using UnityEngine;
using System.Collections;
public class Script : MonoBehaviour {
public Camera[] cameras;
public void C1()
{
ShowCamera(0);
}
public void C2()
{
ShowCamera(1);
}
public void C3()
{
ShowCamera(2);
}
/// <summary>
/// 控制相机的现实
/// </summary>
/// <param name="num"></param>
void ShowCamera(int num)
{
for (int i = 0; i < cameras.Length; i++)
{
if (num == i)
{
cameras[i].enabled = true;
}
else
{
cameras[i].enabled = false;
}
}
}
}
using System.Collections;
public class Script : MonoBehaviour {
public Camera[] cameras;
public void C1()
{
ShowCamera(0);
}
public void C2()
{
ShowCamera(1);
}
public void C3()
{
ShowCamera(2);
}
/// <summary>
/// 控制相机的现实
/// </summary>
/// <param name="num"></param>
void ShowCamera(int num)
{
for (int i = 0; i < cameras.Length; i++)
{
if (num == i)
{
cameras[i].enabled = true;
}
else
{
cameras[i].enabled = false;
}
}
}
}