Android跟随手指的小球

由于界面布局比较简单,就不贴XML代码了,仅给出Java代码。

 

主界面代码:Main.java

package com.wangzhen.ball;

import android.app.Activity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.view.Window;
import android.widget.LinearLayout;

public class Main extends Activity {
	/** Called when the activity is first created. */
	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		requestWindowFeature(Window.FEATURE_NO_TITLE);
		setContentView(R.layout.main);
		LinearLayout root = (LinearLayout) findViewById(R.id.root);
		final DrawView draw = new DrawView(this);
		draw.setMinimumWidth(300);
		draw.setMinimumHeight(500);
		draw.setOnTouchListener(new OnTouchListener() {

			public boolean onTouch(View arg0, MotionEvent arg1) {
				// TODO Auto-generated method stub
				draw.currentX = arg1.getX();
				draw.currentY = arg1.getY();
				draw.invalidate();
				return true;
			}
		});
		root.addView(draw);
	}
}


继承View的自定义界面:DrawView.java

package com.wangzhen.ball;

import android.content.Context;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.view.View;

public class DrawView extends View {

	public float currentX = 40;
	public float currentY = 50;

	public DrawView(Context context) {
		super(context);
		// TODO Auto-generated constructor stub
	}

	@Override
	protected void onDraw(Canvas canvas) {
		// TODO Auto-generated method stub
		super.onDraw(canvas);
		canvas.drawBitmap(BitmapFactory.decodeResource(getResources(),
				R.drawable.baseball), currentX, currentY, new Paint());
	}

}


 

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