由于界面布局比较简单,就不贴XML代码了,仅给出Java代码。
主界面代码:Main.java
package com.wangzhen.ball;
import android.app.Activity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.view.Window;
import android.widget.LinearLayout;
public class Main extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.main);
LinearLayout root = (LinearLayout) findViewById(R.id.root);
final DrawView draw = new DrawView(this);
draw.setMinimumWidth(300);
draw.setMinimumHeight(500);
draw.setOnTouchListener(new OnTouchListener() {
public boolean onTouch(View arg0, MotionEvent arg1) {
// TODO Auto-generated method stub
draw.currentX = arg1.getX();
draw.currentY = arg1.getY();
draw.invalidate();
return true;
}
});
root.addView(draw);
}
}
继承View的自定义界面:DrawView.java
package com.wangzhen.ball;
import android.content.Context;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.view.View;
public class DrawView extends View {
public float currentX = 40;
public float currentY = 50;
public DrawView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
canvas.drawBitmap(BitmapFactory.decodeResource(getResources(),
R.drawable.baseball), currentX, currentY, new Paint());
}
}