import pygame
from pygame.locals import *
class MySprite(pygame.sprite.Sprite):
def __init__(self, target):
pygame.sprite.Sprite.__init__(self)
self.target_surface = target
self.image = None
self.master_image = None
self.rect = None
self.topleft = 0,0
self.frame = 0
self.old_frame = -1
self.frame_width = 1
self.frame_height = 1
self.first_frame = 0
self.last_frame = 0
self.columns = 1
self.last_time = 0
def load(self, filename, width, height, columns):
self.master_image = pygame.image.load(filename).convert_alpha()
self.frame_width = width
self.frame_height = height
self.rect = 0,0,width,height
self.columns = columns
self.rect = self.master_image.get_rect()
self.last_frame = (self.rect.width // width) * (self.rect.height // height) - 1
def update(self, current_time, rate=60):
if current_time > self.last_time + rate:
self.frame += 1
if self.frame > self.last_frame:
self.frame = self.first_frame
self.last_time = current_time
if self.frame != self.old_frame:
frame_x = (self.frame % self.columns) * self.frame_width
frame_y = (self.frame // self.columns) * self.frame_height
rect = ( frame_x, frame_y, self.frame_width, self.frame_height )
self.image = self.master_image.subsurface(rect)
self.old_frame = self.frame
#画面移动
self.rect.top=self.rect.top+1
self.rect.left=self.rect.left+1
pygame.init()
screen = pygame.display.set_mode((800,600),0,32)
pygame.display.set_caption("精灵类动画测试")
font = pygame.font.Font(None, 18)
framerate = pygame.time.Clock()
cat = MySprite(screen)
cat.load("sprite2.png", 92, 95, 4) #精灵图片
#cat.load("sprite3.png", 85, 132, 4) #精灵图片,宽度,高度,列数
group = pygame.sprite.Group()
group.add(cat)
while True:
framerate.tick(10)
ticks = pygame.time.get_ticks()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
key = pygame.key.get_pressed()
if key[pygame.K_ESCAPE]:
exit()
screen.fill((255,255,255))
group.update(ticks)
group.draw(screen)
pygame.display.update()