HashMap源码和实现原理

1.HashMap的原理,内部数据结构?
底层使用哈希表(数组+链表),当链表长度超过8的时候会转成红黑树,以实现O(logn)时间复杂度内查找

2.讲一下HashMap中put方法的过程
a.对key求hash值,计算下标(hash算法)
b.如果数组的下标没有值,直接放入数组中
c.如果数组的下标有值,以链表的方式连接到后面
d.如果链表的长度超过阈值8,就把链表变为红黑树
e.如果节点已经存在,就替换旧值
f.如果数组满了,就需要扩容

3.HashMap中hash函数怎么实现的
a.hash

int h;
    return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);

b.(n-1)&hash

4.hashMap怎样解决冲突,讲一下扩容过程,假如一个值在原数组中,现在移动了新数组,位置肯定改变了,那是什么定位到这个值新数组中的位置
a.将新节点添加到链表后
b.容量扩充为原来的两倍,然后对每个节点重新计算哈希值
分4中情况情况
第一种情况:数组的位置为空,则不需要重新散列
第二种情况:数组的位置不为空,不是链表 不是红黑树
hash & (新数组的长度- 1)
第三种情况:数组的位置不为空,是红黑树
((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
第四种情况:数组的位置不为空,是链表
这个值可能有2个地方,一个是原来下表的位置,一个为原下标+原容量的位置
(暂时没看明白,先这样记录下,望大神指点)

5.Hash冲突有哪些解决办法
链表地址

6.hashMap中某个链表太长,查找的时间复杂度达到O(N)怎么优化?
将链表转为红黑树,jdk1.8已经实现了

学习hashmap源码的方法
从功能入手:存储键值对数据,优点是集成了数组查询快的优点和链表增删快的优点

数组 ArrayList 图是什么 源码是什么
链表 LinkedList 图是什么 源码是什么 (单向链表和双向链表

数组
在这里插入图片描述
ArrayList的数据结构

    /**
     * The array buffer into which the elements of the ArrayList are stored.
     * The capacity of the ArrayList is the length of this array buffer. Any
     * empty ArrayList with elementData == DEFAULTCAPACITY_EMPTY_ELEMENTDATA
     * will be expanded to DEFAULT_CAPACITY when the first element is added.
     */
    transient Object[] elementData; // non-private to simplify nested class access

单向量表
在这里插入图片描述
双向链表
在这里插入图片描述
Linkedlist数据结构

    private static class Node<E> {
        E item;
        Node<E> next;
        Node<E> prev;

        Node(Node<E> prev, E element, Node<E> next) {
            this.item = element;
            this.next = next;
            this.prev = prev;
        }
    }

图解HashMap的数据结构
数组+单向链表的优势结合起来
在这里插入图片描述
HashMap底层存储结构

    /**
     * Basic hash bin node, used for most entries.  (See below for
     * TreeNode subclass, and in LinkedHashMap for its Entry subclass.)
     */
    static class Node<K,V> implements Map.Entry<K,V> {
        final int hash;//记录自己去了数组的哪个位置
        final K key;
        V value;
        Node<K,V> next;

        Node(int hash, K key, V value, Node<K,V> next) {
            this.hash = hash;
            this.key = key;
            this.value = value;
            this.next = next;
        }

        public final K getKey()        { return key; }
        public final V getValue()      { return value; }
        public final String toString() { return key + "=" + value; }

        public final int hashCode() {
            return Objects.hashCode(key) ^ Objects.hashCode(value);
        }

        public final V setValue(V newValue) {
            V oldValue = value;
            value = newValue;
            return oldValue;
        }

        public final boolean equals(Object o) {
            if (o == this)
                return true;
            if (o instanceof Map.Entry) {
                Map.Entry<?,?> e = (Map.Entry<?,?>)o;
                if (Objects.equals(key, e.getKey()) &&
                    Objects.equals(value, e.getValue()))
                    return true;
            }
            return false;
        }
    }

解析HashMap的put方法

    /**
     * Associates the specified value with the specified key in this map.
     * If the map previously contained a mapping for the key, the old
     * value is replaced.
     *
     * @param key key with which the specified value is to be associated
     * @param value value to be associated with the specified key
     * @return the previous value associated with <tt>key</tt>, or
     *         <tt>null</tt> if there was no mapping for <tt>key</tt>.
     *         (A <tt>null</tt> return can also indicate that the map
     *         previously associated <tt>null</tt> with <tt>key</tt>.)
     */
    public V put(K key, V value) {
        return putVal(hash(key), key, value, false, true);
    }
    /**
     * The table, initialized on first use, and resized as
     * necessary. When allocated, length is always a power of two.
     * (We also tolerate length zero in some operations to allow
     * bootstrapping mechanics that are currently not needed.)
     * 这里体现了hashmap是数组加链表结构
     */
    transient Node<K,V>[] table;

    /**
     * The number of times this HashMap has been structurally modified
     * Structural modifications are those that change the number of mappings in
     * the HashMap or otherwise modify its internal structure (e.g.,
     * rehash).  This field is used to make iterators on Collection-views of
     * the HashMap fail-fast.  (See ConcurrentModificationException).
     */
    transient int modCount;
/**
     * Implements Map.put and related methods
     *
     * @param hash hash for key
     * @param key the key
     * @param value the value to put
     * @param onlyIfAbsent if true, don't change existing value
     * @param evict if false, the table is in creation mode.
     * @return previous value, or null if none
     */
    final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
                   boolean evict) {
        Node<K,V>[] tab; //新的数组
        Node<K,V> p; //数组落点位置上的元素
        int n, i;//n为tab的长度
        if ((tab = table) == null || (n = tab.length) == 0)
        	//当table是空的时候,重新调整tab的大小
            n = (tab = resize()).length;
        if ((p = tab[i = (n - 1) & hash]) == null)//计算Node的落点,见下文,根据hash算法得到node应该落到的数组位置,数组的位置为空
            tab[i] = newNode(hash, key, value, null);
        else {
        	//根据hash算法得到node应该落到的数组位置,数组的位置为不空
            Node<K,V> e; K k;
            if (p.hash == hash &&
                ((k = p.key) == key || (key != null && key.equals(k))))
                //如果传进来的key在源数组中已经存在,则进行替换
                e = p;
            else if (p instanceof TreeNode)
            //如果是红黑树,则按照红黑树的规则添加进去
                e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
            else {
            //如果是链表结构
                for (int binCount = 0; ; ++binCount) {
                //链表的下一个节点是否为空
                    if ((e = p.next) == null) {
                    //链表的下一个节点为空,则给链表的下一个节点赋值
                        p.next = newNode(hash, key, value, null);
                        if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st  链表的长度>=7,变成红黑树
                            treeifyBin(tab, hash);
                        break;
                    }
                    //如果下一个节点的key和传进来的key相同,结束循环
                    if (e.hash == hash &&
                        ((k = e.key) == key || (key != null && key.equals(k))))
                        break;
                    p = e;
                }
            }
            if (e != null) { // existing mapping for key
                V oldValue = e.value;
                if (!onlyIfAbsent || oldValue == null)
                    e.value = value;
                afterNodeAccess(e);
                return oldValue;
            }
        }
        ++modCount;
        if (++size > threshold)//到了该扩容的时候了
            resize();
        afterNodeInsertion(evict);
        return null;
    }
    /**
     * The default initial capacity - MUST be a power of two.
     * 数组的初始化大小为16
	 *为什么数组的大小必须是2的n次方,见下文
     */
    static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16
    /**
     * The load factor used when none specified in constructor.
     * 当构造函数中没有指定加载因子时,数组的容量使用了0.75时开始扩容,扩容后需要重新散列
     */
    static final float DEFAULT_LOAD_FACTOR = 0.75f;
    /**
     * The maximum capacity, used if a higher value is implicitly specified
     * by either of the constructors with arguments.
     * MUST be a power of two <= 1<<30.
     * 数组的最大长度为2的30次幂
     */
    static final int MAXIMUM_CAPACITY = 1 << 30;
    /**
     * The bin count threshold for using a tree rather than list for a
     * bin.  Bins are converted to trees when adding an element to a
     * bin with at least this many nodes. The value must be greater
     * than 2 and should be at least 8 to mesh with assumptions in
     * tree removal about conversion back to plain bins upon
     * shrinkage.
     * 链表的长度也不能无限大,否则查询慢 ,put也慢 因为必须知道上一个节点,所以当链表长度到达8的时候,转为红黑树
     */
    static final int TREEIFY_THRESHOLD = 8;

    /**
     * The bin count threshold for untreeifying a (split) bin during a
     * resize operation. Should be less than TREEIFY_THRESHOLD, and at
     * most 6 to mesh with shrinkage detection under removal.
     * 红黑树的链表长度少于6的时候,转为链表
     */
    static final int UNTREEIFY_THRESHOLD = 6;
    /**
     * The number of key-value mappings contained in this map.
     * 记录数组使用的数量
     */
    transient int size;
    /**
     * The next size value at which to resize (capacity * load factor).
     *当数组的容量使用多少的时候,进行大小调整
     * @serial
     */
    // (The javadoc description is true upon serialization.
    // Additionally, if the table array has not been allocated, this
    // field holds the initial array capacity, or zero signifying
    // DEFAULT_INITIAL_CAPACITY.)
    int threshold;
/**
     * Initializes or doubles table size.  If null, allocates in
     * accord with initial capacity target held in field threshold.
     * Otherwise, because we are using power-of-two expansion, the
     * elements from each bin must either stay at same index, or move
     * with a power of two offset in the new table.
     *
     * @return the table
     * 初始化数组大小或者两倍大小扩容数组
     */
    final Node<K,V>[] resize() {
        Node<K,V>[] oldTab = table;
        int oldCap = (oldTab == null) ? 0 : oldTab.length;//老数组的长度
        int oldThr = threshold;
        int newCap, newThr = 0;//新数组的大小  新数组的大小用到多少需要扩容
        if (oldCap > 0) {
        	//老数组的长度大于等于最大值,则不能再次进行扩容
            if (oldCap >= MAXIMUM_CAPACITY) {
                threshold = Integer.MAX_VALUE;
                return oldTab;
            }
            //新数组的长度等于老数组的长度*2,新叔叔组的长度<最大值,并且老数组的长度>=默认初始化值8
            else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
                     oldCap >= DEFAULT_INITIAL_CAPACITY)
                     //下一次数组的大小用到原来数组剩余大小的2倍扩容
                newThr = oldThr << 1; // double threshold
        }
        else if (oldThr > 0) // initial capacity was placed in threshold
            newCap = oldThr;
        else {               // zero initial threshold signifies using defaults
            newCap = DEFAULT_INITIAL_CAPACITY;
            newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
        }
        if (newThr == 0) {
            float ft = (float)newCap * loadFactor;
            newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
                      (int)ft : Integer.MAX_VALUE);
        }
        threshold = newThr;//提升作用域
        @SuppressWarnings({"rawtypes","unchecked"})
            Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
        table = newTab;
        if (oldTab != null) {
        //扩容以后需要重新散列
            for (int j = 0; j < oldCap; ++j) {
                Node<K,V> e;
                //e 等于 oldTab[j]
                if ((e = oldTab[j]) != null) {
                //老数组原来的位置需要腾地方
                    oldTab[j] = null;
                    if (e.next == null)//老数组原来的位置的下一个节点如果是空
                        newTab[e.hash & (newCap - 1)] = e;
                    else if (e instanceof TreeNode)//老数组原来的位置是个红黑树
                        ((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
                       
                    else { // preserve order //老数组原来的位置是个链表
                        Node<K,V> loHead = null, loTail = null;
                        Node<K,V> hiHead = null, hiTail = null;
                        Node<K,V> next;
                        do {
                            next = e.next;
  
                            if ((e.hash & oldCap) == 0) {
                                if (loTail == null)
                                    loHead = e;
                                else
                                    loTail.next = e;
                                loTail = e;
                            }
                            else {
                                if (hiTail == null)
                                    hiHead = e;
                                else
                                    hiTail.next = e;
                                hiTail = e;
                            }
                        } while ((e = next) != null);
                        if (loTail != null) {
                            loTail.next = null;
                            newTab[j] = loHead;
                        }
                        if (hiTail != null) {
                            hiTail.next = null;
                            newTab[j + oldCap] = hiHead;
                        }
                    }
                }
            }
        }
        return newTab;
    }
    /**
     * Computes key.hashCode() and spreads (XORs) higher bits of hash
     * to lower.  Because the table uses power-of-two masking, sets of
     * hashes that vary only in bits above the current mask will
     * always collide. (Among known examples are sets of Float keys
     * holding consecutive whole numbers in small tables.)  So we
     * apply a transform that spreads the impact of higher bits
     * downward. There is a tradeoff between speed, utility, and
     * quality of bit-spreading. Because many common sets of hashes
     * are already reasonably distributed (so don't benefit from
     * spreading), and because we use trees to handle large sets of
     * collisions in bins, we just XOR some shifted bits in the
     * cheapest possible way to reduce systematic lossage, as well as
     * to incorporate impact of the highest bits that would otherwise
     * never be used in index calculations because of table bounds.
     */
    static final int hash(Object key) {
        int h;
        return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
    }

计算Node的落点 又称作(aka)hash算法 p = tab[i = (n - 1) & hash]
需要满足的条件
1.返回值是个int
key.hashCode()
2.返回的int应该是[0-数组.length-1]个范围内,n为数组的长度-1
方法一:
hash%n
最简单的实现返回0-n范围内的int,直接用hasCode对取余,存在一种缺陷,就是取余的计算结果对高位是无效的,只是对低位有效,当计算出来的hasCode()只有高位有变化时,取余的结果还是一样的。
方法二:jdk1.8中的hash算法
(n - 1) & hash
hash=key.hashCode()^ (key.hashCode() >>> 16)

在这里插入图片描述
hash=key的hash的高16位与低16位异或,目的是为了hash值尽可能不一样,也就是为了满足下面的第三点(尽可能的充分利用数组的每一个位置)

方法一和方法二的结果都是0-n的长度

当数组的长度为16是 n=16-1

hash算法
在这里插入图片描述

3.尽可能的充分利用数组的每一个位置

为什么数组的大小必须是2的n次方,为什么要双倍扩容
否则 落点就不能在[0-数组长度-1]之间了
保证添加的元素均匀分布在HashMap中的数组上,减少hash碰撞,避免形成链表的结构,使得查询效率降低

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值