使用J2ME技术实现手机触摸屏开发的方法:
首先的修改调试环境,默认情况下是不支持触摸操作的。
在WTK目录下的/WTK/wtklib/devices/DefaultColorPhone/DefaultColorPhone.properties的文件中的:
touch_screen=false,改成true。
即支持触摸屏开发。
MIDP2.0对于触摸屏方法有三个:
1.pointerDragged(int x, int y) 触摸屏拖拽事件;
2.pointerPressed(int x, int y) 触摸屏按压;
3.pointerReleased(int x, int y) 触摸屏释放;
pointerPressed(int x, int y)当用户按下触摸屏的时候会自动调用这个方法,x,y就是当前触摸的坐标;
pointerReleased(int x, int y)当用户按下释放触摸屏的时候会自动调用这个方法,x,y就是当前释放的坐标。
pointerDragged(int x, int y) 触摸屏拖拽触发的事件;
先给出简单的测试代码(仅有pointerPressed(int,int)):
首先MIDlet:
Java代码
import javax.microedition.lcdui.Display;
import javax.microedition.midlet.MIDlet;
import javax.microedition.midlet.MIDletStateChangeException;
public class MyMidlet extends MIDlet {
public MyMidlet() {
}
protected void destroyApp(boolean flag) throws MIDletStateChangeException {
}
protected void pauseApp() {
}
protected void startApp() throws MIDletStateChangeException {
Display.getDisplay(this).setCurrent(new TestPointCanvas());
}
}
import javax.microedition.lcdui.Display;
import javax.microedition.midlet.MIDlet;
import javax.microedition.midlet.MIDletStateChangeException;
public class MyMidlet extends MIDlet {
public MyMidlet() {
}
protected void destroyApp(boolean flag) throws MIDletStateChangeException {
}
protected void pauseApp() {
}
protected void startApp() throws MIDletStateChangeException {
Display.getDisplay(this).setCurrent(new TestPointCanvas());
}
}再次Canvas:
Java代码
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Graphics;
public class TestPointCanvas extends Canvas {
private static int rx, ry;
protected void paint(Graphics g) {
g.setColor(255, 255, 255);
g.fillRect(0, 0, 240, 320);
g.setColor(0, 0, 0);
g.drawString("This is a touch test!", 60, 100, 20);
g.drawString("left:" + rx, 20, 260, 20);
g.drawString("right:" + ry, 180, 260, 20);
}
protected void pointerPressed(int x, int y) {
if (x < 40 && y > 240) {
doCommandL();
}
if (x > 200 && y > 240) {
doCommandR();
}
repaint();
}
protected void keyPressed(int key) {
if (key == -6) {
doCommandL();
}
if (key == -7) {
doCommandR();
}
repaint();
}
private void doCommandL() {
rx++;
}
private void doCommandR() {
ry++;
}
}
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Graphics;
public class TestPointCanvas extends Canvas {
private static int rx, ry;
protected void paint(Graphics g) {
g.setColor(255, 255, 255);
g.fillRect(0, 0, 240, 320);
g.setColor(0, 0, 0);
g.drawString("This is a touch test!", 60, 100, 20);
g.drawString("left:" + rx, 20, 260, 20);
g.drawString("right:" + ry, 180, 260, 20);
}
protected void pointerPressed(int x, int y) {
if (x < 40 && y > 240) {
doCommandL();
}
if (x > 200 && y > 240) {
doCommandR();
}
repaint();
}
protected void keyPressed(int key) {
if (key == -6) {
doCommandL();
}
if (key == -7) {
doCommandR();
}
repaint();
}
private void doCommandL() {
rx++;
}
private void doCommandR() {
ry++;
}
}OK,现在很简单吧。
深入了解了解。
手机触摸屏程序开发
最新推荐文章于 2023-08-04 09:21:11 发布