1:vue自定义指令
有时候需要自定义指令时候就需要用到Vue.directive,但是要注意的是该语句必须放到创建vue实例的前面:
Vue.directive("drag",{
inserted:(el: any, binding: any)=>{
console.log("el is ",el);
el.onmousedown = function(e) {
let disX = e.pageX - el.offsetLeft;
let disY = e.pageY - el.offsetTop;
document.onmousemove = function(e) {
el.style.left = e.pageX - disX + 'px';
el.style.top = e.pageY - disY + 'px';
}
document.onmouseup = function() {
document.onmousemove = document.onmouseup = null;
}
}
}
});
new Vue({
router,
store,
created() {
if(window['isWin32']){
const settingStr = localStorage.getItem('setting');
if (settingStr) {
window['ipcRenderer'].send('service-setting', JSON.parse(settingStr));
}
}
},
render: (h) => h(App),
}).$mount('#app');
1:跨域图片绘制 :img.setAttribute必须放到 img.src前面去
console.log("cropper is ",Cropper);
// this.currentImg = this.img;
this.$nextTick(function() {
let img = new Image();
console.log("this.img is ",this.img);
// 设置跨域必须放到img.src前面
img.setAttribute('crossOrigin', 'anonymous');
img.src = this.img.replace('thumbnails/','');
// 取到原始图形大小
console.log("img.src is ",img.src);
// 跨域访问图片
console.log("img is ",img);
console.log(this.img);
const that = this;
new Promise(function(resolve,reject) {
img.onload = function() {
const myCanvas = that.$refs.crp;
console.log(myCanvas);
resolve(myCanvas);
}
}).then((data) => {
data.getContext('2d').drawImage(img, 0, 0, 500, 400);
that.cropper = new Cropper(data,{});
console.log("this.cropper is ",that.cropper);
})
})