Android Camera预览通道

    在《Android图形显示系统》中介绍了2D图形和3D图形的生产过程,对于视频的生产方式没有介绍,这里以Camera预览为例,介绍Camera拍摄得到的图像是如何传递到显示设备显示的。 

    首先来看一个Camera预览的简单示例,代码如下。

package com.sino.camera;

import androidx.annotation.NonNull;
import androidx.appcompat.app.AppCompatActivity;
import android.hardware.Camera;
import android.os.Bundle;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import java.io.IOException;

public class MainActivity extends AppCompatActivity {

    SurfaceView surfaceView;
    Camera mCamera;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        surfaceView = findViewById(R.id.surface_view);

        surfaceView.getHolder().addCallback(new SurfaceHolder.Callback() {
            @Override
            public void surfaceCreated(@NonNull SurfaceHolder holder) {
                try {
                    mCamera.setPreviewDisplay(holder);
                } catch (IOException e) {
                    e.printStackTrace();
                }
                mCamera.startPreview();
            }

            @Override
            public void surfaceChanged(@NonNull SurfaceHolder holder, int format, int width, int height) {
            }

            @Override
            public void surfaceDestroyed(@NonNull SurfaceHolder holder) {
                mCamera.stopPreview();
            }
        });

        mCamera = Camera.open();
        setPreviewOrientation(mCamera);
    }

    public void setPreviewOrientation(Camera camera){
        Camera.CameraInfo info = new Camera.CameraInfo();
        Camera.getCameraInfo(0, info);
        int rotation = getWindowManager().getDefaultDisplay()
                .getRotation();
        int degree = 0;
        if(rotation == Surface.ROTATION_90){
            degree = 90;
        }else if(rotation == Surface.ROTATION_180){
            degree = 180;
        }if(rotation == Surface.ROTATION_270){
            degree = 270;
        }
        int orientation = (info.orientation - degree+360) % 360;
        camera.setDisplayOrientation(orientation);
    }
}

    本示例的功能也很简单,创建一个Camera对象,通过setPreviewDisplay把SurfaceHolder作为预览输出。有了SurfaceHolder相当于已经创建好了图层Surface,剩下的主要是申请缓存,把视频内容绘制到缓存里,再把缓存投递到队列里。

    下面介绍setPreviewDisplay的流程,调用流程如下。

/* frameworks\base\core\java\android\hardware\Camera.java */
public class Camera {
    public final void setPreviewDisplay(SurfaceHolder holder) throws IOException {
        if (holder != null) {
            setPreviewSurface(holder.getSurface());
        } else {
            setPreviewSurface((Surface)null);
        }
    }
    public native final void setPreviewSurface(Surface surface) throws IOException;
}

/* frameworks\base\core\jni\android_hardware_Camera.cpp */
static void android_hardware_Camera_setPreviewSurface(JNIEnv *env, jobject thiz, jobject jSurface)
{
    sp<Camera> camera = get_native_camera(env, thiz, NULL);
    sp<IGraphicBufferProducer> gbp;
    sp<Surface> surface;
    if (jSurface) {
        surface = android_view_Surface_getSurface(env, jSurface);
        if (surface != NULL) {
            gbp = surface->getIGraphicBufferProducer();
        }
    }

    if (camera->setPreviewTarget(gbp) != NO_ERROR) {
    }
}

/* frameworks\av\camera\Camera.cpp */
status_t Camera::setPreviewTarget(const sp<IGraphicBufferProducer>& bufferProducer)
{
    sp <::android::hardware::ICamera> c = mCamera;
    return c->setPreviewTarget(bufferProducer);
}

   setPreviewTarget把Surface的IGraphicBufferProducer传给了CameraService进程。接下来是CameraService的处理流程。

/*frameworks\av\services\camera\libcameraservice\api1\CameraClient.cpp */
status_t CameraClient::setPreviewTarget(
        const sp<IGraphicBufferProducer>& bufferProducer) {
    sp<IBinder> binder;
    sp<ANativeWindow> window;
    if (bufferProducer != 0) {
        binder = IInterface::asBinder(bufferProducer);
        window = new Surface(bufferProducer, /*controlledByApp*/ true);
    }
    return setPreviewWindow(binder, window);
}

status_t CameraClient::setPreviewWindow(const sp<IBinder>& binder,
        const sp<ANativeWindow>& window) {

    if (mHardware->previewEnabled()) {
        if (window != 0) {
            mHardware->setPreviewScalingMode(NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW);
            mHardware->setPreviewTransform(mOrientation);
            result = mHardware->setPreviewWindow(window);
        }
    }
}

在CameraService中,根据GraphicBufferProducer构造出ANativeWindow对象(其实就是Surface),然后传递HAL进程。HAL拿到ANativeWindow后,就可以申请图像缓存,把图像缓存传递到SurfaceFlinger处理。

Return<Status> CameraDevice::setPreviewWindow(const sp<ICameraDevicePreviewCallback>& window) {

    mHalPreviewWindow.mPreviewCallback = window;
    if (mDevice->ops->set_preview_window) {
        return getHidlStatus(mDevice->ops->set_preview_window(mDevice,
                (window == nullptr) ? nullptr : &mHalPreviewWindow));
    }
}

camera_device_ops_t QCameraMuxer::mCameraMuxerOps = {
    .set_preview_window =        QCameraMuxer::set_preview_window,
}

int QCameraMuxer::set_preview_window(struct camera_device * device,
        struct preview_stream_ops *window)
{
    for (uint32_t i = 0; i < cam->numCameras; i++) {
        pCam = gMuxer->getPhysicalCamera(cam, i);
        if (pCam->mode == CAM_MODE_PRIMARY) {
            QCamera2HardwareInterface *hwi = pCam->hwi;
            rc = hwi->set_preview_window(pCam->dev, window);
        }
    }
    return rc;
}

int QCamera2HardwareInterface::set_preview_window(struct camera_device *device,
        struct preview_stream_ops *window)
{

    QCamera2HardwareInterface *hw =
        reinterpret_cast<QCamera2HardwareInterface *>(device->priv);

    rc = hw->processAPI(QCAMERA_SM_EVT_SET_PREVIEW_WINDOW, (void *)window);
}

void CameraDevice::initHalPreviewWindow()
{
    mHalPreviewWindow.dequeue_buffer = sDequeueBuffer;
    mHalPreviewWindow.enqueue_buffer = sEnqueueBuffer;
}

int CameraDevice::sDequeueBuffer(struct preview_stream_ops* w,
                                   buffer_handle_t** buffer, int *stride) {
    CameraPreviewWindow* object = static_cast<CameraPreviewWindow*>(w);

    Status s;
    object->mPreviewCallback->dequeueBuffer(
        [&](auto status, uint64_t bufferId, const auto& buf, uint32_t strd) {
            s = status;
            if (s == Status::OK) {
                *buffer = &(object->mCirculatingBuffers[bufferId]);
                *stride = strd;
            }
        });
}


int32_t QCamera2HardwareInterface::preparePreview()
{
  rc = addChannel(QCAMERA_CH_TYPE_PREVIEW);
}

int32_t QCamera2HardwareInterface::addChannel(qcamera_ch_type_enum_t ch_type)
{
    switch (ch_type) {
    case QCAMERA_CH_TYPE_PREVIEW:
        rc = addPreviewChannel();
        break;
    }
}
int32_t QCamera2HardwareInterface::addPreviewChannel()
{
    rc = addStreamToChannel(pChannel, CAM_STREAM_TYPE_PREVIEW,
                    preview_stream_cb_routine, this);
}

void QCamera2HardwareInterface::preview_stream_cb_routine(mm_camera_super_buf_t *super_frame,
                                                          QCameraStream * stream,
                                                          void *userdata)
{
    err = memory->enqueueBuffer(idx);
    int dequeuedIdx = memory->dequeueBuffer();
}

int32_t QCameraGrallocMemory::dequeueBuffer()
{
    err = mWindow->dequeue_buffer(mWindow, &buffer_handle, &stride);

    return dequeuedIdx;
}

int32_t QCameraGrallocMemory::enqueueBuffer(uint32_t index, nsecs_t timeStamp)
{
    err = mWindow->enqueue_buffer(mWindow, (buffer_handle_t *)mBufferHandle[index]);
}

    在HAL进程中,调用ANativeWindow的dequeue_buffer申请缓存,调enqueue_buffer投递缓存,根据前面介绍eglSwapBuffers已经知道,enqueue_buffer会调到Surface的queueBuffer,dequeue_buffer调到Surface的dequeueBuffer。

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