装备选择

1.创建程序
装备选择程序对应的布局文件(activity_main.xml),如下所示:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:orientation="vertical"
tools:context="cn.edu.bzu.equipment.MainActivity">

<ImageView
android:id="@+id/pet_imgv"
app:srcCompat="@drawable/ic_launcher"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:layout_marginTop="100dp" />

<TextView
android:id="@+id/pet_dialog_tv"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center_horizontal"
android:text="主人,快给小宝宝买装备吧!"
android:textSize="15sp" />

<TableLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_marginTop="25dp">
<!--表格第一行-->
<TableRow
android:layout_width="match_parent"
android:layout_height="wrap_content">

<TextView
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="生命值:"
android:textSize="10sp" />

<ProgressBar
android:id="@+id/progressBar1"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_weight="2" />

<TextView
android:id="@+id/tv_life_progress"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:gravity="center"
android:text="80"
android:textSize="10sp" />

</TableRow>
<!--表格第二行-->
<TableRow
android:layout_width="match_parent"
android:layout_height="wrap_content">

<TextView
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="攻击力:"
android:textSize="10sp" />

<ProgressBar
android:id="@+id/progressBar2"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="2" />

<TextView
android:id="@+id/tv_attack_progress"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:gravity="center"
android:text="80"
android:textSize="10sp" />

</TableRow>
<!--表格第三行-->
<TableRow
android:layout_width="match_parent"
android:layout_height="wrap_content">

<TextView
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="敏捷:"
android:textSize="10sp" />

<ProgressBar
android:id="@+id/progressBar3"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="2" />

<TextView
android:id="@+id/tv_speed_progress"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:gravity="center"
android:text="80"
android:textSize="10sp" />

</TableRow>
</TableLayout>

<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="50dp"
android:layout_marginRight="50dp"
android:layout_marginTop="20dp">

<Button
android:id="@+id/btn_baby"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="@android:color/darker_gray"
android:drawablePadding="3dp"
android:drawableRight="@android:drawable/ic_menu_add"
android:onClick="click"
android:text="小宝宝购买装备"
android:textSize="14dp" />
</RelativeLayout>
</LinearLayout>

2。创建装备界面
购买装备界面(activity_shop.xml),对应的布局文件如下:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/r1"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical">

<View
android:layout_width="30dp"
android:layout_height="30dp"
android:layout_alignParentLeft="true"
android:layout_centerVertical="true"
android:background="@android:drawable/ic_menu_info_details" />

<TextView
android:id="@+id/tv_name"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerVertical="true"
android:layout_marginLeft="60dp"
android:text="商品名称" />

<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:orientation="vertical">

<TextView
android:id="@+id/tv_life"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="生命值"
android:textSize="13sp" />

<TextView
android:id="@+id/tv_attack"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="攻击力"
android:textSize="13sp" />

<TextView
android:id="@+id/tv_speed"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="速度"
android:textSize="13sp" />

</LinearLayout>
</RelativeLayout>

3.创建Iteminfo
在程序中创建一个cn.itcast.domain包,在该包中创建一个ItemInfo类,用于封装装备信息:

import java.io.Serializable;
public class ItemInfo implements Serializable {
private String name;
private int acctack;
private int life;
private int speed;

public ItemInfo(String name, int acctack, int life, int speed) {
this.name = name;
this.acctack = acctack;
this.life = life;
this.speed = speed;
}
public String getName() {
return name;
}
public void setName(String name){
this.name=name;
}
public int getAcctack(){
return acctack;
}
public void setAcctack(int acctack){
this.acctack=acctack;
}
public int getLife(){
return life;
}
public void setLife(int life){
this.life=life;
}
public int getSpeed(){
return speed;
}
public void setSpeed(int speed){
this.speed=speed;
}
public String toString(){
return"[name="+name+",acctack="+acctack+",life="+life+",speed="+speed+"]";
}
}


4.创建ShopActivity

public class ShopActivity extends Activity implements View.OnClickListener {
private ItemInfo itemInfo;
protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_shop);
itemInfo=new ItemInfo("金剑",100,20,20);
findViewById(R.id.r1).setOnClickListener(this);
TextView mLifeTV = (TextView)findViewById(R.id.tv_life);
TextView mNameTV =(TextView)findViewById(R.id.tv_name);
TextView mSpeedTV =(TextView)findViewById(R.id.tv_speed);
TextView mAttackTV =(TextView)findViewById(R.id.tv_attack);
mLifeTV.setText("生命值"+itemInfo.getLife());
mNameTV.setText(itemInfo.getName()+"");
mSpeedTV.setText("敏捷度"+itemInfo.getSpeed());
mAttackTV.setText("攻击力"+itemInfo.getAcctack());
}

@Override
public void onClick(View v) {
switch(v.getId()){
case R.id.r1:
Intent intent = new Intent();
intent.putExtra("equipment",itemInfo);
setResult(1,intent);
finish();
break;
}
}
}
5.编写界面交互代码(MainActivity)
MainActivity主要用于响应按钮的点击事件,并将返回的装备信息显示到指定的ListView控件中。

public class MainActivity extends AppCompatActivity {
private ProgressBar mProgressBar1;
private ProgressBar mProgressBar2;
private ProgressBar mProgressBar3;
private TextView mLifeTV;
private TextView mAttackTV;
private TextView mSpeedTV;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mLifeTV = (TextView) findViewById(R.id.tv_life_progress);
mAttackTV = (TextView) findViewById(R.id.tv_attack_progress);
mSpeedTV = (TextView) findViewById(R.id.tv_speed_progress);
initProgress();
}

private void initProgress() {
mProgressBar1 = (ProgressBar) findViewById(R.id.progressBar1);
mProgressBar2 = (ProgressBar) findViewById(R.id.progressBar2);
mProgressBar3 = (ProgressBar) findViewById(R.id.progressBar3);
mProgressBar1.setMax(1000);
mProgressBar2.setMax(1000);
mProgressBar3.setMax(1000);
}

public void click(View view) {
Intent intent = new Intent(this, ShopActivity.class);
startActivityForResult(intent, 1);
}

@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (data != null) {
if (resultCode == 1) {
if (requestCode == 1) {
ItemInfo info = (ItemInfo) data.getSerializableExtra("equipment");
updateProgress(info);
}
}
}
}
private void updateProgress(ItemInfo info){
int progress1=mProgressBar1.getProgress();
int progress2=mProgressBar2.getProgress();
int progress3=mProgressBar3.getProgress();
mProgressBar1.setProgress(progress1+info.getLife());
mProgressBar2.setProgress(progress2+info.getAcctack());
mProgressBar3.setProgress(progress3+info.getSpeed());
mLifeTV.setText(mProgressBar1.getProgress()+"");
mAttackTV.setText(mProgressBar2.getProgress()+"");
mSpeedTV.setText(mProgressBar3.getProgress()+"");
}
}

6.清单文件的配置
使用Activity时需要在清单文件中配置。

        <activity android:name=".MainActivity"
            android:label="@string/app_name">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
        <activity android:name=".ShopActivity">

        </activity>
    </application>

</manifest>

7.运行结果:
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值