平衡二叉树 AVL
AVL 树是一棵空树或它的左右两个子树的高度差的绝对值不超过 1,并且左右两个子树都是一棵平衡二叉树。同时,AVL 树也是一棵二叉搜索树。
- (a)普通二叉搜索树
- (b)平衡二叉树
AVL 树可以在 O(logN) 时间复杂度内执行所有搜索、插入和删除操作。
代码实现
/**
* 平衡二叉树
*/
public class AVLTree<K extends Comparable<K>, V> {
private class Node {
public K key;
public V value;
public Node left, right;
public int height;
public Node(K key, V value) {
this.key = key;
this.value = value;
left = null;
right = null;
height = 1;
}
}
private Node root;
private int size;
public AVLTree() {
root = null;
size = 0;
}
public int getSize() {
return size;
}
public boolean isEmpty() {
return size == 0;
}
/**
* 判断二叉树是否是一棵二分搜索树
*/
public boolean isBST() {
List<K> keys = new ArrayList<>();
inOrder(root, keys);
for (int i = 1; i < keys.size(); i++) {
if (keys.get(i - 1).compareTo(keys.get(i)) > 0) {
return false;
}
}
return true;
}
/**
* 判断二叉树是否一棵平衡二叉树
*/
public boolean isBalanced() {
return isBalanced(root);
}
public void add(K key, V value) {
root = add(root, key, value);
}
public boolean contains(K key) {
return getNode(root, key) != null;
}
public V get(K key) {
Node node = getNode(root, key);
return node == null ? null : node.value;
}
public void set(K key, V newValue) {
Node node = getNode(root, key);
if (node == null) {
throw new IllegalArgumentException(key + "doesn't exist!");
}
node.value = newValue;
}
public V remove(K key) {
Node node = getNode(root, key);
if (node != null) {
root = remove(root, key);
return node.value;
}
return null;
}
/**
* 获取节点node的高度
*/
private int getHeight(Node node) {
if (node == null) {
return 0;
}
return node.height;
}
/**
* 计算节点node的平衡因子
*/
private int getBalanceFactor(Node node) {
if (node == null) {
return 0;
}
return getHeight(node.left) - getHeight(node.right);
}
/**
* 中序遍历
*/
private void inOrder(Node node, List<K> keys) {
if (node == null) {
return;
}
inOrder(node.left, keys);
keys.add(node.key);
inOrder(node.right, keys);
}
/**
* 判断以node为根的二叉树是否一棵平衡二叉树,递归算法
*/
private boolean isBalanced(Node node) {
if (node == null) {
return true;
}
int balanceFactor = getBalanceFactor(node);
if (Math.abs(balanceFactor) > 1) {
return false;
}
return isBalanced(node.left) && isBalanced(node.right);
}
/**
* 向以node为根的平衡搜索树中插入键值对(key,value)
*/
private Node add(Node node, K key, V value) {
if (node == null) {
size++;
return new Node(key, value);
}
// 返回插入新节点后平衡搜索树的根
if (key.compareTo(node.key) < 0) {
node.left = add(node.left, key, value);
} else if (key.compareTo(node.key) > 0) {
node.right = add(node.right, key, value);
} else { // key.compareTo(node.key) == 0
node.value = value;
}
// 更新height
node.height = 1 + Math.max(getHeight(node.left), getHeight(node.right));
// 计算平衡因子
int balanceFactor = getBalanceFactor(node);
// 平衡维护(四种情况)
// 1.LL
if (balanceFactor > 1 && getBalanceFactor(node.left) >= 0) {
return rightRotate(node);
}
// 2.RR
if (balanceFactor < -1 && getBalanceFactor(node.right) <= 0) {
return leftRotate(node);
}
// 3.LR
if (balanceFactor > 1 && getBalanceFactor(node.left) < 0) {
node.left = leftRotate(node.left);
return rightRotate(node);
}
// 4.RL
if (balanceFactor < -1 && getBalanceFactor(node.right) > 0) {
node.right = rightRotate(node.right);
return leftRotate(node);
}
return node;
}
/**
* 对节点y进行右旋转操作,返回旋转后新的根节点x
* y x
* / \ / \
* x t4 向右旋转 (y) z y
* / \ - - - - - - - -> / \ / \
* z t3 t1 t2 t3 t4
* / \
* t1 t2
*/
private Node rightRotate(Node y) {
Node x = y.left;
Node t3 = x.right;
// 向右旋转过程
x.right = y;
y.left = t3;
// 更新height
y.height = Math.max(getHeight(y.left), getHeight(y.right)) + 1;
x.height = Math.max(getHeight(x.left), getHeight(x.right)) + 1;
return x;
}
/**
* 对节点y进行左旋转操作,返回旋转后新的根节点x
* y x
* / \ / \
* t1 x 向左旋转 (y) y z
* / \ - - - - - - - -> / \ / \
* t2 z t1 t2 t3 t4
* / \
* t3 t4
*/
private Node leftRotate(Node y) {
Node x = y.right;
Node t2 = x.left;
// 向左旋转过程
x.left = y;
y.right = t2;
// 更新height
y.height = Math.max(getHeight(y.left), getHeight(y.right)) + 1;
x.height = Math.max(getHeight(x.left), getHeight(x.right)) + 1;
return x;
}
/**
* 返回以node为根节点的平衡搜索树中,key所在的节点
*/
private Node getNode(Node node, K key) {
if (node == null) {
return null;
}
if (key.compareTo(node.key) == 0) {
return node;
} else if (key.compareTo(node.key) < 0) {
return getNode(node.left, key);
} else {
return getNode(node.right, key);
}
}
/**
* 删除以node为根的平衡搜索树中键为key的节点,递归算法
*/
private Node remove(Node node, K key) {
if (node == null) {
return null;
}
Node retNode;
if (key.compareTo(node.key) < 0) {
node.left = remove(node.left, key);
retNode = node;
} else if (key.compareTo(node.key) > 0) {
node.right = remove(node.right, key);
retNode = node;
} else { // key.compareTo(node.key) == 0
if (node.left == null) {
// 待删除节点左子树为空
Node rightNode = node.right;
node.right = null;
size--;
retNode = rightNode;
} else if (node.right == null) {
// 待删除节点右子树为空
Node leftNode = node.left;
node.left = null;
size--;
retNode = leftNode;
} else {
// 待删除节点左右子树均不为空
// 找到比待删除节点大的最小节点,即删除节点右子树的最小节点
// 用这个节点顶替待删除节点的位置
Node successor = minimum(node.right);
successor.right = remove(node.right, successor.key);
successor.left = node.left;
node.left = node.right = null;
retNode = successor;
}
}
if (retNode == null) {
return null;
}
// 更新height
retNode.height = 1 + Math.max(getHeight(retNode.left), getHeight(retNode.right));
// 计算平衡因子
int balanceFactor = getBalanceFactor(retNode);
// 平衡维护(四种情况)
// 1.LL
if (balanceFactor > 1 && getBalanceFactor(retNode.left) >= 0) {
return rightRotate(retNode);
}
// 2.RR
if (balanceFactor < -1 && getBalanceFactor(retNode.right) <= 0) {
return leftRotate(retNode);
}
// 3.LR
if (balanceFactor > 1 && getBalanceFactor(retNode.left) < 0) {
retNode.left = leftRotate(retNode.left);
return rightRotate(retNode);
}
// 4.RL
if (balanceFactor < -1 && getBalanceFactor(retNode.right) > 0) {
retNode.right = rightRotate(retNode.right);
return leftRotate(retNode);
}
return retNode;
}
/**
* 返回以node为根的平衡搜索树的最小值所在的节点
*/
private Node minimum(Node node) {
if (node.left == null) {
return node;
}
return minimum(node.left);
}
/**
* 删除以node为根的平衡搜索树中的最小节点
*
* @param node
* @return 返回删除节点后的新的二分搜索树的根
*/
private Node removeMin(Node node) {
if (node.left == null) {
Node rightNode = node.right;
node.right = null;
size--;
return rightNode;
}
node.left = removeMin(node.left);
return node;
}
}
参考
[1] Code