(小游戏)贪吃蛇前端代码

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游戏地址:http://www.yating.online/game/retroSnaker.html

喜欢就给我点个星吧~:https://github.com/Chenyating/easyGame

附上html代码:

<!DOCTYPE html>
<html>

<head>
  <meta charset="utf-8" />
  <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=yes">
  <meta http-equiv="X-UA-Compatible" content="IE=edge">
  <title>RETRO-SNAKER-YATING</title>
  <!-- <meta name="viewport" content="width=device-width, initial-scale=1"> -->
  <!-- <link rel="stylesheet" href="index.less" /> -->
  <script src="vue.js"></script>
  <script src="jquery.js"></script>
  <style>
    body,
    html {
      width: 100%;
      height: 100%;
      position: fixed;
      overflow-y: hidden;
    }

    * {
      padding: 0;
      margin: 0;
    }

    #app {
      position: fixed;
      width: 100%;
      height: 100%;
      background: white;
    }

    .title {
      font-size: 1.5rem;
      text-align: center;
      margin: 0.5rem;
      font-weight: bold;
    }

    .stage {
      display: flex;
      flex-wrap: nowrap;
      padding: 0.5rem;
    }

    #tanchi {
      background: white;
      border: solid 0.1rem #000000;
      width: 65%;
      height: 100%;
      ;
    }


    .operation {
      width: 100%;
      text-align: center;
      margin-left: 0.5rem;
      border: solid 0.1rem black;
    }

    .inf {
      font-size: 1rem;
      padding: 0.5rem 0;
      background: black;
      color: white;
      font-weight: bold;
      width: 100%;
    }
    .explain {
      padding: 0.1rem 0.6rem;
      text-align: center;
    }
    .chinese {
      font-size: 0.5rem;
    }
    p{
      padding: 1rem;
    }
  </style>
</head>

<body>
  <div id="app">
    <div class="title">RETRO-SNAKER</div>
    <div class="stage">
      <canvas id="tanchi" width=800 height=1500>
      </canvas>
      <div class="operation">
        <p>分值</p>
        <div class="inf">{{scope}}</div>
        <p>GAME</p>
        <div class="inf" id="title" @click="begin()">
            游戏开始
        </div>
        <p>VELOCITY</p>
        <div class="inf">{{v}}</div>
        <p>AUTHOR</p>
        <div class="inf">YATING</div>
      </div>
    </div>
    <div class="explain">
      Fingers slide up and down in the screen, click on the screen to pause.If you bump into yourself, the game is over.
      <div class="chinese">手指在屏幕中上下左右滑动,点击屏幕暂停。如果撞到自己或墙,游戏结束</div>
    </div>
  </div>
  <script src="index.js"></script>
</body>

</html>

js代码:

var app = new Vue({
  el: "#app",
  data: {
    scope: 0,
    radomX: null,
    radomY: null,
    foodX: null,
    foodY: null,
    context: null,
    gameState: 0,
    snaker: [],
    v:300,
  },
  methods: {
    //随机生成x坐标
    radomx() {
      this.radomX = parseInt(Math.random() * 39);
      return this.radomX;
    },
    //随机生成y坐标
    radomy() {
      this.radomY = parseInt(Math.random() * 75);
      return this.radomY;
    },
    //随机生成蛇头的坐标
    snakerHead() {
      //清空蛇身
      this.snaker.splice(0, this.snaker.length);
      this.snaker.push([this.radomx() * 20, this.radomy() * 20]);
      //蛇头也不能和食物重复;
        if (this.foodX == this.snaker[0][0] && this.foodY == this.snaker[0][1]) {
          return this.snakerHead();
        }
    },
    //随机生成食物的坐标,且不能和蛇身,蛇头重合
    food() {
      this.foodX = this.radomx() * 20;
      this.foodY = this.radomy() * 20;
      //判断食物不能和蛇重复了。
      for (var i = 0; i < this.snaker.length; i++) {
        //只要出现重复,则重新调用food();
        if (this.foodX == this.snaker[i][0] && this.foodY == this.snaker[i][1]) {
          return this.food();
        }
      }
      this.painFood();
    },
    //绘制红色食物
    painFood() {
      var c = document.getElementById("tanchi");
      this.context = c.getContext("2d");
      this.context.fillStyle = "#8A3324";
      this.context.fillRect(this.foodX, this.foodY, 20, 20);
    },
    //是否出界
    ifOut() {
      if (
        0 > this.snaker[0][0] ||
        this.snaker[0][0] > 780 ||
        1480 < this.snaker[0][1] ||
        this.snaker[0][1] < 0
      ) {
        alert("游戏结束,你撞到墙了");
        this.gameOver();
      }
      for (var i = this.snaker.length - 1; i > 0; i--) {
        if (this.snaker[0][0] == this.snaker[i][0] && this.snaker[0][1] == this.snaker[i][1]) {
          alert("游戏结束,你撞到你自己啦!")
          this.gameOver();
        }
      }
    },
    //游戏结束
    gameOver() {
      //清空蛇身;
      this.snaker.splice(0, this.snaker.length);
      //游戏分值清空,游戏状态改为0;
      this.gameState = 0;
      this.scope = 0;
      //清空整个画布
      this.context.clearRect(0, 0, 800, 1500);
      $("#title").html("");
      $("#title").html("游戏开始");
    },
    //游戏开始
    begin() {
      if (this.gameState != 0) {
        //游戏结束状态
        $("#title").html("");
        $("#title").html("游戏开始");
        this.gameState = 0;
        this.scope = 0;
        //清空整个画布
        this.context.clearRect(0, 0, 800, 1500);
      } else {
        //游戏开始状态
        this.food();
        this.snakerHead();
        this.painSnakerHead()
        this.gameState = 1;
        $("#title").html("");
        $("#title").html("游戏结束");
      }
    },
    //蛇在x轴的变化
    changgeX(x) {
      this.context.clearRect(this.snaker[this.snaker.length - 1][0], this.snaker[this.snaker.length - 1][1], 20, 20);
      for (var i = this.snaker.length - 1; i >= 0; i--) {
        if (i == 0) {
          this.snaker[0][0] = this.snaker[0][0] + x;
          this.painSnakerHead();
        } else {
          this.snaker[i][0] = this.snaker[i - 1][0];
          this.snaker[i][1] = this.snaker[i - 1][1];
          this.painSnakerBody();
          this.context.fillRect(this.snaker[i][0], this.snaker[i][1], 20, 20);
        }
      }
      //食物出现的位置和蛇头重合,则在末尾加上食物的位置,就是y轴最后+-20;
      if (this.foodX == this.snaker[0][0] && this.foodY == this.snaker[0][1]) {
        this.snaker.push([this.foodX - x, this.foodY]);
        this.context.fillRect(
          this.snaker[this.snaker.length - 1][0],
          this.snaker[this.snaker.length - 1][1],
          20,
          20
        );
        this.painSnakerBody();
        this.food();
        this.scope = this.scope + 1;
      }
      this.ifOut();
    },
    //蛇在y轴的变化
    changgeY(y) {
      this.context.clearRect(this.snaker[this.snaker.length - 1][0], this.snaker[this.snaker.length - 1][1], 20, 20);
      for (var i = this.snaker.length - 1; i >= 0; i--) {
        if (i == 0) {
          this.snaker[0][1] = this.snaker[0][1] - y;
          this.painSnakerHead();
        } else {
          this.snaker[i][0] = this.snaker[i - 1][0];
          this.snaker[i][1] = this.snaker[i - 1][1];
          this.painSnakerBody();
          this.context.fillRect(this.snaker[i][0], this.snaker[i][1], 20, 20);
        }
      }
      //食物出现的位置和蛇头重合,则在末尾加上食物的位置,就是y轴最后+-20;
      if (this.foodX == this.snaker[0][0] && this.foodY == this.snaker[0][1]) {
        this.snaker.push([this.foodX, this.foodY + y]);
        this.context.fillRect(
          this.snaker[this.snaker.length - 1][0],
          this.snaker[this.snaker.length - 1][1],
          20,
          20
        );
        this.painSnakerBody();
        this.food();
        this.scope = this.scope + 1;
      }
      this.ifOut();
    },
    //画蛇身
    painSnakerBody() {
      this.context.fillStyle = "#363636";
    },
    //画蛇头
    painSnakerHead() {
      this.context.fillStyle = "#00755E";
      this.context.fillRect(this.snaker[0][0], this.snaker[0][1], 20, 20);
    },
  },
  mounted() {
  },
  watch: {}
});
var startx, starty;

//获得角度
function getAngle(angx, angy) {
  return (Math.atan2(angy, angx) * 180) / Math.PI;
}

//根据起点终点返回方向 1向上 2向下 3向左 4向右 0未滑动
function getDirection(startx, starty, endx, endy) {
  var angx = endx - startx;
  var angy = endy - starty;
  var result = 0;

  //如果滑动距离太短
  if (Math.abs(angx) < 2 && Math.abs(angy) < 2) {
    return result;
  }

  var angle = getAngle(angx, angy);
  if (angle >= -135 && angle <= -45) {
    result = 1;
  } else if (angle > 45 && angle < 135) {
    result = 2;
  } else if (
    (angle >= 135 && angle <= 180) ||
    (angle >= -180 && angle < -135)
  ) {
    result = 3;
  } else if (angle >= -45 && angle <= 45) {
    result = 4;
  } else {
    result = 0;
  }

  return result;
}
//手指接触屏幕
document.addEventListener(
  "touchstart",
  function (e) {
    startx = e.touches[0].pageX;
    starty = e.touches[0].pageY;
  },
  false
);

//手指离开屏幕
let timer = null;
//速度控制
app.v = 300;
if (app.scope >= 10) {
  var j = parseInt(app.scope / 10);
  app.v = 300 - 20 * j;
}
document.addEventListener(
  "touchend",
  function (e) {
    if (app.gameState == 0) {
      return;
    }
    var endx, endy;
    endx = e.changedTouches[0].pageX;
    endy = e.changedTouches[0].pageY;
    var direction = getDirection(startx, starty, endx, endy);
    clearInterval(timer);
    if (direction == 1) {
      timer = setInterval(() => {
        app.changgeY(20);
      }, app.v)
    }
    if (direction == 2) {
      timer = setInterval(() => {
        app.changgeY(-20);
      }, app.v)
    }
    if (direction == 3) {
      timer = setInterval(() => {
        app.changgeX(-20);
      }, app.v)
    }
    if (direction == 4) {
      timer = setInterval(() => {
        app.changgeX(20);
      }, app.v)
    }
    if (direction == 0) {
      clearInterval(timer);
    }
  },
  false
);

 

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