1.在已导入的资源库里找到怪物模型并拖入场景放置
2.给怪物添加碰撞盒并适当调整大小,注意要勾选 isTrigger
3.右键给怪物添加脚本并命名
怪物代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class shot : MonoBehaviour
{
private int hp = 5;//初始血量
public Text blood;