在反编译photon源代码的时候发现的,感到很有趣,以下是反编译并补充完整的代码。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
namespace ExitGames.Threading
{
[StructLayout(LayoutKind.Sequential)]
public struct Lock : IDisposable
{
private readonly object lockObject;
private Lock(object obj)
{
this.lockObject = obj;
Monitor.TryEnter(obj);
}
private Lock(object obj, int timeout)
{
this.lockObject = obj;
if (!Monitor.TryEnter(obj, timeout))
{
throw new LockTimeoutException();
}
}
public static IDisposable Enter(object syncObject)
{
return new Lock(syncObject);
}
public static IDisposable TryEnter(object syncObject, int millisecondsTimeout)
{
return new Lock(syncObject, millisecondsTimeout);
}
public void Dispose()
{
Monitor.Exit(this.lockObject);
}
}
}
然后,去谷歌找啊找,找到这两篇文章。2004年的老外写的,呜呼一下,现在才发现,幸好幸好。标题不知怎样写才好。
http://www.interact-sw.co.uk/iangblog/2004/03/23/locking
http://blogs.msdn.com/b/ericgu/archive/2004/03/24/95743.aspx