http://blog.csdn.net/ysy441088327/article/details/8164120
音频方面的知识,相对其他编程还是较为复杂的,特别是要搞清楚框架里具体使用的参数和方法,不然写起代码来非常迷茫.
1:播放简短性质的音频,例如按键声音,等可以这样实现.
一:引入框架:
- #import <AudioToolbox/AudioToolbox.h>
二:先声明一个声音源ID
- SystemSoundID _bookSoundID;
三:提供需要播放的音频地址进行声音源的注册.
- NSURL *bookSoundUrl = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"bookSound" ofType:@"wav"]];
- AudioServicesCreateSystemSoundID((__bridge CFURLRef)bookSoundUrl, &_bookSoundID);
四:在需要的时候播放:
- AudioServicesPlaySystemSound(_bookSoundID);
五:不用的声音源记得释放掉
- AudioServicesDisposeSystemSoundID(_bookSoundID);
2: 关于 AVAudioSession 的使用
首先知道 AVAudioSession 是一个单例模式,也就是说,不用开发者自行实例化. 这个类在各种音频环境中起着非常重要的作用
一:首先是设置 AVAudioSession 的 类别
获取输入硬 件 获取输出硬件 与IPOD混合 遵从振铃/静音按键
AVAudioSessionCategoryAmbient 否 是 是 是
AVAudioSessionCategorySoloAmbient 否 是 否 是
AVAudioSessionCategoryPlayback 否 是 否 否
AVAudioSessionCategoryRecord 是 否 否 否
AVAudioSessionCategoryPlayAndRecord 是 是 否 否
根据实际的使用情况来设定具体的类别,设置代码如下:
- AVAudioSession * audioSession = [AVAudioSession sharedInstance]; //得到AVAudioSession单例对象
- [audioSession setDelegate:self];//设定代理
- [audioSession setCategory:AVAudioSessionCategoryPlayAndRecord error: &error];//设置类别,表示该应用同时支持播放和录音
- [audioSession setActive:YES error: &error];//启动音频会话管理,此时会阻断后台音乐的播放.
- [[AVAudioSession sharedInstance] setActive:NO error: nil];
三:通过音频会话可以强制的设置应用程序使用指定的输出方式,例如:内声道,扬声器,代码如下:
- UInt32 audioRouteOverride = hasHeadset ?kAudioSessionOverrideAudioRoute_None:kAudioSessionOverrideAudioRoute_Speaker;
- AudioSessionSetProperty(kAudioSessionProperty_OverrideAudioRoute, sizeof(audioRouteOverride), &audioRouteOverride);
kAudioSessionOverrideAudioRoute_None 内声道,耳机
kAudioSessionOverrideAudioRoute_Speaker 扬声器
四:那么怎么判断用户是否已经插入耳机?代码如下: (参考:http://iandworld.sinaapp.com/?p=184001)
- - (BOOL)hasHeadset {
- //模拟器不支持
- #if TARGET_IPHONE_SIMULATOR
- #warning *** Simulator mode: audio session code works only on a device
- return NO;
- #else
- CFStringRef route;
- UInt32 propertySize = sizeof(CFStringRef);
- AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &propertySize, &route);
- if((route == NULL) || (CFStringGetLength(route) == 0)){
- // Silent Mode
- NSLog(@"AudioRoute: SILENT, do nothing!");
- } else {
- NSString* routeStr = (__bridge NSString*)route;
- NSLog(@"AudioRoute: %@", routeStr);
- /* Known values of route:
- * "Headset"
- * "Headphone"
- * "Speaker"
- * "SpeakerAndMicrophone"
- * "HeadphonesAndMicrophone"
- * "HeadsetInOut"
- * "ReceiverAndMicrophone"
- * "Lineout"
- */
- NSRange headphoneRange = [routeStr rangeOfString : @"Headphone"];
- NSRange headsetRange = [routeStr rangeOfString : @"Headset"];
- if (headphoneRange.location != NSNotFound) {
- return YES;
- } else if(headsetRange.location != NSNotFound) {
- return YES;
- }
- }
- return NO;
- #endif
- }
返回YES,表示已经插入耳机,返回NO表示没有插入耳机
五:监听用户拔出插入耳机事件
1:注册监听事件,和回调函数
- AudioSessionAddPropertyListener (kAudioSessionProperty_AudioRouteChange,
- audioRouteChangeListenerCallback,
- self);
- void audioRouteChangeListenerCallback (
- void *inUserData,
- AudioSessionPropertyID inPropertyID,
- UInt32 inPropertyValueSize,
- const void *inPropertyValue
- ) {
- if (inPropertyID != kAudioSessionProperty_AudioRouteChange) return;
- // Determines the reason for the route change, to ensure that it is not
- // because of a category change.
- CFDictionaryRef routeChangeDictionary = inPropertyValue;
- CFNumberRef routeChangeReasonRef =
- CFDictionaryGetValue (routeChangeDictionary,
- CFSTR (kAudioSession_AudioRouteChangeKey_Reason));
- SInt32 routeChangeReason;
- CFNumberGetValue (routeChangeReasonRef, kCFNumberSInt32Type, &routeChangeReason);
- NSLog(@" ===================================== RouteChangeReason : %d", routeChangeReason);
- AudioHelper *_self = (AudioHelper *) inUserData;
- if (routeChangeReason == kAudioSessionRouteChangeReason_OldDeviceUnavailable) {
- [_self resetSettings];
- if (![_self hasHeadset]) {
- [[NSNotificationCenter defaultCenter] postNotificationName:@"ununpluggingHeadse"
- object:nil];
- }
- } else if (routeChangeReason == kAudioSessionRouteChangeReason_NewDeviceAvailable) {
- [_self resetSettings];
- if (![_self hasMicphone]) {
- [[NSNotificationCenter defaultCenter] postNotificationName:@"pluggInMicrophone"
- object:nil];
- }
- } else if (routeChangeReason == kAudioSessionRouteChangeReason_NoSuitableRouteForCategory) {
- [_self resetSettings];
- [[NSNotificationCenter defaultCenter] postNotificationName:@"lostMicroPhone"
- object:nil];
- }
- //else if (routeChangeReason == kAudioSessionRouteChangeReason_CategoryChange ) {
- // [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord error:nil];
- //}
- [_self printCurrentCategory];
- }
六:如何保持后台音乐的一直播放呢? (参考:http://blog.csdn.net/yhawaii/article/details/7788340)
1:在Info.plist中,添加"Required background modes"键,其值设置如下图所示:
2:系统音频服务支持音频播放,并关闭其他正在播放的音频
- AVAudioSession *session = [AVAudioSession sharedInstance];
- [session setActive:YES error:nil];
- [session setCategory:AVAudioSessionCategoryPlayback error:nil];
- [[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
![](https://img-my.csdn.net/uploads/201207/26/1343275122_2887.png)
4:执行 AVAudioPlayer
七 关于音量
1:由应用主动获取系统音量
- UInt32 dataSize = sizeof(float);
- AudioSessionGetProperty (kAudioSessionProperty_CurrentHardwareOutputVolume,
- &dataSize,
- &keyVolume);
获取之前要确保
- AVAudioSession *session = [AVAudioSession sharedInstance];
- [session setActive:YES error:nil];
- [session setCategory:AVAudioSessionCategoryPlayback error:nil];
2:由应用主动设置系统音量 (参考:http://blog.csdn.net/studyrecord/article/details/6452354)
请参考:AudioStreamer
https://github.com/mattgallagher/AudioStreamer
如果你只是想简简单单在线播放以下不做任何处理. 那使用AVPlayer 等等 去实现在线播放,也是可以的,但是如果要实现更多更能,还是别折腾这玩意,浪费生命.