java抽奖概率抽奖

这是一个使用Java编写的抽奖工具类,包含PrizeEntity类来定义奖品对象,包含奖品ID、数量、概率和名称。LotteryTool类用于管理奖品和概率,支持添加奖品、进行抽奖操作。抽奖过程通过随机数生成器和累计概率实现,允许总概率不为1。示例代码展示了如何初始化和运行抽奖过程。
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奖品对象


public class PrizeEntity {
   //奖品id
    private Integer id;
   //奖品总数
    private Integer prizeCount;
   //中奖概率
    private Double Probability;
    //奖品名称
    private String prizeName;

    public Integer getId() {
        return id;
    }

    public void setId(Integer id) {
        this.id = id;
    }

    public Integer getPrizeCount() {
        return prizeCount;
    }

    public void setPrizeCount(Integer prizeCount) {
        this.prizeCount = prizeCount;
    }

    public Double getProbability() {
        return Probability;
    }

    public void setProbability(Double probability) {
        Probability = probability;
    }

    public String getPrizeName() {
        return prizeName;
    }

    public void setPrizeName(String prizeName) {
        this.prizeName = prizeName;
    }
}

抽奖工具类


import java.util.HashMap;
import java.util.Map;
import java.util.Random;

public class LotteryTool {
    private Map<PrizeEntity, Double> prizes; // 存储奖品及其概率
    private Map<PrizeEntity, Integer> prizeCounts; // 存储奖品及其数量
    private double totalProbability; // 总概率

    public LotteryTool() {
        prizes = new HashMap<>();
        prizeCounts = new HashMap<>();
        totalProbability = 0.0;
    }

    // 添加奖品及其概率
    public void addPrize(PrizeEntity prize) {
        prizes.put(prize, prize.getProbability());
        prizeCounts.put(prize, prize.getPrizeCount());
        totalProbability += prize.getProbability();
    }

    // 进行抽奖,允许总概率不为1
    public PrizeEntity draw() {
        Random random = new Random();
        double randomNumber = random.nextDouble() * totalProbability;
        double cumulativeProbability = 0.0;

        for (Map.Entry<PrizeEntity, Double> entry : prizes.entrySet()) {
            PrizeEntity prize = entry.getKey();
            double probability = entry.getValue();
            int count = prizeCounts.get(prize);

            if (count > 0) { // 奖品数量大于0时才进行抽取
                cumulativeProbability += probability;
                if (randomNumber < cumulativeProbability) {
                    prizeCounts.put(prize, count - 1); // 减少奖品数量
                    return prize;
                }
            }
        }

        return null;
    }

    public static void main(String[] args) {
        LotteryTool lotteryTool = new LotteryTool();
        PrizeEntity prize1=new PrizeEntity();
        prize1.setId(1);
        prize1.setPrizeCount(1);
        prize1.setPrizeName("一等奖");
        prize1.setProbability(0.1);


        PrizeEntity prize2=new PrizeEntity();
        prize2.setId(2);
        prize2.setPrizeCount(1);
        prize2.setPrizeName("二等奖");
        prize2.setProbability(0.2);
        lotteryTool.addPrize(prize2);

        PrizeEntity prize3=new PrizeEntity();
        prize3.setId(3);
        prize3.setPrizeCount(2);
        prize3.setPrizeName("三等奖");
        prize3.setProbability(0.3);
        lotteryTool.addPrize(prize3);

        for (int i = 0; i < 20; i++) {
            PrizeEntity entity=lotteryTool.draw();
            if(entity!=null){
                System.out.println("抽奖结果:" +entity.getPrizeName());
            }else {
                System.out.println("抽奖结果:未中奖");
            }


        }
    }
}

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