using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class BubbleSort : MonoBehaviour {
int[] lib=new int[] {2,8,1,6,3,11,0,99,75,86};
void Start () {
F (lib);
}
void F(int[] a){
int[] b = a;
int Temp = 0;
//第i个需要排序的值
for (int i = 0; i < b.Length - 1; i++) {
//和第i个进行比较的值
for (int ii = 0; ii < b.Length - 1 - i; ii++) {
if (b [ii] > b [ii + 1]) {
Temp = b [ii];
b [ii] = b [ii+1];
b [ii + 1] = Temp;
}
}
}
foreach (int c in b)
GetComponent<Text> ().text += c.ToString ()+" ";
}
}
06-01