最近在阅读深入理解android卷1,把一些重要的思路记录下来,当然是书中没有细述的一些东西,便于后续翻阅。该书中jni是借助media相关代码展开。
frameworks中关于media的代码
build/core/pathmap.mk中hard code了frameworks的代码路径,其中media相关代码在frameworks/base/media下,
FRAMEWORKS_BASE_SUBDIRS := \
$(addsuffix /java, \
core \
graphics \
location \
media \
opengl \
sax \
telephony \
wifi \
vpn \
keystore \
voip \
)
#
# A version of FRAMEWORKS_BASE_SUBDIRS that is expanded to full paths from
# the root of the tree. This currently needs to be here so that other libraries
# and apps can find the .aidl files in the framework, though we should really
# figure out a better way to do this.
#
FRAMEWORKS_BASE_JAVA_SRC_DIRS := \
$(addprefix frameworks/base/,$(FRAMEWORKS_BASE_SUBDIRS))
java和jni函数对应关系
在java代码中,如果调用的函数有native修饰,则是要调用native函数,在framworks/base/media/java/android/media/MediaScanner.java中,
private static native final void native_init();
则native_init即是native函数实现的,如何将java中函数和native对应起来?
例如,MediaScanner.java中native_init函数,全路径为android.media.MediaScanner.native_init函数,则native的函数名为将.换为下划线,即android_media_MediaScanner_native_init()但是也不是一定的,如果找不到,一般对应的Native函数一般都在形如“包名_类名”的cpp或者c中,即android_media_MediaScanner.cpp。
此外,找JNI层对应函数时,还可以通过搜索代码 包名/类名 的方式,例如MediaScanner.java中有native函数,包名为android/media,则可以搜索android/media/MediaScanner,因为在JNI函数动态注册的时候会调用AndroidRuntime::registerNativeMethods(),这个函数的第二个参数为形如android/media/MediaScanner的类名,表明这是类android/media/MediaScanner中调用的native函数。
System.loadLibrary
在framworks/base/media/java/android/media/MediaScanner.java类中,调用System.loadLibrary来加载libmedia_jni.so
public class MediaScanner
{
static {
System.loadLibrary("media_jni");
native_init();
}
.............
}
那么需要关注两个部分,一个就是System.loadLibrary函数,另一个就是media_jni库,当然在android中库的全称为libmedia_jni.so,先介绍System.loadLibrary,
在libcore\luni\src\main\java\java\lang\System.java中,
public static void loadLibrary(String libName) {
SecurityManager smngr = System.getSecurityManager();
if (smngr != null) {
smngr.checkLink(libName);
}
Runtime.getRuntime().loadLibrary(libName, VMStack.getCallingClassLoader());
}
其实是调用了Runtime中的loadLibrary,在libcore\luni\src\main\java\java\lang\Runtime.java中,
/*
* Loads and links a library without security checks.
*/
void loadLibrary(String libraryName, ClassLoader loader) {
if (loader != null) {
String filename = loader.findLibrary(libraryName);
if (filename == null) {
throw new UnsatisfiedLinkError("Couldn't load " + libraryName + ": " +
"findLibrary returned null");
}
String error = nativeLoad(filename, loader);
if (error != null) {
throw new UnsatisfiedLinkError(error);
}
return;
}
String filename = System.mapLibraryName(libraryName);
List<String> candidates = new ArrayList<String>();
String lastError = null;
for (String directory : mLibPaths) {
String candidate = directory + filename;
candidates.add(candidate);
if (new File(candidate).exists()) {
String error = nativeLoad(candidate, loader);
if (error == null) {
return; // We successfully loaded the library. Job done.
}
lastError = error;
}
}
if (lastError != null) {
throw new UnsatisfiedLinkError(lastError);
}
throw new UnsatisfiedLinkError("Library " + libraryName + " not found; tried " + candidates);
}
都会调用nativeLoad(filename, loader)
函数,去完成库的加载,而libcore\luni\src\main\java\java\lang\Runtime.java中,nativeLoad是一个native函数,
private static native String nativeLoad(String filename, ClassLoader loader);
那么我们就要去找native函数,按照前面的方法,nativeLoad的native函数应该名为java_lang_Runtime_nativeLoad()函数,但是没找到。所以又去java_lang_Runtime.c或者cpp中找,最终在java_lang_Runtime.c找到了。
const DalvikNativeMethod dvm_java_lang_Runtime[] = {
{ "freeMemory", "()J",
Dalvik_java_lang_Runtime_freeMemory },
{ "gc", "()V",
Dalvik_java_lang_Runtime_gc },
{ "availableProcessors", "()I",
Dalvik_java_lang_Runtime_availableProcessors },
{ "maxMemory", "()J",
Dalvik_java_lang_Runtime_maxMemory },
{ "nativeExit", "(IZ)V",
Dalvik_java_lang_Runtime_nativeExit },
{ "nativeLoad", "(Ljava/lang/String;Ljava/lang/ClassLoader;)Ljava/lang/String;",
Dalvik_java_lang_Runtime_nativeLoad },
{ "runFinalization", "(Z)V",
Dalvik_java_lang_Runtime_runFinalization },
{ "totalMemory", "()J",
Dalvik_java_lang_Runtime_totalMemory },
{ NULL, NULL, NULL },
};
既是继续调用Dalvik_java_lang_Runtime_nativeLoad函数,
static void Dalvik_java_lang_Runtime_nativeLoad(const u4* args,
JValue* pResult)
{
StringObject* fileNameObj = (StringObject*) args[0];
Object* classLoader = (Object*) args[1];
char* fileName = NULL;
StringObject* result = NULL;
char* reason = NULL;
bool success;
assert(fileNameObj != NULL);
fileName = dvmCreateCstrFromString(fileNameObj);
success = dvmLoadNativeCode(fileName, classLoader, &reason);
if (!success) {
const char* msg = (reason != NULL) ? reason : "unknown failure";
result = dvmCreateStringFromCstr(msg);
dvmReleaseTrackedAlloc((Object*) result, NULL);
}
free(reason);
free(fileName);
RETURN_PTR(result);
}
继续调用dvmLoadNativeCode(),
bool dvmLoadNativeCode(const char* pathName, Object* classLoader,
char** detail)
{
SharedLib* pEntry;
void* handle;
bool verbose;
/* reduce noise by not chattering about system libraries */
//如果不是以/system或者/vendor开头
verbose = !!strncmp(pathName, "/system", sizeof("/system")-1);
verbose = verbose && !!strncmp(pathName, "/vendor", sizeof("/vendor")-1);
if (verbose)
LOGD("Trying to load lib %s %p\n", pathName, classLoader);
*detail = NULL;
/*
* See if we've already loaded it. If we have, and the class loader
* matches, return successfully without doing anything.
*/
pEntry = findSharedLibEntry(pathName);
if (pEntry != NULL) {
if (pEntry->classLoader != classLoader) {
LOGW("Shared lib '%s' already opened by CL %p; can't open in %p\n",
pathName, pEntry->classLoader, classLoader);
return false;
}
if (verbose) {
LOGD("Shared lib '%s' already loaded in same CL %p\n",
pathName, classLoader);
}
if (!checkOnLoadResult(pEntry))
return false;
return true;
}
/*
* Open the shared library. Because we're using a full path, the system
* doesn't have to search through LD_LIBRARY_PATH. (It may do so to
* resolve this library's dependencies though.)
*
* Failures here are expected when java.library.path has several entries
* and we have to hunt for the lib.
*
* The current version of the dynamic linker prints detailed information
* about dlopen() failures. Some things to check if the message is
* cryptic:
* - make sure the library exists on the device
* - verify that the right path is being opened (the debug log message
* above can help with that)
* - check to see if the library is valid (e.g. not zero bytes long)
* - check config/prelink-linux-arm.map to ensure that the library
* is listed and is not being overrun by the previous entry (if
* loading suddenly stops working on a prelinked library, this is
* a good one to check)
* - write a trivial app that calls sleep() then dlopen(), attach
* to it with "strace -p <pid>" while it sleeps, and watch for
* attempts to open nonexistent dependent shared libs
*
* This can execute slowly for a large library on a busy system, so we
* want to switch from RUNNING to VMWAIT while it executes. This allows
* the GC to ignore us.
*/
Thread* self = dvmThreadSelf();
ThreadStatus oldStatus = dvmChangeStatus(self, THREAD_VMWAIT);
//打开库
handle = dlopen(pathName, RTLD_LAZY);
dvmChangeStatus(self, oldStatus);
if (handle == NULL) {
*detail = strdup(dlerror());
return false;
}
/* create a new entry */
SharedLib* pNewEntry;
pNewEntry = (SharedLib*) calloc(1, sizeof(SharedLib));
pNewEntry->pathName = strdup(pathName);
pNewEntry->handle = handle;
pNewEntry->classLoader = classLoader;
dvmInitMutex(&pNewEntry->onLoadLock);
pthread_cond_init(&pNewEntry->onLoadCond, NULL);
pNewEntry->onLoadThreadId = self->threadId;
/* try to add it to the list */
SharedLib* pActualEntry = addSharedLibEntry(pNewEntry);
if (pNewEntry != pActualEntry) {
LOGI("WOW: we lost a race to add a shared lib (%s CL=%p)\n",
pathName, classLoader);
freeSharedLibEntry(pNewEntry);
return checkOnLoadResult(pActualEntry);
} else {
if (verbose)
LOGD("Added shared lib %s %p\n", pathName, classLoader);
bool result = true;
void* vonLoad;
int version;
//在库中找到JNI_OnLoad符号,即函数
vonLoad = dlsym(handle, "JNI_OnLoad");
if (vonLoad == NULL) {
LOGD("No JNI_OnLoad found in %s %p, skipping init\n",
pathName, classLoader);
} else {
/*
* Call JNI_OnLoad. We have to override the current class
* loader, which will always be "null" since the stuff at the
* top of the stack is around Runtime.loadLibrary(). (See
* the comments in the JNI FindClass function.)
*/
OnLoadFunc func = vonLoad;
Object* prevOverride = self->classLoaderOverride;
self->classLoaderOverride = classLoader;
oldStatus = dvmChangeStatus(self, THREAD_NATIVE);
LOGV("+++ calling JNI_OnLoad(%s)\n", pathName);
//执行JNI_OnLoad函数
version = (*func)(gDvm.vmList, NULL);
dvmChangeStatus(self, oldStatus);
self->classLoaderOverride = prevOverride;
if (version != JNI_VERSION_1_2 && version != JNI_VERSION_1_4 &&
version != JNI_VERSION_1_6)
{
LOGW("JNI_OnLoad returned bad version (%d) in %s %p\n",
version, pathName, classLoader);
/*
* It's unwise to call dlclose() here, but we can mark it
* as bad and ensure that future load attempts will fail.
*
* We don't know how far JNI_OnLoad got, so there could
* be some partially-initialized stuff accessible through
* newly-registered native method calls. We could try to
* unregister them, but that doesn't seem worthwhile.
*/
result = false;
} else {
LOGV("+++ finished JNI_OnLoad %s\n", pathName);
}
}
if (result)
pNewEntry->onLoadResult = kOnLoadOkay;
else
pNewEntry->onLoadResult = kOnLoadFailed;
pNewEntry->onLoadThreadId = 0;
/*
* Broadcast a wakeup to anybody sleeping on the condition variable.
*/
dvmLockMutex(&pNewEntry->onLoadLock);
pthread_cond_broadcast(&pNewEntry->onLoadCond);
dvmUnlockMutex(&pNewEntry->onLoadLock);
return result;
}
}
那么从上面的代码我们能看出,System.loadLibrary("media_jni")
最终会去调用库libmedia_jni.so中的JNI_OnLoad()函数。
libmedia_jni.so
如何找这个库呢?当然是从makefile中入手,在makefile中搜索media_jni,
即,
LOCAL_MODULE:= libmedia_jni
include $(BUILD_SHARED_LIBRARY)
前面在将介绍build/envsetup.sh中讲到,这个脚本提供了很多便捷的搜索函数,例如cgrep等,我增加了一个在makefile中搜索的函数,找相关模块非常方便。在envsetup.sh中模仿jgrep,
function mkgrep()
{
find . -type f -name "*\.mk" -print0 | xargs -0 grep --color -n "$@"
}
因为media的相关代码都在frameworks\base\media下,所以很容易搜索到,
$ mkgrep media_jni
./build/core/user_tags.mk:242: libmedia_jni \
./build/CleanSpec.mk:48:$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/SHARED_LIBRARIES/libmedia_jni_intermediates)
./frameworks/base/media/jni/Android.mk:45:LOCAL_MODULE:= libmedia_jni
在LOCAL_SRC_FILES中搜索,找到JNI_OnLoad就在frameworks\base\media\jni\android_media_MediaPlayer.cpp中,
LOCAL_SRC_FILES:= \
android_media_MediaPlayer.cpp \
android_media_MediaRecorder.cpp \
android_media_MediaScanner.cpp \
android_media_MediaMetadataRetriever.cpp \
android_media_ResampleInputStream.cpp \
android_media_MediaProfiles.cpp \
android_media_AmrInputStream.cpp
关于JNI_OnLoad()函数中,JNI函数的动态注册这里不写了,书中很详细。