ThreadLocal源码解读

  • 例子
    先看一个简单使用的列子。
static ThreadLocal<String> threadLocal = new ThreadLocal<>();

    public static void main(String[] args) {
        for (int i=0;i<10;i++) {
            new Thread(){
                @Override
                public void run() {
                    if (threadLocal.get() == null) {
                        System.out.println("threadlocal is null");
                        threadLocal.set(Thread.currentThread().getName());
                    }
                    System.out.println("thradlocal has set data:" + threadLocal.get());
                }
            }.start();
        }
    }

ThreadLocal可以理解为线程本地变量。也就是单个线程独享的变量不受其他线程影响,主要用于存储线程私有变量,避免线程安全问题,做到线程间的隔离。

  • 源码解读
    从我们最开始使用它的地方set()方法开始看。
 /**
     * Sets the current thread's copy of this thread-local variable
     * to the specified value.  Most subclasses will have no need to
     * override this method, relying solely on the {@link #initialValue}
     * method to set the values of thread-locals.
     *
     * @param value the value to be stored in the current thread's copy of
     *        this thread-local.
     */
    public void set(T value) {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
    }

在这个方法里,它拿到当前对象,然后用当前对象作为参数取getMap()获取到一个ThreadLocalMap对象,如果不为空就给他set值,为空就createMap()。ThreadLocalMap到底是什么,接着往下看getMap()方法。

/**
     * Get the map associated with a ThreadLocal. Overridden in
     * InheritableThreadLocal.
     *
     * @param  t the current thread
     * @return the map
     */
    ThreadLocalMap getMap(Thread t) {
        return t.threadLocals;
    }

再继续看Thread类

/* ThreadLocal values pertaining to this thread. This map is maintained
     * by the ThreadLocal class. */
    ThreadLocal.ThreadLocalMap threadLocals = null;

看到这里可以发现,每个Thread对象都持有一个ThreadLocalMap类型的threadLocals变量,默认为null。
然后看看createMap()方法

/**
     * Create the map associated with a ThreadLocal. Overridden in
     * InheritableThreadLocal.
     *
     * @param t the current thread
     * @param firstValue value for the initial entry of the map
     */
    void createMap(Thread t, T firstValue) {
        t.threadLocals = new ThreadLocalMap(this, firstValue);
    }

就只是new了一个ThreadLocalMap对象,传入的参数是当前线程ThreadLocal对象,和我们刚刚调set()传入的值,往下看ThreadLocalMap构造方法

/**
         * Construct a new map initially containing (firstKey, firstValue).
         * ThreadLocalMaps are constructed lazily, so we only create
         * one when we have at least one entry to put in it.
         */
        ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) {
            table = new Entry[INITIAL_CAPACITY];
            int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
            table[i] = new Entry(firstKey, firstValue);
            size = 1;
            setThreshold(INITIAL_CAPACITY);
        }
/**
         * The initial capacity -- MUST be a power of two.
         */
        private static final int INITIAL_CAPACITY = 16;

        /**
         * The table, resized as necessary.
         * table.length MUST always be a power of two.
         */
        private Entry[] table;

table是给Entry类型的数组,初始长度16,传进来的threadlocal对象和object值,new了一个Entry对象保存,然后通过threadlocal的hash值放在table的一个指定位置。我们看看entry这个对象。

/**
         * The entries in this hash map extend WeakReference, using
         * its main ref field as the key (which is always a
         * ThreadLocal object).  Note that null keys (i.e. entry.get()
         * == null) mean that the key is no longer referenced, so the
         * entry can be expunged from table.  Such entries are referred to
         * as "stale entries" in the code that follows.
         */
        static class Entry extends WeakReference<ThreadLocal<?>> {
            /** The value associated with this ThreadLocal. */
            Object value;

            Entry(ThreadLocal<?> k, Object v) {
                super(k);
                value = v;
            }
        }

这是个弱引用对象,为啥是弱引用,看完源码再来分析。
当这个ThreadLocalMap已经创建l,就会调用set方法给他set值。

/**
         * Set the value associated with key.
         *
         * @param key the thread local object
         * @param value the value to be set
         */
        private void set(ThreadLocal<?> key, Object value) {

            // We don't use a fast path as with get() because it is at
            // least as common to use set() to create new entries as
            // it is to replace existing ones, in which case, a fast
            // path would fail more often than not.

            Entry[] tab = table;
            int len = tab.length;
            int i = key.threadLocalHashCode & (len-1);

            for (Entry e = tab[i];
                 e != null;
                 e = tab[i = nextIndex(i, len)]) {
                ThreadLocal<?> k = e.get();

                if (k == key) {
                    e.value = value;
                    return;
                }

                if (k == null) {
                    replaceStaleEntry(key, value, i);
                    return;
                }
            }

            tab[i] = new Entry(key, value);
            int sz = ++size;
            if (!cleanSomeSlots(i, sz) && sz >= threshold)
                rehash();
        }

这里的难点在这个for循环。通过hash值找到key的位置,然后从这个位置开始往后遍历数组(到数组最后,从0开始,nextIndex()方法),知道出现为空退出。为什么要这样呢,它这个map不想hashmap是一个数组+链表的结构,它只有数组,如果set的时候,算出来的hash值,这个地方已经有元素了(hash冲突了),它就往后放。所以这个循环呢,就是找出可以放entry的位置。
循环的过程中有两个特色情况:一个是我这个key已经存在table里面了,替换即可。另一个是出现了table[i]得到的entry的引用不为空,但是它里面的threadlocal为空了,也就是出现弱引用,被GC回收了的情况,这个时候调用replaceStaleEntry()替换掉这个entry。
这时候在想会不会出现数组table放满的情况,导致循环出不来呢?不会。看这个方法的最后两行,cleanSomeSlots()方法会移除所有那些因为弱引用被GC的对象。当size达到threshold(len的2/3)的时候会rehash重新计算hash,满足条件还会resize重新设置table大小。这里的size和len区分一下,len是table的大小,size是table中实际对象的多少。
然后从threadlocal的get方法再看源码

/**
     * Returns the value in the current thread's copy of this
     * thread-local variable.  If the variable has no value for the
     * current thread, it is first initialized to the value returned
     * by an invocation of the {@link #initialValue} method.
     *
     * @return the current thread's value of this thread-local
     */
    public T get() {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null) {
            ThreadLocalMap.Entry e = map.getEntry(this);
            if (e != null) {
                @SuppressWarnings("unchecked")
                T result = (T)e.value;
                return result;
            }
        }
        return setInitialValue();
    }

获取当前对象的ThreadLocalMap,getEntry()获取对应this的entry,去除,如果为空,设置初始值setInitialValue()。

 protected T initialValue() {
        return null;
    }
    
/**
     * Variant of set() to establish initialValue. Used instead
     * of set() in case user has overridden the set() method.
     *
     * @return the initial value
     */
    private T setInitialValue() {
        T value = initialValue();
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
        return value;
    }

设置初始值就是创建好ThreadLocalMap,并set个null。看看getEntry()方法。

		/**
         * Get the entry associated with key.  This method
         * itself handles only the fast path: a direct hit of existing
         * key. It otherwise relays to getEntryAfterMiss.  This is
         * designed to maximize performance for direct hits, in part
         * by making this method readily inlinable.
         *
         * @param  key the thread local object
         * @return the entry associated with key, or null if no such
         */
        private Entry getEntry(ThreadLocal<?> key) {
            int i = key.threadLocalHashCode & (table.length - 1);
            Entry e = table[i];
            if (e != null && e.get() == key)
                return e;
            else
                return getEntryAfterMiss(key, i, e);
        }
        
		/**
         * Version of getEntry method for use when key is not found in
         * its direct hash slot.
         *
         * @param  key the thread local object
         * @param  i the table index for key's hash code
         * @param  e the entry at table[i]
         * @return the entry associated with key, or null if no such
         */
        private Entry getEntryAfterMiss(ThreadLocal<?> key, int i, Entry e) {
            Entry[] tab = table;
            int len = tab.length;

            while (e != null) {
                ThreadLocal<?> k = e.get();
                if (k == key)
                    return e;
                if (k == null)
                    expungeStaleEntry(i);
                else
                    i = nextIndex(i, len);
                e = tab[i];
            }
            return null;
        }

算出hash值,找到对应位置的entry,看key是否相等,不相等或者entry为空,那就getEntryAfterMiss()循环找,这个方法也会调用expungeStaleEntry清理掉被回收了的entry。
再看看remove方法

public void remove() {
         ThreadLocalMap m = getMap(Thread.currentThread());
         if (m != null)
             m.remove(this);
     }

...

/**
         * Remove the entry for key.
         */
        private void remove(ThreadLocal<?> key) {
            Entry[] tab = table;
            int len = tab.length;
            int i = key.threadLocalHashCode & (len-1);
            for (Entry e = tab[i];
                 e != null;
                 e = tab[i = nextIndex(i, len)]) {
                if (e.get() == key) {
                    e.clear();
                    expungeStaleEntry(i);
                    return;
                }
            }
        }

与get方法很类似,不做说明了。
最后研究上述留下的问题,为啥要用弱引用。现在的引用关系是这样的,Thread对象持有一个ThreadLocalMap的引用,ThreadLocalMap对象持有多个ThreadLocal的引用,然后,我们定义和使用threadlocal也会有一个ThreadLocal的引用,也就是有两个地方持有了ThreadLocal的引用。咋一看,没有什么问题,在线程运行过程中创建了ThreadLocal对象,程序跑完了,ThreadLocal对象销毁的时候线程也销毁了。但是呢,有种情况——线程池,在这个特殊情况下,可能存在程序跑完了,ThreadLocal要销毁了,但是线程它还活着,重复利用了,如果Thread强引用ThreadLocal,在GC要回收的时候,回收不了,就出现了内存泄漏。使用弱引用就是避免了内存泄漏。
值的我们注意的还有一个问题,使用弱引用的只有ThreadLocal,value并没有弱引用。虽然,在set()和get()的时候,都会清掉key 为null的entry,那如果一直没有进行set()或get(),那这个value就一直没法被回收,这里也是有内存泄漏风险的。使用ThreadLocal的时候最好,在用完后remove,避免内存泄漏

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