C# 共享内存操作类

C# 共享内存操作类(转)


Admin
2011年6月21日名人名言:个人如果但靠自己,如果置身于集体的关系之外,置身于任何团结民众的伟大思想的范围之外,就会变成怠惰的、保守的、与生活发展相敌对的人。——高尔基
 

一下是一个C#操作内存的一个类,只要将下面的类添加到相应的项目中,该项目就可以对内存进行直接操作!


using System.Runtime.InteropServices;    //添加如下命名空间 需要是用 DllImport


public class ShareMemLib
    {


   [DllImport("user32.dll", CharSet = CharSet.Auto)]


        public static extern IntPtr SendMessage(IntPtr hWnd, int Msg, int wParam, IntPtr lParam);


 


        [DllImport("Kernel32.dll", CharSet = CharSet.Auto)]


        public static extern IntPtr CreateFileMapping(int hFile, IntPtr lpAttributes, uint flProtect, uint dwMaxSizeHi, uint dwMaxSizeLow, string lpName);


 


        [DllImport("Kernel32.dll", CharSet = CharSet.Auto)]


        public static extern IntPtr OpenFileMapping(int dwDesiredAccess, [MarshalAs(UnmanagedType.Bool)] bool bInheritHandle, string lpName);


 


        [DllImport("Kernel32.dll", CharSet = CharSet.Auto)]


        public static extern IntPtr MapViewOfFile(IntPtr hFileMapping, uint dwDesiredAccess, uint dwFileOffsetHigh, uint dwFileOffsetLow, uint dwNumberOfBytesToMap);


 


        [DllImport("Kernel32.dll", CharSet = CharSet.Auto)]


        public static extern bool UnmapViewOfFile(IntPtr pvBaseAddress);


 


        [DllImport("Kernel32.dll", CharSet = CharSet.Auto)]


        public static extern bool CloseHandle(IntPtr handle);


 


        [DllImport("kernel32", EntryPoint = "GetLastError")]


        public static extern int GetLastError();


 


        const int ERROR_ALREADY_EXISTS = 183;


 


        const int FILE_MAP_COPY = 0x0001;


        const int FILE_MAP_WRITE = 0x0002;


        const int FILE_MAP_READ = 0x0004;


        const int FILE_MAP_ALL_ACCESS = 0x0002 | 0x0004;


 


        const int PAGE_READONLY = 0x02;


        const int PAGE_READWRITE = 0x04;


        const int PAGE_WRITECOPY = 0x08;


        const int PAGE_EXECUTE = 0x10;


        const int PAGE_EXECUTE_READ = 0x20;


        const int PAGE_EXECUTE_READWRITE = 0x40;


 


        const int SEC_COMMIT = 0x8000000;


        const int SEC_IMAGE = 0x1000000;


        const int SEC_NOCACHE = 0x10000000;


        const int SEC_RESERVE = 0x4000000;


 


        const int INVALID_HANDLE_VALUE = -1;


 


        IntPtr m_hSharedMemoryFile = IntPtr.Zero;


        IntPtr m_pwData = IntPtr.Zero;


        bool m_bAlreadyExist = false;


        bool m_bInit = false;


        long m_MemSize = 0;


 


        public ShareMemLib()


        {


        }


        ~ShareMemLib()


        {


            Close();


        }


 


       //初始化内存


        public int Init(string strName, long lngSize)


        {


            if (lngSize <= 0 || lngSize > 0x00800000) lngSize = 0x00800000;


            m_MemSize = lngSize;


            if (strName.Length > 0)


            {


                //创建内存共享体(INVALID_HANDLE_VALUE)


                m_hSharedMemoryFile = CreateFileMapping(INVALID_HANDLE_VALUE, IntPtr.Zero, (uint)PAGE_READWRITE, 0, (uint)lngSize, strName);


                if (m_hSharedMemoryFile == IntPtr.Zero)


                {


                    m_bAlreadyExist = false;


                    m_bInit = false;


                    return 2; //创建共享体失败


                }


                else


                {


                    if (GetLastError() == ERROR_ALREADY_EXISTS)  //已经创建


                    {


                        m_bAlreadyExist = true;


                    }


                    else           


                    {


                        m_bAlreadyExist = false;


                    }


                }


 


                //创建内存映射


                m_pwData = MapViewOfFile(m_hSharedMemoryFile, FILE_MAP_WRITE, 0, 0, (uint)lngSize);


                if (m_pwData == IntPtr.Zero)


                {


                    m_bInit = false;


                    CloseHandle(m_hSharedMemoryFile);


                    return 3; //创建内存映射失败


                }


                else


                {


                    m_bInit = true;


                    if (m_bAlreadyExist == false)


                    {


 


                    }


                }            


}


            else


            {


                return 1;    


            }


 


            return 0;     


        }


      //关闭共享内存


        public void Close()


        {


            if (m_bInit)


            {


                UnmapViewOfFile(m_pwData);


                CloseHandle(m_hSharedMemoryFile);


            }


        }


         ///读数据


 


 


        public int Read(ref byte[] bytData, int lngAddr, int lngSize)


        {


            if (lngAddr + lngSize > m_MemSize) return 2; //超出数据区


            if (m_bInit)


            {


                Marshal.Copy(m_pwData, bytData, lngAddr, lngSize);


            }


            else


            {


                return 1;


            }


            return 0;    


        }


 


       //将数据写入共享内存中


        public int Write(byte[] bytData, int lngAddr, int lngSize)


        {


            if (lngAddr + lngSize > m_MemSize) return 2; //超出数据区


            if (m_bInit)


            {


                Marshal.Copy(bytData, lngAddr, m_pwData, lngSize);


            }


            else


            {


                return 1;


            }


            return 0;    


        }



调用方法:


 声明   ShareMemery.ShareMemLib MemDB = new ShareMemLib();  为公共的变量


//用下面这句话调用上面类中的初始化共享内存的方法


 if (MemDB.Init("YFMemTest", 10240) != 0) 


将需要写在内存中的数据:转化成为byte[]


 MemDB.Write(bytData, 0, bb.Length);   //将数据写入到共享内存中


byte[] bytData = new byte[16];
            int intRet = MemDB.Read(ref bytData, 0, 16);


以上方法是读出内存中的16个字节的内容


以上方法在VS2008中经过测试。

 

 

来源:http://www.byywee.com/page/M0/S553/553763.html


  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值