Java弹球程序

该程序通过一个发射按钮可以发射一个弹球,该球遇到边界时会自动弹回,在移动固定次数后,该球停止运动。要求每次点击发射按钮都会发射一个弹球,如果点击多次,则多个弹球同时运动。该程序通过另一个结束可以结束程序的运行。

package priv.lhw.pinball;

import java.awt.geom.Ellipse2D;
import java.awt.geom.Rectangle2D;
import java.util.Random;

public class Ball {
    private static final int DIAMETER = 15;
    private double x;
    private double y;
    private double dx;
    private double dy;
    private final int multiplierX;
    private final int multiplierY;

    public Ball(Rectangle2D rectangle2D){
        Random random = new Random();
        x = random.nextDouble() * rectangle2D.getWidth();
        y = random.nextDouble() * rectangle2D.getHeight();
        dx = random.nextDouble();
        dy = random.nextDouble();
        multiplierX = random.nextBoolean() ? 1 : -1;
        multiplierY = random.nextBoolean() ? 1 : -1;
    }

    /**
     * 移动球
     * @param rectangle2D 球所在的矩形
     */
    public void move(Rectangle2D rectangle2D){
        x += multiplierX * dx;
        y += multiplierY * dy;
        if(x < rectangle2D.getMinX()){
            x = rectangle2D.getMinX();
            dx = -dx;
        }
        if(x + DIAMETER >= rectangle2D.getMaxX()) {
            x = rectangle2D.getMaxX() - DIAMETER;
            dx = - dx;
        }
        if(y < rectangle2D.getMinY()) {
            y = rectangle2D.getMinY();
            dy = - dy;
        }
        if(y + DIAMETER >= rectangle2D.getMaxY()) {
            y = rectangle2D.getMaxY() - DIAMETER;
            dy = -dy;
        }
    }

    /**
     * 生成一个球
     * @return 新球
     */
    public Ellipse2D getBall() {
        return new Ellipse2D.Double(x,y, DIAMETER, DIAMETER);
    }
}

package priv.lhw.pinball;

import javax.swing.*;
import java.awt.*;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;

public class MyFrame extends JFrame {
    private final MyPanel myPanel;

    public MyFrame(){
        setTitle("Pinball");
        Toolkit toolkit = Toolkit.getDefaultToolkit();
        Dimension dimension = toolkit.getScreenSize();
        setSize(dimension.width / 2, dimension.height / 2);
        setLocation((dimension.width - getWidth()) / 2, (dimension.height - getHeight()) / 2);

        myPanel = new MyPanel();
        add(myPanel, BorderLayout.CENTER);

        JPanel buttonPanel = new JPanel();
        JButton beginButton = new JButton("开始");
        beginButton.addActionListener(event -> addBall());
        buttonPanel.add(beginButton);
        JButton endButton = new JButton("结束");
        endButton.addActionListener(event -> System.exit(0));
        buttonPanel.add(endButton);
        add(buttonPanel,BorderLayout.SOUTH);
    }

    /**
     * 添加一个球
     */
    public void addBall(){
        Ball b = new Ball(myPanel.getBounds());
        myPanel.add(b);
        class BallRunnable implements Runnable {

            @Override
            public void run() {
                try {
                    int count = 1000;
                    for (int i = 1; i <= count; i++) {
                        b.move(myPanel.getBounds());
                        myPanel.repaint();
                        Thread.sleep(10);
                    }
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
        }
        ExecutorService service = Executors.newCachedThreadPool();
        service.execute(new BallRunnable());
    }
}

package priv.lhw.pinball;

import javax.swing.*;
import java.awt.*;
import java.util.ArrayList;

public class MyPanel extends JPanel {
    private final ArrayList<Ball> ballArrayList = new ArrayList<>();

    /**
     * 将球加入到列表中
     * @param ball
     */
    public void add(Ball ball) {
        ballArrayList.add(ball);
    }

    @Override
    public void paintComponent(Graphics g)
    {
        super.paintComponent(g);
        Graphics2D g2 = (Graphics2D) g;
        g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        for(Ball b : ballArrayList) {
            g2.fill(b.getBall());
        }
    }
}

package priv.lhw.pinball;

import javax.swing.*;
import java.awt.*;
public class Main {

    public static void main(String[] args) {
        EventQueue.invokeLater(() -> {
            JFrame frame = new MyFrame();
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            frame.setVisible(true);
        });
    }
}


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