搞笑程序1

#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
 
/*=============== all the structures ===============*/
 
typedef struct Frame
{
	COORD position[2];
	int flag;
}Frame;
 
 
/*=============== all the functions ===============*/
 
void SetPos(COORD a)// set cursor 
{
	HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
	SetConsoleCursorPosition(out, a);
}
 
void color(int x)
{
	switch(x)
	  {
	    case 0:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);break;
	    case 1:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);break;
		case 2:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE |FOREGROUND_GREEN);break;
	    case 3:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE |FOREGROUND_GREEN);break;
	  	case 4:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE);break;
	  	case 5:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE |FOREGROUND_RED);break;
		case 7:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);break;
		case 8:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED|FOREGROUND_GREEN);break;
		case 9:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED|FOREGROUND_BLUE);break;
	    case 10:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_GREEN|FOREGROUND_BLUE|FOREGROUND_RED);break;
	    default:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_BLUE);break;
	  }
}
 
void SetPos(int i, int j)// set cursor
{
	COORD pos={i, j};
	SetPos(pos);
}
 
void HideCursor()
{
	CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
 
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
	SetPos(x1,y);
	for(int i = 0; i <= (x2-x1); i++)
		cout<<ch;
}
 
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
	if(a.Y == b.Y)
		drawRow(a.Y, a.X, b.X, ch);
	else
	{
		SetPos(0, 25);
		cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
		system("pause");
	}
}
 
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
	int y=y1;
	while(y!=y2+1)
	{
		SetPos(x, y);
		cout<<ch;
		y++;
	}
}
 
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
	if(a.X == b.X)
		drawCol(a.X, a.Y, b.Y, ch);
	else
	{
		SetPos(0, 25);
		cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
		system("pause");
	}
}
 
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
	drawRow(a.Y, a.X+1, b.X-1, row);
	drawRow(b.Y, a.X+1, b.X-1, row);
	drawCol(a.X, a.Y+1, b.Y-1, col);
	drawCol(b.X, a.Y+1, b.Y-1, col);
}
 
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
	COORD a={x1, y1};
	COORD b={x2, y2};
	drawFrame(a, b, row, col);
}
 
void drawFrame(Frame frame, char row, char col)
{
	COORD a = frame.position[0];
	COORD b = frame.position[1];
	drawFrame(a, b, row, col);
}
 
void drawPlaying()
{
	drawFrame(0, 0, 48, 24, '=', '|');//	draw map frame;
	drawFrame(49, 0, 79, 4, '-', '|');//		draw output frame
	drawFrame(49, 4, 79, 9, '-', '|');//		draw score frame
	drawFrame(49, 9, 79, 20, '-', '|');//	draw operate frame
	drawFrame(49, 20, 79, 24, '-', '|');//	draw other message frame
	color(8); 
	SetPos(52, 6);
	cout<<"得分:";
	SetPos(52, 7);
	cout<<"段位:";
	SetPos(52,10);
	cout<<"操作方式:";
	SetPos(52,12);
	cout<<"  a,s,d,w 控制战机移动。";
	SetPos(52,14);
	cout<<"  p 暂停游戏。";
	SetPos(52,16);
	cout<<"  e 退出游戏。";
}
 
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
	int c=(rand() % (a-b))+ a;
	return c;
}
 
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
	int x=random(a.X, b.X);
	int y=random(a.Y, b.Y);
	COORD c={x, y};
	return c;
}
 
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
	if(spot.X>=frame.position[0].X)
		if(spot.X<=frame.position[1].X)
			if(spot.Y>=frame.position[0].Y)
				if(spot.Y<=frame.position[0].Y)
					return true;
	return false;
}
 
void printCoord(COORD a)
{
	cout	<<"( "<<a.X<<" , "<<a.Y<<" )";
}
 
void printFrameCoord(Frame a)
{
	printCoord(a.position[0]);
	cout	<<" - ";
	printCoord(a.position[1]);
}
 
int drawMenu()
{
	SetPos(30, 1);
	color (3);
	cout<<"P l a n e   W a r";
	drawRow(3, 0, 79, '-');
	drawRow(5, 0, 79, '-');
	SetPos(28, 4);
	cout<<"w 和 s 选择, k 确定";
	SetPos(15, 11);
	cout<<"1. 简单的敌人";
	SetPos(15, 13);
	cout<<"2. 冷酷的敌人";
	drawRow(20, 0, 79, '-');
	drawRow(22, 0, 79, '-');
	SetPos(47, 11);
	cout<<"简单的敌人:";
	SetPos(51, 13);
	cout<<"简单敌人有着较慢的移动速度。";
	SetPos(24, 21);
	cout<<"制作:神经病";
	int j=11;
	SetPos(12, j);
	cout<<">>";
 
	//drawFrame(45, 9, 79, 17, '=', '|');
 
	while(1)
	{	if( _kbhit() )
		{	
			char x=_getch();
			switch (x)
			{
			case 'w' :
					{	
						if( j == 13)
						{
							SetPos(12, j);
							cout<<" ";
							j = 11;
							SetPos(12, j);
							cout<<">>";
							SetPos(51, 13);
							cout<<"            ";
							SetPos(47, 11);
							cout<<"简单的敌人:";
							SetPos(51, 13);
							cout<<"简单敌人有着较慢的移动速度,比较容易对付";
						}
						break;
					}
			case 's' :
					{	
						if( j == 11 )
						{
							SetPos(12, j);
							cout<<" ";		
							j = 13;
							SetPos(12, j);
							cout<<">>";
							SetPos(51, 13);
							cout<<"              ";
							SetPos(47, 11);
							cout<<"冷酷的敌人:";
							SetPos(51, 13);
							cout<<"冷酷的敌人移动速度快,难对付哟。";
						}
						break;
					}
			case 'k' :
					{	
						if (j == 8)	return 1;
						else return 2;
					}
			}
		}
	}
}
 
/* 
DWORD WINAPI MusicFun(LPVOID lpParamte)
{
	//DWORD OBJ;
	sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
	return 0;
}
*/
 
 
/*================== the Game Class ==================*/
 
class Game
{
public:
	COORD position[18];
	COORD bullet[12];
	Frame enemy[9];
	int score;
	int scoref;
	int rank;
	int rankf;
	string title="Lv.1 热血青铜";
	int flag_rank;
 
	Game ();
	
	//初始化所有
	void initPlane();
	void initBullet();
	void initEnemy();
 
	//初始化其中一个
	//void initThisBullet( COORD );
	//void initThisEnemy( Frame );
 
	void planeMove(char);
	void bulletMove();
	void enemyMove();
	
	//填充所有
	void drawPlane();
	void drawPlaneToNull();
	void drawBullet();
	void drawBulletToNull();
	void drawEnemy();
	void drawEnemyToNull();
 
	//填充其中一个
	void drawThisBulletToNull( COORD );
	void drawThisEnemyToNull( Frame );
 
	void Pause();
	void Playing();
	void judgePlane();
	void judgeEnemy();
 
	void Shoot();
 
	void GameOver();
	void printScore();
};
 
Game::Game()
{
	initPlane();
	initBullet();
	initEnemy();
	score = 0;
	scoref = 0;
	rank = 0;
	rankf = 0;
	flag_rank = 0;
}
 
void Game::initPlane()
{
	color (2);
	COORD centren={39, 22};
	position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
	position[1].X=centren.X-2;	
	position[2].X=position[6].X=centren.X-1;
	position[3].X=position[8].X=centren.X+1;
	position[4].X=centren.X+2;
	for(int i=0; i<=4; i++)
		position[i].Y=centren.Y;
	for(int i=6; i<=8; i++)
		position[i].Y=centren.Y+1;
	position[5].Y=centren.Y-1;
	position[9].Y=centren.Y-2;
}
 
void Game::drawPlane()
{
	for(int i=0; i<9; i++)
	{
		SetPos(position[i]);
		color (8);
		if(i!=5)
			cout<<"O00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000";
		else if(i==5)
			cout<<"|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||";		
	}
}
 
void Game::drawPlaneToNull()
{
	color (1);
	for(int i=0; i<9; i++)
	{
		SetPos(position[i]);
		cout<<" ";
	}	
}
 
void Game::initBullet()
{
	for(int i=0; i<10; i++)
		bullet[i].Y = 30;
}
 
void Game::drawBullet()
{
	color (3);
	for(int i=0; i<10; i++)
	{
		if( bullet[i].Y != 30)
		{
			SetPos(bullet[i]);
			cout<<"^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^";	
		}
	}
}
 
void Game::drawBulletToNull()
{
	for(int i=0; i<10; i++)
		if( bullet[i].Y != 30 )
			{
				COORD pos={bullet[i].X, bullet[i].Y+1};
				SetPos(pos);
				cout<<" ";
			}	
}
 
void Game::initEnemy()
{
	COORD a={1, 1};
	COORD b={45, 15};
	for(int i=0; i<8; i++)
	{
		enemy[i].position[0] = random(a, b);
		enemy[i].position[1].X = enemy[i].position[0].X + 3;
		enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
	}
}
 
void Game::drawEnemy()
{
	for(int i=0; i<8; i++)
		drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
 
void Game::drawEnemyToNull()
{
	for(int i=0; i<8; i++)
	{
		drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
	}		
}
 
void Game::Pause()
{
	SetPos(61,2);
	cout<<"               ";
	SetPos(61,2);
	cout<<"暂停中.…………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………";
	char c=_getch();
	while(c!='p')
		c=_getch();
	SetPos(61,2);
	cout<<"         ";
}
 
void Game::planeMove(char x)
{
	if(x == 'a')
		if(position[1].X != 1)
			for(int i=0; i<=9; i++)
				position[i].X -= 2;
				
	if(x == 's')
		if(position[7].Y != 23)
			for(int i=0; i<=9; i++)
				position[i].Y += 1;
 
	if(x == 'd')
		if(position[4].X != 47)
			for(int i=0; i<=9; i++)
				position[i].X += 2;
 
	if(x == 'w')
		if(position[5].Y != 3)
			for(int i=0; i<=9; i++)
				position[i].Y -= 1;
}
 
void Game::bulletMove()
{
	for(int i=0; i<10; i++)
	{
		if( bullet[i].Y != 30)
		{
			bullet[i].Y -= 1;
			if( bullet[i].Y == 1 )
			{
				COORD pos={bullet[i].X, bullet[i].Y+1};
				drawThisBulletToNull( pos );
				bullet[i].Y=30;
			}
				
		}
	}
}
 
void Game::enemyMove()
{
	for(int i=0; i<8; i++)
	{
		for(int j=0; j<2; j++)
			enemy[i].position[j].Y++;
 
		if(24 == enemy[i].position[1].Y)
		{
			COORD a={1, 1};
			COORD b={45, 3};
			enemy[i].position[0] = random(a, b);
			enemy[i].position[1].X = enemy[i].position[0].X + 3;
			enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
		}
	}
}
 
void Game::judgePlane()
{
	for(int i = 0; i < 8; i++)
		for(int j=0; j<9; j++)
			if(judgeCoordInFrame(enemy[i], position[j]))
			{
				SetPos(62, 1);
				for(int r=1;r<=10000;r++)
				{
					cout<<"坠毁";
					cout<<"坠毁";
					cout<<"你是不是有病";
					cout<<"坠毁"; 
					cout<<"你是不是有病";
					cout<<"你是不是有病";
					cout<<"坠毁"; 
					cout<<"你是不是有病";
					cout<<"坠毁"; 
					cout<<"坠毁"; 
					cout<<"你是不是有病";
				}
				
				drawFrame(enemy[i], '+', '+');
				Sleep(1000);
				GameOver();
				break;
			}
}
 
void Game::drawThisBulletToNull( COORD c)
{
	SetPos(c);
	cout<<" ";
}
 
void Game::drawThisEnemyToNull( Frame f )
{
	drawFrame(f, ' ', ' ');
}
 
void Game::judgeEnemy()
{
	for(int i = 0; i < 8; i++)
		for(int j = 0; j < 10; j++)
			if( judgeCoordInFrame(enemy[i], bullet[j]) )
			{
				score += 5;
				scoref += 5;
				drawThisEnemyToNull( enemy[i] );
				COORD a={1, 1};
				COORD b={45, 3};
				enemy[i].position[0] = random(a, b);
				enemy[i].position[1].X = enemy[i].position[0].X + 3;
				enemy[i].position[1].Y = enemy[i].position[0].Y + 2;					
				drawThisBulletToNull( bullet[j] );
				bullet[j].Y = 30;
			}
}
 
void Game::Shoot()
{
	for(int i=0; i<10; i++)
		if(bullet[i].Y == 30)
		{
			bullet[i].X = position[5].X;
			bullet[i].Y = position[5].Y-1;
			break;
		}
}
 
void Game::printScore()
{
	SetPos(60, 6);
	color (7);
	cout<<score; 
		SetPos(60, 7);
		if( score >= 150)
		for(int h=1;h<=1000;h++)
			title="Lv.2 闪耀白银";
		if( score >= 300)
		{
			rank=1;
			for(int h=1;h<=1000;h++)
				title="Lv.3 光耀黄金";
		}
		if( score >= 500)
		  for(int h=1;h<=1000;h++)
			title="Lv.4 璀璨铂金";
		if( score >= 800 )
		{
			rank=2;
			for(int h=1;h<=1000;h++)
				title="Lv.5 不朽星钻";
		}	 
		if( score >= 1100 )
		  for(int h=1;h<=1000;h++)
			title="Lv.6 无敌战神";
		if( score >= 1500 )
		{
			rank=3;
			for(int h=1;h<=1000;h++)
				title="Lv.7 超级王牌";
		}
		if( score >= 1900 )
		   for(int h=1;h<=1000;h++)
			title="Lv.8 巅峰王牌";
		if( score >= 2300 )
		{
			rank=4;
			for(int h=1;h<=1000;h++)
			  title="Lv.9 终极王牌";
		}
		if( score >= 2800 )
		   for(int h=1;h<=1000;h++)
			title="Lv.10 极限王牌";
	cout<<title;
}
 
void Game::Playing()
{
	//HANDLE MFUN;
	//MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
 
	drawEnemy();
	drawPlane();
 
	int flag_bullet = 0;
	int flag_enemy = 0;
 
	while(1)
	{
		Sleep(8);
		if(_kbhit())
		{
			char x = _getch();
			if ('a' == x || 's' == x || 'd' == x || 'w' == x)
			{
				drawPlaneToNull();
				planeMove(x);
				drawPlane();
				judgePlane();
			}			
			else if ('p' == x)
				Pause();
			else if( 'k' == x)
				Shoot();
			else if( 'e' == x)
			{
				//CloseHandle(MFUN);
				GameOver();
				break;
			}
				
		}
		/* 处理子弹 */
		if( 0 == flag_bullet )
		{
			bulletMove();
			drawBulletToNull();
			drawBullet();
			judgeEnemy();
		}			
		flag_bullet++;
		if( 5 == flag_bullet )
			flag_bullet = 0;
 
		/* 处理敌人 */
		if( 0 == flag_enemy )
		{
			drawEnemyToNull();
			enemyMove();			
			drawEnemy();
			judgePlane();
		}
		flag_enemy++;
		if( flag_enemy >= rank )
			flag_enemy = 0;
 
		/* 输出得分 */
		printScore();
	}
}
 
void Game::GameOver()
{
	system("cls");				
	COORD p1={28,9};
	COORD p2={53,15};
	drawFrame(p1, p2, '=', '|');
	SetPos(36,12);
	string str="Game Over! Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!Over!";
	for(int i=0; i<str.size(); i++)
	{
		Sleep(80);
		cout<<str[i];
	}
	Sleep(1000);
	system("cls");
	drawFrame(p1, p2, '=', '|');
	SetPos(31, 11);
	cout<<"击落敌机:"<<score/5<<" 架";
	SetPos(31, 12);
	cout<<"得  分:"<<score;
	SetPos(31, 13);
	cout<<"段位:"<<title;
	SetPos(30, 16);
	Sleep(1000);
	cout<<"(y)继续,(n)退出,(s)反馈制作者";
as:
	char x=_getch();
	if (x == 'n')
		exit(0);
	else if (x == 'y')
	{
		system("cls");
		Game game;
		int a = drawMenu();
		if(a == 2)
			game.rank = 20;
		system("cls");
		drawPlaying();
		game.Playing();
	}
	else if(x='s')
	{
		cout<<"请输入反馈内容入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内入反馈内"<<endl;
		char pd;
		if(pd='\n')
		{
			cout<<"谢谢您的反馈,您的反馈会被传达到制作者邮箱内您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到您的反馈会被传达到"<<endl;
		}
		  
		  
	}
	else goto as;
}
 
/*================== the main function ==================*/
int main()
{
	//游戏准备
	srand((int)time(0));	//随机种子
	HideCursor();	//隐藏光标
	system ("color 0f");
	Game game;
	int a = drawMenu();
	if(a == 2)
		game.rank = 20;
	system("cls");
	drawPlaying();
	game.Playing();
}

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