方式1:普遍方法
创建多个MenuItemSprite(MenuItemLabel等等)对象。
例如:MenuItemSprite* Item_ReC1 = MenuItemSprite::create(normal_ReC, press_ReC, NULL, CC_CALLBACK_1(GameControlLayer::menuCallBack, this));
MenuItemSprite* Item_ReC2 = MenuItemSprite::create(normal_ReC, press_ReC, NULL, CC_CALLBACK_1(GameControlLayer::menuCallBack, this));
MenuItemSprite* Item_ReC3 = MenuItemSprite::create(normal_ReC, press_ReC, NULL, CC_CALLBACK_1(GameControlLayer::menuCallBack, this));
auto menu = Menu::create(Item_ReC1, Item_ReC2, Item_ReC3,NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu);
方法2:Vector方法
Vector<MenuItem*> menuArray;
创建多个MenuItemSprite(MenuItemLabel等等)对象。
例如:MenuItemSprite* Item_ReC1 = MenuItemSprite::create(normal_ReC, press_ReC, NULL, CC_CALLBACK_1(GameControlLayer::menuCallBack, this));
menuArray.pushBack(Item_ReC1);
MenuItemSprite* Item_ReC2 = MenuItemSprite::create(normal_ReC, press_ReC, NULL, CC_CALLBACK_1(GameControlLayer::menuCallBack, this));
menuArray.pushBack(Item_ReC2);
MenuItemSprite* Item_ReC3 = MenuItemSprite::create(normal_ReC, press_ReC, NULL, CC_CALLBACK_1(GameControlLayer::menuCallBack, this));
menuArray.pushBack(Item_ReC3);
auto menu = Menu::createWithArray (menuArray);
menu->setPosition(Vec2::ZERO);
this->addChild(menu);