策略模式简单实现(与前一篇同样的案例,代码稍作改动)

/*****This file is to implement a cashier system*****/
/*****Basic Function:Choose Fruit*****/
/*****Basic Funciton:Choose Valuation Method******/
/*****Author:liangmz******/
/*****Date:2017/09/28*****/
/******策略模式的应用*****/
#include <iostream>
#include <stdlib.h>
#include <vector>
enum EValuation
{
	NO_DISCOUNT=0,
	DISCOUNT,
	MEETMINUS
};
using namespace std;
class CFruits
{
private:
	double t_count;
	double t_price;
public:
	void SetCount(double count)
	{
		t_count =count;
	}
	void SetPrice(double price)
	{
		t_price =price;
	}
	double GetPrice()
	{
		return this->t_price;
	}
	double GetCount()
	{
		return this->t_count;
	}
};
class CFruitBasket
{
private:
	vector <CFruits> m_vfruits;
	double m_total;
public:
	CFruitBasket(vector <CFruits> vfruits)
{
	m_vfruits = vfruits;
	m_total = 0;
}
	virtual ~CFruitBasket()
	{

	}
	void SetFruit(vector <CFruits> fruits)
	{
		m_vfruits = fruits;
	}
	virtual double GetTotal()
	{
		for(vector<CFruits>::iterator iter=m_vfruits.begin();iter!=m_vfruits.end();iter++)
		{
			cout<<(*iter).GetCount()<<endl;

			m_total += (*iter).GetPrice()*(*iter).GetCount();
		}
		return m_total;
	}
};
class CDiscount:public CFruitBasket
{
private:
	double m_rate;

public:
	CDiscount(vector <CFruits> vfruits,double rate):CFruitBasket(vfruits)
{
		m_rate =rate;
}
	double GetRate()
	{
		cout << "Rate is :"<<m_rate<<endl;
		return this->m_rate;
	}
	virtual double GetTotal()
	{
		double ret = CFruitBasket::GetTotal()*m_rate;
		return ret;
	}
};
class CMeetMinus:public CFruitBasket
{
private:
	double m_least;
	double m_minus;
public:
	CMeetMinus(vector <CFruits> vfruits,double least,double minus):CFruitBasket(vfruits)
{
		m_least= least;
		m_minus = minus;
}
	double GetMinus()
	{
		return m_minus;
	}
	double GetLeast()
	{
		return m_least;
	}
	double GetTotal()
	{
		double ret = CFruitBasket::GetTotal();
		if(ret>m_least)
		{
			return (ret-m_minus);
		}
		else
			return ret;
	}
};
class CValuation
{
private:
	CFruitBasket *m_pbasket;
public:
	CValuation(vector <CFruits> vfruits,EValuation etype)
{
		switch(etype)
		{
		case NO_DISCOUNT:
			m_pbasket = new CFruitBasket(vfruits);
			break;
		case DISCOUNT:
			m_pbasket = new CDiscount(vfruits,0.8);
			break;
		case MEETMINUS:
			m_pbasket = new CMeetMinus(vfruits,100,20);
			break;
		default:
			m_pbasket = NULL;
			cout<<"Input error!"<<endl;
			break;
		}
}
double GetTotal()
{
	if(m_pbasket==NULL)
	{
		cout<<"Empty basket"<<endl;
		return 0;
	}
	else
	{
		cout<<"Calculate over!!!"<<endl;
	return m_pbasket->GetTotal();
	}
}
};

int main()
{
	CFruits Apple;

	Apple.SetPrice(4);
	Apple.SetCount(5);
	cout << "Apple Price is :"<<Apple.GetPrice()<<endl;

	CFruits Orange;

	Orange.SetPrice(3);
	Orange.SetCount(10);
	cout << "Orange Price is :"<<Orange.GetPrice()<<endl;

	CFruits Durian;
	Durian.SetPrice(18.8);
	Durian.SetCount(5);
	cout << "Durian Price is :"<<Durian.GetPrice()<<endl;

	vector <CFruits> vfruits;
	vfruits.push_back(Apple);
	vfruits.push_back(Orange);
	vfruits.push_back(Durian);

	cout<<"Please enter your choice:"<<endl;
	int in;
	cin>>in;
	CValuation guestA(vfruits,(EValuation)in);
	cout<<"Total is :"<<guestA.GetTotal()<<endl;

	return 0;
}

前一篇利用了类似于简单工厂的模式实现了超市收银功能,实际上类似的场景更使用策略模式,代码需要稍作修改,具体如下


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