1. 算法
2. 源代码
#include "stdafx.h"
#include "GL/glut.h"
#include "stdlib.h"
#include "math.h"
void init()
{
glClearColor(1.0,1.0,1.0,0.0);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(-0.2,1.2,-0.5,0.5);
}
typedef struct
{
float x,y;
}complexNumber;
void setPixel(complexNumber z)
{
glBegin(GL_POINTS);
glVertex2f(z.x,z.y);
glEnd();
}
void JuliaPt(complexNumber lambda,complexNumber* z)
{
complexNumber discr;
float magnitudeSq,discrMag;
magnitudeSq=lambda.x*lambda.x+lambda.y*lambda.y;
discr.x=1.0-4.0*(z->x*lambda.x+z->y*lambda.y)/magnitudeSq;
discr.y=4.0*(z->x*l