[size=large]桌面背景布局
居中
平鋪
拉伸
DesktopBackgroundLayout
LayoutManager.CENTER
LayoutManager.TILE
LayoutManager.STRETCH
重點是在
flash.display.Graphics
beginBitmapFill(bitmap:BitmapData, matrix:Matrix = null, repeat:Boolean = true, smooth:Boolean = false):void
在matrix和repeat的應用上。[/size]
居中
平鋪
拉伸
DesktopBackgroundLayout
LayoutManager.CENTER
LayoutManager.TILE
LayoutManager.STRETCH
重點是在
flash.display.Graphics
beginBitmapFill(bitmap:BitmapData, matrix:Matrix = null, repeat:Boolean = true, smooth:Boolean = false):void
在matrix和repeat的應用上。[/size]
//...
backgroundUI.graphics.clear();
if(layoutManagerStr == "stretch") {
bitmap = new BitmapData(loader.width, loader.height);
bitmap.draw(loader);
matrix.scale((backgroundUI.width / loader.width) , (backgroundUI.height / loader.height));
backgroundUI.graphics.beginBitmapFill(bitmap, matrix, false, true);
backgroundUI.graphics.drawRect(0, 0, backgroundUI.width, backgroundUI.height);
} else if(layoutManagerStr == "tile") {
bitmap = new BitmapData(loader.width,loader.height);
bitmap.draw(loader);
backgroundUI.graphics.beginBitmapFill(bitmap, null, true, true);
backgroundUI.graphics.drawRect(0, 0, backgroundUI.width, backgroundUI.height);
} else if(layoutManagerStr == "center") {
bitmap = new BitmapData(unitW, unitH);
bitmap.draw(loader);
var centerX:Number = backgroundUI.width / 2 - loader.width / 2;
var centerY:Number = backgroundUI.height / 2 - loader.height / 2;
matrix.tx = centerX;
matrix.ty = centerY;
backgroundUI.graphics.beginBitmapFill(bitmap, matrix, false, true);
backgroundUI.graphics.drawRect(centerX, centerY, loader.width, loader.height);
}
backgroundUI.graphics.endFill();
//...