UI监听的方法
onShow() {
ClientEventManager.Instance.On(ClientEvent.UPDATE_GAME_MONEY, this, this.OnUpdataMoney);
}
// 关闭界面
onClosed(): void {
ClientEventManager.Instance.Off(ClientEvent.UPDATE_GAME_MONEY, this, this.OnUpdataMoney);
}
事件manager-
class ClientEventManager extends Singleton {
//---------------instance begin----------------------------------------------------
public static get Instance():ClientEventManager
{
if(!this._instance)
{
this._instance = new ClientEventManager();
}
return this._instance as ClientEventManager;
}
private static _instance:ClientEventManager;
//---------------instance end----------------------------------------------------
eventDispatcher = new Laya.EventDispatcher();
//派发事件
public Even