NiSourceTexture* pkTexture = NiSourceTexture::Create(NiApplication::ConvertMediaFilename(name.c_str()));
const char* filename = (const char*)(pkTexture->GetFilename());//得到的是NiSourceTexture里的 m_kFileName
NiScreenTexture* pkScreenTexture = NiNew NiScreenTexture(pkTexture);
pkScreenTexture->SetClampMode(NiTextureProperty::CLAMP_S_CLAMP_T);
pkScreenTexture->SetApplyMode(NiTexturePropery::APPLY_REPLACE);
1.pkTexture->SetName(NiApplication::ConverMediaFilename(name.c_str()));//设置NiObjectNet里的m_kName
//取名字
NiSoureceTexture* pTexture = (NiSourceTexture*)((*iTexture)->GetTexture());
2.const char* name1 = (const char*)(pTexture->GetName()); //得到的是NiObjectNet 里的 m_kName
3.cosnt char* name2 = (const char*)(pTexture->GetFileName);//得到的是NiSourceTexture里的 m_kFileName
所以如果1没有调用,使用2将得到空字符