创建D3DDevice的时候 EnableAutoDepthStencil = FALSE
Render时候 Clear(0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER) 就会花屏
进行纹理渲染时 如果Device的EnableAutoDepthStencil = TRUE
创建贴图
D3DXCreateTexture
得到贴图surface
GetSurfaceLevel 后需要
创建stencilsurface
CreateDepthStencilSurface
渲染时设置当前纹理surface为rendertarget
SerRenderTarget
保留旧的stencilsurface
GetDepthStencilSurface
设置新的stencilsurface
SetDepthStencilSurface
恢复旧renderTarget
SetRenderTarget
恢复旧StencilSurface
SetDepthStencilSurface
最后present