C语言实现三子棋

基本逻辑如下:

1.test.c 测试三子棋游戏

2.game.h 游戏函数的声明

3.game.c 游戏函数的实现

test.c主函数的编写

#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include "game.h"

void menu()
{
	printf("********************************\n");
	printf("************  1.game  **********\n");
	printf("************  0.exit  **********\n");
	printf("********************************\n");
}

//写一段,测试一段
void game()
{
	char ret = 0;
	//数据的存储需要一个3*3的数组
	char board[ROW][COL] = {0};
	init_board(board, ROW, COL);
	display_board(board, ROW, COL);
	//玩游戏
	while (1)
	{
		player_move(board, ROW, COL);
		display_board(board, ROW, COL);


	    ret = is_win(board, ROW, COL);//返回四个结果
		if (ret != 'C')
		{
			break;
		}


		//display_board(board, ROW, COL);
		computer_move(board, ROW, COL);
		display_board(board, ROW, COL);


		ret = is_win(board, ROW, COL);//告诉我四个结果
		if (ret != 'C')
		{
			break;
		}//进行一次判断,不至于出现两份相同的代码
		//display_board(board, ROW, COL);
	}
	if (ret == '*')
	{
		printf("玩家赢\n");
	}
	else if(ret == '#')
	{
		printf("电脑赢\n");
	}
	else if(ret == 'Q')
	{
		printf("平局\n");
	}
}
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//游戏继续 - 'C'


int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do 
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,重新选择\n");
			break;
		} 
	} while (input);
			
	return 0;
}

game.h头文件的声明

#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h> 
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3

//初始化棋盘
void init_board(char board[ROW][COL], int row, int col);

//打印棋盘
void display_board(char board[ROW][COL], int row, int col);

//玩家下棋
void player_move(char board[ROW][COL], int row, int col); 

//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);

//判断游戏状态
char is_win(char board[ROW][COL], int row, int col);

 game.c的实现

#define _CRT_SECURE_NO_WARNINGS 1
# include "game.h"


void init_board(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for(i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

//void display_board(char board[ROW][COL], int row, int col)
//{
//	int i = 0;
//	for (i = 0; i < row; i++)
//	{
//		//数据
//		printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);//
//		//---|---|---
//		if(i < row - 1)
//			printf("---|---|---\n");
//	}
//}


void display_board(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		//数据
		//printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);//
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		//---|---|---
		if (i < row - 1)
		{
			//printf("---|---|---\n");
			for (j = 0; j < col; j++) 
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
			printf("\n");
		}
	}
}

void player_move(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;


	printf("玩家下棋:>\n");


	while (1)
	{
		printf("请输入要下棋的坐标:>");
		scanf("%d %d", &x, &y);
		//1.判断坐标的合法性
		//1.坐标是否被占用
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("该坐标被占用,请重新输入\n");
			}
		}
		else
		{
			printf("坐标非法,请重新输入");
		}
	}
}

//电脑随机下棋
//AI
void computer_move(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋:>\n");

	while (1)
	{
		int x = rand() % row;
		int y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

//如果棋盘满了返回1,不满返回0
static int is_full(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (' ' == board[i][j])
			{
				return 0;
			}
		}
	}
	return 1;
}

char is_win(char board[ROW][COL], int row, int col)//改造动态判断
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}

	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}

	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] !=' ')
	{
		return board[1][1];
	}

	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	//判断平局
	if (is_full(board, row, col) == 1)
	{
		return 'Q';
	}

	//继续
	return 'C';
}

 

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好的,我可以回答这个问题。以下是一个简单的C语言实现单人三子棋游戏的代码: ```c #include <stdio.h> #include <stdlib.h> #define BOARD_SIZE 3 void init_board(char board[][BOARD_SIZE]); void print_board(char board[][BOARD_SIZE]); int make_move(char board[][BOARD_SIZE], int row, int col, char player_char); int check_win(char board[][BOARD_SIZE], char player_char); int main() { char board[BOARD_SIZE][BOARD_SIZE]; int row, col, win; char player_char = 'X'; init_board(board); print_board(board); while (1) { printf("\nPlayer %c's turn.\n", player_char); printf("Enter row number: "); scanf("%d", &row); printf("Enter column number: "); scanf("%d", &col); if (make_move(board, row, col, player_char)) { print_board(board); win = check_win(board, player_char); if (win) { printf("\nPlayer %c wins!\n", player_char); break; } player_char = (player_char == 'X') ? 'O' : 'X'; } else { printf("Invalid move. Try again.\n"); } } return 0; } void init_board(char board[][BOARD_SIZE]) { int i, j; for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { board[i][j] = '-'; } } } void print_board(char board[][BOARD_SIZE]) { int i, j; printf("\n"); for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { printf("%c ", board[i][j]); } printf("\n"); } } int make_move(char board[][BOARD_SIZE], int row, int col, char player_char) { if (row < 0 || row >= BOARD_SIZE || col < 0 || col >= BOARD_SIZE || board[row][col] != '-') { return 0; } board[row][col] = player_char; return 1; } int check_win(char board[][BOARD_SIZE], char player_char) { int i, j; int row_win, col_win, diag_win1, diag_win2; for (i = 0; i < BOARD_SIZE; i++) { row_win = 1; col_win = 1; for (j = 0; j < BOARD_SIZE; j++) { if (board[i][j] != player_char) { row_win = 0; } if (board[j][i] != player_char) { col_win = 0; } } if (row_win || col_win) { return 1; } } diag_win1 = 1; diag_win2 = 1; for (i = 0; i < BOARD_SIZE; i++) { if (board[i][i] != player_char) { diag_win1 = 0; } if (board[i][BOARD_SIZE-1-i] != player_char) { diag_win2 = 0; } } if (diag_win1 || diag_win2) { return 1; } return 0; } ``` 这个程序实现了基本的单人三子棋游戏,并且包括了判断胜负的函数。您可以根据需要修改和扩展此代码。

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