基本逻辑如下:
1.test.c 测试三子棋游戏
2.game.h 游戏函数的声明
3.game.c 游戏函数的实现
test.c主函数的编写
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include "game.h"
void menu()
{
printf("********************************\n");
printf("************ 1.game **********\n");
printf("************ 0.exit **********\n");
printf("********************************\n");
}
//写一段,测试一段
void game()
{
char ret = 0;
//数据的存储需要一个3*3的数组
char board[ROW][COL] = {0};
init_board(board, ROW, COL);
display_board(board, ROW, COL);
//玩游戏
while (1)
{
player_move(board, ROW, COL);
display_board(board, ROW, COL);
ret = is_win(board, ROW, COL);//返回四个结果
if (ret != 'C')
{
break;
}
//display_board(board, ROW, COL);
computer_move(board, ROW, COL);
display_board(board, ROW, COL);
ret = is_win(board, ROW, COL);//告诉我四个结果
if (ret != 'C')
{
break;
}//进行一次判断,不至于出现两份相同的代码
//display_board(board, ROW, COL);
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if(ret == '#')
{
printf("电脑赢\n");
}
else if(ret == 'Q')
{
printf("平局\n");
}
}
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//游戏继续 - 'C'
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
game.h头文件的声明
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void init_board(char board[ROW][COL], int row, int col);
//打印棋盘
void display_board(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
//判断游戏状态
char is_win(char board[ROW][COL], int row, int col);
game.c的实现
#define _CRT_SECURE_NO_WARNINGS 1
# include "game.h"
void init_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for(i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//void display_board(char board[ROW][COL], int row, int col)
//{
// int i = 0;
// for (i = 0; i < row; i++)
// {
// //数据
// printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);//
// //---|---|---
// if(i < row - 1)
// printf("---|---|---\n");
// }
//}
void display_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//数据
//printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);//
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//---|---|---
if (i < row - 1)
{
//printf("---|---|---\n");
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋:>\n");
while (1)
{
printf("请输入要下棋的坐标:>");
scanf("%d %d", &x, &y);
//1.判断坐标的合法性
//1.坐标是否被占用
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入");
}
}
}
//电脑随机下棋
//AI
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:>\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//如果棋盘满了返回1,不满返回0
static int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (' ' == board[i][j])
{
return 0;
}
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)//改造动态判断
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] !=' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (is_full(board, row, col) == 1)
{
return 'Q';
}
//继续
return 'C';
}