核心的方法就是method.MakeGenericMethod(genericType)
using System.Collections;
using System.Reflection;
using UnityEditor;
using System;
using UnityEngine;
public class TestGenericRlection
{
[MenuItem ("Assets/TestGenericRlection")]
static void Start ()
{
Main ();
}
public static void Foo<T> (T item)
{
Debug.LogFormat ("{0}: {1}", typeof(T), item);
}
static void CallByReflection (string name, Type typeArg, object value)
{
// Just for simplicity, assume it's public etc
MethodInfo method = typeof(TestGenericRlection).GetMethod (name);
MethodInfo generic = method.MakeGenericMethod (typeArg);
generic.Invoke (null, new object[] { value });
}
static void Main ()
{
CallByReflection ("Foo", typeof(object), "actually a string");
CallByReflection ("Foo", typeof(string), "still a string");
// This would throw an exception
// CallByReflection("Foo", typeof(int), "oops");
}
}