Vector<Node *> childrenVec = m_MaskBg->getChildren();
for (int i = 0; i < childrenVec.size(); i++)
{
childrenVec.at(i)->setCascadeColorEnabled(false);
childrenVec.at(i)->setCascadeOpacityEnabled(false);
}
cocos2d设置子节点不随父节点的透明度和可见性改变
最新推荐文章于 2021-09-28 01:01:58 发布