OpenSocket是Win32用IOCP、Linux和安卓用epoll、iOS和Mac用kqueue的高性能网络库

OpenSocket

OpenSocket是一个全网最容易实现跨平台的高性能网络并发库。

Linux和安卓用epoll,Win32用IOCP,iOS和Mac用kqueue,其他系统使用select。

结合OpenThread使用,可以轻轻构建在任意平台(包括移动平台)构建高性能并发服务器。

简单的Socket通信

使用OpenThread创建3条线程:listen,accept和client。

  1. 线程listen专门负责监听,把监听到新客户端连接,发送给accept线程。
  2. 线程accept可以有多个,收到listen线程发送过来的新socket事件,打开socket连接,与客户端通信。
  3. 线程client表示客户端,client向 listen请求连接,listen把请求连接发给其中一个accept线程,accept线程接到连接后,与客户端通信。
#include <assert.h>
#include <time.h>
#include <math.h>
#include "opensocket.h"
#include "open/openthread.h"
using namespace open;

const std::string TestServerIp_ = "0.0.0.0";
const std::string TestClientIp_ = "127.0.0.1";
const int TestServerPort_ = 8888;

//全局的OpenSocket对象。
OpenSocket openSocket_;

//线程之间交换数据结构
struct ProtoBuffer
{
    bool isSocket_;
    int acceptFd_;
    std::string addr_;
    std::shared_ptr<OpenSocketMsg> data_;
    ProtoBuffer() :
        isSocket_(0), acceptFd_(0) {}
};

//OpenSocket线程,不允许有业务处理,消息需要立刻派发到其他线程
static void SocketFunc(const OpenSocketMsg* msg)
{
    if (!msg) return;
    if (msg->uid_ < 0)
    {
        delete msg; return;
    }
    auto proto = std::shared_ptr<ProtoBuffer>(new ProtoBuffer);
    proto->isSocket_ = true;
    proto->data_     = std::shared_ptr<OpenSocketMsg>((OpenSocketMsg*)msg);
    //把proto发到 msg->uid_指定的线程。
    bool ret = OpenThread::Send((int)msg->uid_, proto);
    if (!ret)
    {
        printf("SocketFunc dispatch faild pid = %lld\n", msg->uid_);
    }
}

// 监听网络连接的线程
static int listen_fd_ = 0;
void ListenThread(OpenThreadMsg& msg)
{
    //线程id
    int pid = msg.pid();
    //线程名称
    auto& pname = msg.name();
    assert(pname == "listen");
    //线程启动消息
    if (msg.state_ == OpenThread::START)
    {
        //等待accept线程启动完,才继续执行
        while (OpenThread::ThreadId("accept") < 0) OpenThread::Sleep(100);
        //监听IP和端口,内部会执行bind操作。
        listen_fd_ = openSocket_.listen((uintptr_t)pid, TestServerIp_, TestServerPort_, 64);
        if (listen_fd_ < 0)
        {
            printf("Listen::START faild listen_fd_ = %d\n", listen_fd_);
            assert(false);
        }
        //把listen_fd加入到poll监听事件,并绑定线程pid,该socket任何事件都会发到该线程(listen线程)。
        openSocket_.start((uintptr_t)pid, listen_fd_);
    }
    //其他线程发过来的消息
    else if (msg.state_ == OpenThread::RUN)
    {
        const ProtoBuffer* proto = msg.data<ProtoBuffer>();
        if (!proto || !proto->isSocket_ || !proto->data_) return;
        //openSocket_.start 开启poll监听socket事件,并指定线程id。故此处会收到新客户端socket连接的消息
        auto& socketMsg = proto->data_;
        switch (socketMsg->type_)
        {
        //监听客户端连接事件,把事件发给accept线程。
        case OpenSocket::ESocketAccept:
        {
            printf("Listen::RUN [%s]ESocketAccept: new client. acceptFd:%d, client:%s\n", pname.c_str(), socketMsg->ud_, socketMsg->info());
            auto proto = std::shared_ptr<ProtoBuffer>(new ProtoBuffer);
            proto->addr_     = socketMsg->info();
            proto->isSocket_ = false;
            proto->acceptFd_ = socketMsg->ud_;
            //把客户端的fd和ip发给accept线程。
            bool ret = OpenThread::Send("accept", proto);
            assert(ret);
        }
            break;
        case OpenSocket::ESocketClose:
            printf("Listen::RUN [%s]ESocketClose:linten close, listenFd:%d\n", pname.c_str(), socketMsg->fd_);
            break;
        case OpenSocket::ESocketError:
            printf("Listen::RUN [%s]ESocketError:%s\n", pname.c_str(), socketMsg->info());
            break;
        case OpenSocket::ESocketWarning:
            printf("Listen::RUN [%s]ESocketWarning:%s\n", pname.c_str(), socketMsg->info());
            break;
        case OpenSocket::ESocketOpen:
            printf("Listen::RUN [%s]ESocketOpen:linten open, listenFd:%d\n", pname.c_str(), socketMsg->fd_);
            break;
            //因为listen线程只有listen,故不会收到socket数据。
        case OpenSocket::ESocketData:
        case OpenSocket::ESocketUdp:
            assert(false);
            break;
        default:
            break;
        }
    }
    //线程退出消息
    else if (msg.state_ == OpenThread::STOP)
    {
        //线程退出的时候,关闭listen监听socket
        openSocket_.close(pid, listen_fd_);
    }
}

// Accept线程,接收到新客户端连接,开启socket通信。
void AcceptThread(OpenThreadMsg& msg)
{
    int pid     = msg.pid();
    auto& pname = msg.name();
    assert(pname == "accept");
    if (msg.state_ == OpenThread::START)
    {
    }
    else if (msg.state_ == OpenThread::RUN)
    {
        const ProtoBuffer* proto = msg.data<ProtoBuffer>();
        if (!proto) return;
        //会收到两种消息,一种是listen线程发过来的消息,另一种是OpenSocket发过来的消息
        if (!proto->isSocket_)
        {
            //listen线程发过来的消息
            printf("Accept::RUN  [%s]open accept client:%s\n", pname.c_str(), proto->addr_.c_str());
            //拿到客户端的fd,加入到poll监听,并绑定pid指定的线程ID(即Accept线程)。
            //poll监听到任何事件都发到这个线程。
            openSocket_.start(pid, proto->acceptFd_);
        }
        else
        {
            //OpenSocket发过来的消息
            if (!proto->data_) return;
            auto& socketMsg = proto->data_;
            switch (socketMsg->type_)
            {
            //客户端发过来的socket数据流
            case OpenSocket::ESocketData:
            {
                //recevie from client
                {
                    //本次接收到socket的数据大小
                    auto size = socketMsg->size();
                    //本次接收到socket的数据
                    auto data = socketMsg->data();
                    assert(size >= 4);
                    int len = *(int*)data;
                    std::string buffer;
                    buffer.append(data + 4, len);
                    assert(buffer == "Waiting for you!");
                }
                //接到客户端socket消息后,立刻给客户端发消息。
                //response to client
                {
                    char buffer[256] = { 0 };
                    std::string tmp = "Of Course,I Still Love You!";
                    *(int*)buffer = (int)tmp.size();
                    memcpy(buffer + 4, tmp.data(), tmp.size());
                    //给客户端发消息,需要指定该客户端的fd
                    openSocket_.send(socketMsg->fd_, buffer, (int)(4 + tmp.size()));
                }
            }
                break;
            case OpenSocket::ESocketOpen:
                //拿到客户端的fd,加入到poll监听,成功就会收到该消息。
                printf("Accept::RUN [%s]ESocketClose:accept client open, acceptFd:%d\n", pname.c_str(), socketMsg->fd_);
                break;
            case OpenSocket::ESocketClose:
                printf("Accept::RUN [%s]ESocketClose:accept client close, acceptFd:%d\n", pname.c_str(), socketMsg->fd_);
                break;
            case OpenSocket::ESocketError:
                printf("Accept::RUN  [%s]ESocketError:accept client  %s\n", pname.c_str(), socketMsg->info());
                break;
            case OpenSocket::ESocketWarning:
                printf("Accept::RUN  [%s]ESocketWarning:%s\n", pname.c_str(), socketMsg->info());
                break;
                //因为accept线程没有绑定listen的socket,故不会收到该消息。
            case OpenSocket::ESocketAccept:
            case OpenSocket::ESocketUdp:
                assert(false);
                break;
            default:
                break;
            }
        }
    }
}
//客户端线程,模拟一个客户端。可以拆开,用另一个进程实现,模拟客户端访问服务器。
static int client_fd_ = 0;
void ClientThread(OpenThreadMsg& msg)
{
    //客户端线程id
    int pid = msg.pid();
    //客户端线程名称
    auto& pname = msg.name();
    assert(pname == "client");
    if (msg.state_ == OpenThread::START)
    {
        //因为在同一个进程,所以,需要等listen等线程启动完毕,才能连接。
        while (OpenThread::ThreadId("accept") < 0) OpenThread::Sleep(100);
        //连接服务器ip和端口,并把fd与客户端线程绑定,fd的任何信息都会发到客户端线程。
        client_fd_ = openSocket_.connect(pid, TestClientIp_, TestServerPort_);
    }
    else if (msg.state_ == OpenThread::RUN)
    {
        //作为客户端线程,只有OpenSocket消息。
        const ProtoBuffer* proto = msg.data<ProtoBuffer>();
        if (!proto || !proto->isSocket_ || !proto->data_) return;
        auto& socketMsg = proto->data_;
        switch (socketMsg->type_)
        {
        case OpenSocket::ESocketData:
        {
            //接收到服务器的socket数据
            auto size = socketMsg->size();
            auto data = socketMsg->data();
            assert(size >= 4);
            int len = *(int*)data;
            std::string buffer;
            buffer.append(data + 4, len);
            assert(buffer == "Of Course,I Still Love You!");
            openSocket_.close(pid, socketMsg->fd_);
            OpenThread::StopAll();
        }
        break;
        case OpenSocket::ESocketOpen:
        {
            //如果与服务器连接成果,就会收到此消息
            assert(client_fd_ == socketMsg->fd_);
            printf("Client::RUN [%s]ESocketClose:Client client open, clientFd:%d\n", pname.c_str(), socketMsg->fd_);
            char buffer[256] = {0};
            std::string tmp = "Waiting for you!";
            *(int*)buffer = (int)tmp.size();
            memcpy(buffer + 4, tmp.data(), tmp.size());
            //与服务器连接成功,就向服务器发消息。发消息只需要指定fd。
            openSocket_.send(client_fd_, buffer, (int)(4 + tmp.size()));
        }
            break;
        case OpenSocket::ESocketClose:
            printf("Client::RUN [%s]ESocketClose:Client client close, clientFd:%d\n", pname.c_str(), socketMsg->fd_);
            break;
        case OpenSocket::ESocketError:
            printf("Client::RUN  [%s]ESocketError:Client client  %s\n", pname.c_str(), socketMsg->info());
            break;
        case OpenSocket::ESocketWarning:
            printf("Client::RUN  [%s]ESocketWarning:Client %s\n", pname.c_str(), socketMsg->info());
            break;
        case OpenSocket::ESocketAccept:
        case OpenSocket::ESocketUdp:
            assert(false);
            break;
        default:
            break;
        }
    }
}
int main()
{
    // 创建三个线程。listen线程、accept线程和client线程。
    OpenThread::Create("listen", ListenThread);
    OpenThread::Create("accept", AcceptThread);
    OpenThread::Create("client", ClientThread);
    // 启动OpenSocket。一个进程只需要一个OpenSocket。
    openSocket_.run(SocketFunc);
    //等待全部子线程结束,否则一直阻塞。
    OpenThread::ThreadJoinAll();
    printf("Pause\n");
    return getchar();
}

2.HttpClient

使用OpenThread的Worker模式设计高并发高性能HttpClient。

#include <assert.h>
#include <time.h>
#include <math.h>
#include <map>
#include <string.h>
#include "open/openthread.h"
#include "opensocket.h"
using namespace open;

HttpRequest//
//请求http对象,包含返回对象。
class HttpRequest
{
    std::string url_;
public:
    std::map<std::string, std::string> headers_;
    int port_;
    std::string host_;
    std::string ip_;
    std::string path_;
    std::string method_;
    std::string body_;
    HttpRequest() :port_(80) {}
    std::string& operator[](const std::string& key) { return headers_[key]; }
    //指定url,并进行解析和域名解析
    void setUrl(const std::string& url);
    inline void operator=(const std::string& url) { setUrl(url); }
    //http返回对象
    struct HttpResponse
    {
        int code_;
        int clen_;
        std::string head_;
        std::string body_;
        //std::multimap<std::string, std::string> headers_;
        std::map<std::string, std::string> headers_;
        std::string& operator[](const std::string& key) { return headers_[key]; }

        HttpResponse():code_(0), clen_(0) {}
        //解析返回http消息头
        void parseHeader();
        bool pushData(const char* data, size_t size);
    };
    HttpResponse response_;
    //阻塞当前线程,等待http消息返回,才继续执行。
    OpenSync openSync_;
};

Proto//
struct SocketProto : public OpenThreadProto
{
    std::shared_ptr<OpenSocketMsg> data_;
    static inline int ProtoType() { return 1; }
    virtual inline int protoType() const { return SocketProto::ProtoType(); }
};

struct TaskProto : public OpenThreadProto
{
    int fd_;
    OpenSync openSync_;
    std::shared_ptr<HttpRequest> request_;
    static inline int ProtoType() { return 2; }
    virtual inline int protoType() const { return TaskProto::ProtoType(); }
    TaskProto() :fd_(0) {}
};

App//
//应用程序单利,封装OpenSocket,一个进程只有一个对象。
class App
{
    //Msg需要手动释放,放到智能指针,由智能指针释放
    static void SocketFunc(const OpenSocketMsg* msg)
    {
        if (!msg) return;
        if (msg->uid_ >= 0)
        {
            auto proto = std::shared_ptr<SocketProto>(new SocketProto);
            proto->srcPid_  = -1;
            proto->srcName_ = "OpenSocket";
            proto->data_ = std::shared_ptr<OpenSocketMsg>((OpenSocketMsg*)msg);
            if (!OpenThread::Send((int)msg->uid_, proto))
                printf("SocketFunc dispatch faild pid = %lld\n", msg->uid_);
        }
        else delete msg;
    }
public:
    static App Instance_;
    //OpenSocket对象,可以设计成单利
    OpenSocket openSocket_;
    //App构造的时候,启动OpenSocket。
    App() {  openSocket_.run(App::SocketFunc); }
};
App App::Instance_;


HttpClient//
//HttpClient线程类,Factory管理一组线程。
class HttpClient : public OpenThreadWorker
{
    //Factory
    class Factory
    {
        const std::vector<HttpClient*> vectWorker_;
    public:
        Factory()
            :vectWorker_({
                new HttpClient("HttpClient1"),
                new HttpClient("HttpClient2"),
                new HttpClient("HttpClient3"),
                new HttpClient("HttpClient4"),
                }) {}
        HttpClient* getWorker()
        {
            if (vectWorker_.empty()) return 0;
            return vectWorker_[std::rand() % vectWorker_.size()];
        }
    };
    static Factory Instance_;

    // HttpClient
    // name是线程名,必须制定。在Linux上,top -Hp可以看到这个线程名。
    HttpClient(const std::string& name)
        :OpenThreadWorker(name)
    {
        registers(SocketProto::ProtoType(), (OpenThreadHandle)&HttpClient::onSocketProto);
        registers(TaskProto::ProtoType(), (OpenThreadHandle)&HttpClient::onTaskProto);
        start();
    }
    ~HttpClient()
    {
        //销毁之前,尽可能唤醒请求线程,防止请求线程阻塞为被唤醒
        for (auto iter = mapFdToTask_.begin(); iter != mapFdToTask_.end(); iter++)
            iter->second.openSync_.wakeup();
    }

private:
    void onTaskProto(TaskProto& proto)
    {
        auto& request = proto.request_;
        //连接Http服务器,并把fd与当前线程绑定。该socket的全部消息,都发到此线程
        proto.fd_ = App::Instance_.openSocket_.connect(pid(), request->ip_, request->port_);
        request->response_.code_ = -1;
        request->response_.head_.clear();
        request->response_.body_.clear();
        mapFdToTask_[proto.fd_] = proto;
    }
    //与http服务器连接成功以后,发送http请求报文
    void onSendHttp(const std::shared_ptr<OpenSocketMsg>& data)
    {
        //需要判断fd绑定的task是否存在,否则关闭与Http服务器的连接
        auto iter = mapFdToTask_.find(data->fd_);
        if (iter == mapFdToTask_.end())
        {
            App::Instance_.openSocket_.close(pid(), data->fd_);
            return;
        }
        auto& task = iter->second;
        auto& request = task.request_;
        std::string buffer = request->method_ + " " + request->path_ + " HTTP/1.1 \r\n";
        auto iter1 = request->headers_.begin();
        for (; iter1 != request->headers_.end(); iter1++)
        {
            buffer.append(iter1->first + ": " + iter1->second + "\r\n");
        }
        if (!request->body_.empty())
        {
            buffer.append("Content-Length:" + std::to_string(request->body_.size()) + "\r\n\r\n");
            buffer.append(request->body_);
            buffer.append("\r\n");
        }
        else
        {
            buffer.append("\r\n");
        }
        //制作好Http请求报文,发送给服务器。
        App::Instance_.openSocket_.send(task.fd_, buffer.data(), (int)buffer.size());
    }
    //处理Http服务器发送过了socket数据流,拼成完整的Http返回报文
    void onReadHttp(const std::shared_ptr<OpenSocketMsg>& data)
    {
        //Http任务列表没有绑定fd的任务,就对该fd关闭。
        auto iter = mapFdToTask_.find(data->fd_);
        if (iter == mapFdToTask_.end())
        {
            App::Instance_.openSocket_.close(pid(), data->fd_);
            return;
        }
        auto& task = iter->second;
        auto& response = task.request_->response_;
        if (response.pushData(data->data(), data->size()))
        {
            App::Instance_.openSocket_.close(pid(), data->fd_);
        }
    }
    //与Http服务器关闭的消息,唤醒请求线程,并对fd绑定的任务,移出任务列表
    void onCloseHttp(const std::shared_ptr<OpenSocketMsg>& data)
    {
        auto iter = mapFdToTask_.find(data->fd_);
        if (iter != mapFdToTask_.end())
        {
            iter->second.openSync_.wakeup();
            mapFdToTask_.erase(iter);
        }
    }
    //接收绑定此线程的socket消息。
    void onSocketProto(const SocketProto& proto)
    {
        const auto& msg = proto.data_;
        switch (msg->type_)
        {
        case OpenSocket::ESocketData:
            onReadHttp(msg);
            break;
        case OpenSocket::ESocketClose:
            onCloseHttp(msg);
            break;
        case OpenSocket::ESocketError:
            printf("[%s]ESocketError:%s\n", ThreadName((int)msg->uid_).c_str(), msg->info());
            onCloseHttp(msg);
            break;
        case OpenSocket::ESocketWarning:
            printf("[%s]ESocketWarning:%s\n", ThreadName((int)msg->uid_).c_str(), msg->info());
            break;
        case OpenSocket::ESocketOpen:
            onSendHttp(msg);
            break;
        case OpenSocket::ESocketAccept:
        case OpenSocket::ESocketUdp:
            assert(false);
            break;
        default:
            break;
        }
    }
    std::map<int, TaskProto> mapFdToTask_;
public:
    static bool Http(std::shared_ptr<HttpRequest>& request)
    {
        if (request->ip_.empty())
        {
            assert(false);
            return false;
        }
        request->response_.code_ = -1;
        auto worker = Instance_.getWorker();
        if (!worker)  return false;
        auto proto = std::shared_ptr<TaskProto>(new TaskProto);
        proto->request_ = request;
        bool ret = OpenThread::Send(worker->pid(), proto);
        assert(ret);
        proto->openSync_.await();
        return ret;
    }
};
HttpClient::Factory HttpClient::Instance_;

int main()
{
    auto request = std::shared_ptr<HttpRequest>(new HttpRequest);
    //请求交易所的最新龙虎数据
    request->setUrl("http://reportdocs.static.szse.cn/files/text/jy/jy230308.txt");
    request->method_ = "GET";

    (*request)["Host"] = "reportdocs.static.szse.cn";
    (*request)["Accept"] = "text/html,application/xhtml+xml,application/xml;q=0.9,image/avif,image/webp,image/apng,*/*;q=0.8,application/signed-exchange;v=b3;q=0.7";
    (*request)["Accept-Encoding"] = "gzip,deflate";
    (*request)["Accept-Language"] = "zh-CN,zh;q=0.9";
    (*request)["Cache-Control"] = "max-age=0";
    (*request)["User-Agent"] = "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36(KHTML, like Gecko) Chrome/110.0.0.0 Safari/537.36";
    (*request)["Upgrade-Insecure-Requests"] = "1";

    HttpClient::Http(request);
    auto& response = request->response_;
    printf("code:%d, header:%s\n", response.code_, response.head_.c_str());
    return getchar();
}

void HttpRequest::setUrl(const std::string& url)
{
    if (url.empty()) return;
    url_ = url;
    int len = (int)url.length();
    char* ptr = (char*)url.c_str();
    if (len >= 8)
    {
        if (memcmp(ptr, "http://", strlen("http://")) == 0)
            ptr += strlen("http://");
        else if (memcmp(ptr, "https://", strlen("https://")) == 0)
            ptr += strlen("https://");
    }
    const char* tmp = strstr(ptr, "/");
    path_.clear();
    if (tmp != 0)
    {
        path_.append(tmp);
        host_.clear();
        host_.append(ptr, tmp - ptr);
    }
    else
    {
        host_ = ptr;
    }
    port_ = 80;
    ip_.clear();
    ptr = (char*)host_.c_str();
    tmp = strstr(ptr, ":");
    if (tmp != 0)
    {
        ip_.append(ptr, tmp - ptr);
        tmp += 1;
        port_ = atoi(tmp);
    }
    else
    {
        ip_ = ptr;
    }
    
    //域名解析,把域名转ip。可以缓存,提供效率
    ip_ = OpenSocket::DomainNameToIp(ip_);
}


void HttpRequest::HttpResponse::parseHeader()
{
    if (!headers_.empty() || head_.size() < 12) return;
    std::string line;
    const char* ptr = strstr(head_.c_str(), "\r\n");
    if (!ptr) return;
    code_ = 0;
    clen_ = 0;
    line.append(head_.c_str(), ptr - head_.c_str());
    for (size_t i = 0; i < line.size(); i++)
    {
        if (line[i] == ' ')
        {
            while (i < line.size() && line[i] == ' ') ++i;
            code_ = std::atoi(line.data() + i);
            break;
        }
    }
    if (code_ <= 0) return;
    line.clear();
    int k = -1;
    int j = -1;
    std::string key;
    std::string value;
    for (size_t i = ptr - head_.c_str() + 2; i < head_.size() - 1; i++)
    {
        if (head_[i] == '\r' && head_[i + 1] == '\n')
        {
            if (j > 0)
            {
                k = 0;
                while (k < line.size() && line[k] == ' ') ++k;
                while (k >= 0 && line.back() == ' ') line.pop_back();
                value = line.data() + j + 1;
                while (j >= 0 && line[j] == ' ') j--;
                key.clear();
                key.append(line.data(), j);
                for (size_t x = 0; x < key.size(); x++)
                    key[x] = std::tolower(key[x]);
                headers_[key] = value;
            }
            ++i;
            j = -1;
            line.clear();
            continue;
        }
        line.push_back(head_[i]);
        if (j < 0 && line.back() == ':')
        {
            j = (int)line.size() - 1;
        }
    }
    clen_ = std::atoi(headers_["content-length"].c_str());
}

bool HttpRequest::HttpResponse::pushData(const char* data, size_t size)
{
    if (code_ == -1)
    {
        head_.append(data, size);
        const char* ptr = strstr(head_.data(), "\r\n\r\n");
        if (!ptr) return false;
        code_ = 0;
        body_.append(ptr + 4);
        head_.resize(ptr - head_.data() + 2);
        parseHeader();
    }
    else
    {
        body_.append(data, size);
    }
    if (clen_ > 0)
    {
        if (clen_ >= body_.size())
        {
            body_.resize(clen_);
            return true;
        }
    }
    else if (body_.size() > 2)
    {
        if (body_[body_.size() - 2] == '\r' && body_.back() == '\n')
        {
            body_.pop_back();
            body_.pop_back();
            return true;
        }
    }
    return false;
}

编译和执行

请安装cmake工具,用cmake可以构建出VS或者XCode工程,就可以在vs或者xcode上编译运行。
源代码:https://github.com/OpenMiniServer/opensocket

#克隆项目
git clone https://github.com/OpenMiniServer/opensocket
cd ./opensocket
#创建build工程目录
mkdir build
cd build
cmake ..
#如果是win32,在该目录出现opensocket.sln,点击它就可以启动vs写代码调试
make
./helloworld
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