暑假集训第三周 STL J - Catch That Cow 抓捕奶牛


J - Catch That Cow
Time Limit:2000MS     Memory Limit:65536KB     64bit IO Format:%I64d & %I64u

Description

Farmer John has been informed of the location of a fugitive cow and wants to catch her immediately. He starts at a point N (0 ≤ N ≤ 100,000) on a number line and the cow is at a point K (0 ≤ K ≤ 100,000) on the same number line. Farmer John has two modes of transportation: walking and teleporting.

* Walking: FJ can move from any point X to the points - 1 or + 1 in a single minute
* Teleporting: FJ can move from any point X to the point 2 × X in a single minute.

If the cow, unaware of its pursuit, does not move at all, how long does it take for Farmer John to retrieve it?

Input

Line 1: Two space-separated integers:  N and  K

Output

Line 1: The least amount of time, in minutes, it takes for Farmer John to catch the fugitive cow.

Sample Input

5 17

Sample Output

4
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