374. Guess Number Higher or Lower

We are playing the Guess Game. The game is as follows:

I pick a number from 1 to n. You have to guess which number I picked.

Every time you guess wrong, I'll tell you whether the number is higher or lower.

You call a pre-defined API guess(int num) which returns 3 possible results (-11, or 0):

-1 : My number is lower
 1 : My number is higher
 0 : Congrats! You got it!

Example:

n = 10, I pick 6.

Return 6.
二分查找:简单的问题在编写过程中也遇到很多问题。

int guessNumber(int n) {
        int maxNumber = n, minNumber = 1;
        while (true) {
            int meanNumber = (maxNumber - minNumber) / 2 + minNumber;
            // Do NOT use (maxNumber+minNumber)/2 in case of over flow
            int res = guess(meanNumber);
            if (res == 0) { 
                return meanNumber;
            } else if (res == 1) {
                minNumber = meanNumber + 1;
            } else {
                maxNumber = meanNumber - 1;
            }
        }
    }
大佬在代码中已经提示了:

// Do NOT use (maxNumber+minNumber)/2 in case of over flow
还有用递归编写的话会超时(前面做了好多树的题目,习惯了)。


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好的,以下是一个简单的GUI猜数字游戏,使用Python的Tkinter模块实现: ```python import random import tkinter as tk class GuessNumberGame: def __init__(self, master): self.master = master self.master.title("Guess Number Game") self.master.geometry("300x200") self.number = random.randint(1, 100) self.attempts = 0 self.label = tk.Label(master, text="Guess a number between 1 and 100:") self.label.pack() self.guess_entry = tk.Entry(master) self.guess_entry.pack() self.guess_button = tk.Button(master, text="Guess", command=self.check_guess) self.guess_button.pack() self.reset_button = tk.Button(master, text="Reset", command=self.reset_game) self.reset_button.pack() self.result_label = tk.Label(master, text="") self.result_label.pack() def check_guess(self): self.attempts += 1 guess = int(self.guess_entry.get()) if guess == self.number: self.result_label.config(text=f"Congratulations! You guessed the number in {self.attempts} attempts.") self.guess_button.config(state="disabled") elif guess < self.number: self.result_label.config(text="Try a higher number.") else: self.result_label.config(text="Try a lower number.") self.guess_entry.delete(0, "end") def reset_game(self): self.number = random.randint(1, 100) self.attempts = 0 self.result_label.config(text="") self.guess_button.config(state="normal") if __name__ == "__main__": root = tk.Tk() app = GuessNumberGame(root) root.mainloop() ``` 运行该程序,即可启动一个简单的GUI猜数字游戏。玩家需要在文本框内输入一个数字,点击“Guess”按钮进行猜测,程序会根据玩家的猜测给出提示(猜得太大或太小),直到玩家猜中为止。游戏结束后,玩家可以点击“Reset”按钮重新开始游戏。

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