performSelector: withObject传递参数用法

<span style="font-family:Hiragino Sans GB W3, Hiragino Sans GB, Arial, Helvetica, simsun, u5b8bu4f53;font-size:18px;color:#3b3b3b;"><span style="line-height: 28px;">一个参数</span></span>
- (void)fooOneInput:(NSString *)first{
  
}

[self performSelector:@selector(fooOneInput:) withObject:@"first"];

两个参数

- (void)fooOneInput:(NSString *)first secondInput:(NSString *)second{
  
}

[self performSelector:@selector(fooOneInput: secondInput:) withObject:@"first" withObject:@"second"];

如果方法带3个或3个以上的参数,则需要借助NSInvocation类。

perform…方法调用还有一个方便的机制,就是延时调用。可以看作一次性的timer。
[object performSelector:(SEL) withObject:(id) afterDelay:(NSTimeInterval)];

带afterDelay参数的方法调用,将延时N秒钟再执行。而主线程并不阻塞,而是继续执行了后面的语句。这里的实现原理是,调用afterDelay参数的方法后,将该方法调用存入队列,主线程在N秒后,再从队列中取得它并调用。

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- (void)close { // Empty queues. [self emptyQueues]; [partialReadBuffer release]; partialReadBuffer = nil; [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(disconnect) object:nil]; // Close streams. if (theReadStream != NULL) { CFReadStreamSetClient(theReadStream, kCFStreamEventNone, NULL, NULL); CFReadStreamUnscheduleFromRunLoop (theReadStream, theRunLoop, kCFRunLoopDefaultMode); CFReadStreamClose (theReadStream); CFRelease (theReadStream); theReadStream = NULL; } if (theWriteStream != NULL) { CFWriteStreamSetClient(theWriteStream, kCFStreamEventNone, NULL, NULL); CFWriteStreamUnscheduleFromRunLoop (theWriteStream, theRunLoop, kCFRunLoopDefaultMode); CFWriteStreamClose (theWriteStream); CFRelease (theWriteStream); theWriteStream = NULL; } // Close sockets. if (theSocket != NULL) { CFSocketInvalidate (theSocket); CFRelease (theSocket); theSocket = NULL; } if (theSocket6 != NULL) { CFSocketInvalidate (theSocket6); CFRelease (theSocket6); theSocket6 = NULL; } if (theSource != NULL) { CFRunLoopRemoveSource (theRunLoop, theSource, kCFRunLoopDefaultMode); CFRelease (theSource); theSource = NULL; } if (theSource6 != NULL) { CFRunLoopRemoveSource (theRunLoop, theSource6, kCFRunLoopDefaultMode); CFRelease (theSource6); theSource6 = NULL; } theRunLoop = NULL; // If the client has passed the connect/accept method, then the connection has at least begun. // Notify delegate that it is now ending. if (theFlags & kDidPassConnectMethod) { // Delay notification to give him freedom to release without returning here and core-dumping. if ([theDelegate respondsToSelector: @selector(onSocketDidDisconnect:)]) { //[theDelegate performSelector:@selector(onSocketDidDisconnect:) withObject:self afterDelay:0]; [theDelegate onSocketDidDisconnect:self]; } } // Clear flags. theFlags = 0x00; }
06-13

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