#include<pthread.h>
template<typename T>
class Singleton
{
public:
static T& instance()
{
pthread_once(&ponce_, &Singleton::init);
return *value_;
}
private:
Singleton();
~Singleton();
static void init()
{
value_= new T();
}
private:
static pthread_once_t ponce_;
static T* value_;
};
template<typename T>
pthread_once_t Singleton<T>::ponce_ = PTHREAD_ONCE_INIT;
template<typename T>
T* Singleton<T>::value_ = NULL;
#include<iostream>
using namespace std;
class A
{
public:
A()
{
cout << "A" << endl;
}
};
class B
{
public:
B()
{
cout << "B" << endl;
}
};
int main()
{
A& a = Singleton<A>::instance();
A& b = Singleton<A>::instance();
B& c = Singleton<B>::instance();
return 0;
}