iCarousel效果

  //implement 'flip3D' style carousel
    transform = CATransform3DRotate(transform, M_PI / 8.0f, 0.0f, 1.0f, 0.0f);
    return CATransform3DTranslate(transform, 0.0f, 0.0f, offset * carousel.itemWidth);
    
    const CGFloat offsetFactor = [self carousel:carousel valueForOption:iCarouselOptionSpacing withDefault:1.0f]*carousel.itemWidth;
    
    //The larger these values, as the items move away from the center ...
    
    //... the faster they move to the back
    const CGFloat zFactor = 150.0f;
    
    //... the faster they move to the bottom of the screen
    const CGFloat normalFactor = 50.0f;
    
    //... the faster they shrink
    const CGFloat shrinkFactor = 3.0f;
    
    //hyperbola
    CGFloat f = sqrtf(offset*offset+1)-1;
    
    transform = CATransform3DTranslate(transform, offset*offsetFactor, f*normalFactor, f*(-zFactor));
    transform = CATransform3DScale(transform, 1/(f/shrinkFactor+1.0f), 1/(f/shrinkFactor+1.0f), 1.0);
    return transform;
    
    
    const CGFloat radius = [self carousel:carousel valueForOption:iCarouselOptionRadius withDefault:200.0];
    const CGFloat offsetFactor = [self carousel:carousel valueForOption:iCarouselOptionSpacing withDefault:1.0f]*carousel.itemWidth;
    const CGFloat angle = offset*offsetFactor/radius;
    
    //... the faster they shrink
    const CGFloat shrinkFactor = 2.0f;
    //hyperbola (now only for shrinking purposes)
    CGFloat f = sqrtf(offset*offset+1)-1;
    
    
    transform = CATransform3DTranslate(transform, radius*sinf(angle), radius*(1-cosf(angle)), 0.0);
    transform = CATransform3DRotate(transform, angle, 0, 0, 1);
    transform = CATransform3DScale(transform, 1/(f*shrinkFactor+1.0f), 1/(f*shrinkFactor+1.0f), 1.0);
    return transform;
    
    const CGFloat radius = [self carousel:carousel valueForOption:iCarouselOptionRadius withDefault:5050.0];
    const CGFloat offsetFactor = [self carousel:carousel valueForOption:iCarouselOptionSpacing withDefault:0.8f]*carousel.itemWidth;
    const CGFloat angle = offset*offsetFactor/radius;
    
    //... the faster they shrink
    const CGFloat shrinkFactor = 2.0f;
    //hyperbola (now only for shrinking purposes)
    CGFloat f = sqrtf(offset*offset+1)-1;
    
    
    transform = CATransform3DTranslate(transform, radius*sinf(angle), radius*(1-cosf(angle)), 0.0);
    transform = CATransform3DRotate(transform, angle, 0, 0, 1);
    transform = CATransform3DScale(transform, 1/(f*shrinkFactor+1.0f), 1/(f*shrinkFactor+1.0f), 1.0);
    return transform;

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