Objective-C动画二:Layer动画

UIView是iOS系统中界面元素的基础,所有的界面元素都是继承自它。它本身完全是由CoreAnimation来实现的。它真正的绘图部分,是由一个CALayer类来管理。所以在Layer层来做复杂的大动画对于资源的占用会更少一些。
一些Layer属性设置:

//CALayer 负责渲染绘制视图
    //UIView 负责交互----UIView自带有一个layer属性

    //圆角设置
    self.view4calayerAnimation.layer.cornerRadius = 100;

    //设置阴影颜色(注意要使用CGColor)
    self.view4calayerAnimation.layer.shadowColor = [[UIColor blueColor]CGColor];
    //设置阴影偏移
    self.view4calayerAnimation.layer.shadowOffset = CGSizeMake(20, 20);
    //设置模糊度
    self.view4calayerAnimation.layer.shadowRadius = 10;
    //设置透明度
    self.view4calayerAnimation.layer.shadowOpacity = 0.5;

    //设置边框
    self.view4calayerAnimation.layer.borderColor = [[UIColor yellowColor]CGColor];
    self.view4calayerAnimation.layer.borderWidth = 5;

CABasicAnimation:

    //position是当前空间的锚点位于父视图中的(x,y)坐标
    // 无法使用frame去做动画

    //1.创建一个基础动画
    CABasicAnimation *baseAnimition1 = [CABasicAnimation animationWithKeyPath:@"bounds"];
    //起始值
    //toValue 是一个id类型的对象,而rect是一个结构体,我们需要把结构体转成对象才可以
    baseAnimition1.fromValue =[NSValue valueWithCGRect:self.view4calayerAnimation.bounds];
    baseAnimition1.toValue = [NSValue valueWithCGRect:CGRectMake(100, 100, 100, 100)];
    baseAnimition1.duration = 1;

    //添加到layer的动画中去
    [self.view4calayerAnimation.layer addAnimation:baseAnimition1 forKey:@"动画1"];

CAKeyframeAnimation:

 //创建关键路径动画
    CAKeyframeAnimation *keyform = [CAKeyframeAnimation animationWithKeyPath:@"position"];

    //设置动画时长
    keyform.duration = 5;
    //设置路径
    keyform.values = @[[NSValue valueWithCGPoint:CGPointMake(320, 0)],[NSValue valueWithCGPoint:CGPointMake(320, 100)],[NSValue valueWithCGPoint:CGPointMake(420, 100)],[NSValue valueWithCGPoint:CGPointMake(420, 0)]];

    //重复次数
    keyform.repeatCount = 1;

    //提交动画
    [self.view4calayerAnimation.layer addAnimation:keyform forKey:@"路径"];

CAAnimationGroup:

 //创建一个群组,用于放我们的动画
    CAAnimationGroup *group = [CAAnimationGroup animation];

    //创建关键路径动画
    CAKeyframeAnimation *keyform = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    //设置动画时长
    keyform.duration = 3;
    //设置路径
    keyform.values = @[[NSValue valueWithCGPoint:CGPointMake(100, 100)],[NSValue valueWithCGPoint:CGPointMake(100, 500)],[NSValue valueWithCGPoint:CGPointMake(300, 500)],[NSValue valueWithCGPoint:CGPointMake(300, 100)],[NSValue valueWithCGPoint:CGPointMake(100, 100)]];
    //重复次数
    keyform.repeatCount = 1;

    //提交动画
    [self.view4calayerAnimation.layer addAnimation:keyform forKey:@"路径"];

    CABasicAnimation *basic = [CABasicAnimation animationWithKeyPath:@"bounds"];

    CGRect rect = self.groupView1.bounds;
    basic.fromValue = [NSValue valueWithCGRect:self.groupView1.bounds];
    //rect.size.width += 200;
    //rect.size.height += 200;
    basic.toValue = [NSValue valueWithCGRect:rect];
    basic.duration = 5;
    basic.repeatCount = 1;
    basic.autoreverses = YES;

    //将创建的动画添加到动画数组中去
    group.animations = @[keyform, basic];
    //给group添加执行时间
    //只有把动画属性都添加到group中才能生效
    group.duration =  5;
    //重复次数
    group.repeatCount = 1;
    //将动画群组加到我们的空间layer上,动画开始执行
    [self.view4calayerAnimation.layer addAnimation:group forKey:@"group"];
    //同一个动画数组可以添加到多个视图layer上
    //[self.groupView1.layer addAnimation:group forKey:@"test1"];
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