pick公式:给定顶点坐标均是整点的简单多边形,面积=内部点+边上点/2+1
对于一个多边形,由于要左闭右开的线段避免重复计算边上点
每条边上的个点数为gcd(x2-x1,y2-y1)
#include<cstdio>
#include<cmath>
#define maxl 100010
#define eps 1e-8
inline int sgn(double x)
{
if(x>-eps && x<eps) return 0;
if(x>0) return 1;
else return -1;
}
struct point
{
double x,y;
point(double a=0,double b=0)
{
x=a;y=b;
}
point operator + (const point &b)const
{
return point(x+b.x,y+b.y);
}
point operator - (const point &b)const
{
return point(x-b.x,y-b.y);
}
friend point operator *(const point &b,const double t)
{
return point(b.x*t,b.y*t);
}
friend point operator *(const double t,const point &b)
{
return point(t*b.x,t*b.y);
}
friend point operator /(const point &b,const double t)
{
return point(b.x/t,b.y/t);
}
inline double norm()
{
return sqrt(x*x+y*y);
}
};
inline double dot(const point &a,const point &b)
{
return a.x*b.x+a.y*b.y;
}
inline double det(const point &a,const point &b)
{
return a.x*b.y-a.y*b.x;
}
inline int gcd(int a,int b)
{
return b?gcd(b,a%b):a;
}
inline int abs(int x){return x<0?-x:x;}
struct polygon
{
int n;
point a[maxl];
polygon(){}
inline double perimeter()
{
double sum=0;
a[n+1]=a[1];
for(int i=1;i<=n;i++)
sum+=(a[i+1]-a[i]).norm();
return sum;
}
inline double area()
{
double sum=0;
a[n+1]=a[1];
for(int i=1;i<=n;i++)
sum+=det(a[i+1],a[i]);
return fabs(sum/2);
}
inline int border_point_num()
{
int num=0;
a[n+1]=a[1];
for(int i=1;i<=n;i++)
num+=gcd(abs(int(a[i+1].x-a[i].x)),abs(int(a[i+1].y-a[i].y)));
return num;
}
inline int inside_point_num()
{
return int(area())+1-border_point_num()/2;
}
}d;
int n,cas;
int ans1,ans2;
inline void prework()
{
scanf("%d",&d.n);
int x,y;d.a[0]=point(0,0);
for(int i=1;i<=d.n;i++)
{
scanf("%d%d",&x,&y);
d.a[i]=point(d.a[i-1].x+x,d.a[i-1].y+y);
}
}
inline void mainwork()
{
ans1=d.inside_point_num();
ans2=d.border_point_num();
}
inline void print()
{
printf("Scenario #%d:\n",cas);
printf("%d %d %.1f\n\n",ans1,ans2,d.area());
}
int main()
{
int t;
scanf("%d",&t);
for(cas=1;cas<=t;cas++)
{
prework();
mainwork();
print();
}
return 0;
}