Win11+Visual Studio C++ 2019+VTK配置

1. 下载VTK源码

        https://www.vtk.org/files/release/8.2/VTK-8.2.0.zip

2. 下载CMAKE

https://github.com/Kitware/CMake/releases/download/v3.25.0-rc1/cmake-3.25.0-rc1-windows-x86_64.zip

3. 编译VTK

3.1 解压VTK,并创建同级bin,install文件夹

 3.2 CMAKE配置

 上面点击Finish后,点击Configure,等待

Configure完成后,找到CMAKE_INSTALL_PREFIX选项,将它的值改为我们刚才新建的install文件夹的路径

点击Generate ,等待完成。这时候bin文件夹下开始有文件。

Generate完成后,点击Open Project,打开Visual Studio 2019的VTK项目,打开后右键ALL_BUILD,点击生成(即把全部项目构建)

 ALL_Build生成完成后,找到INSTALL项目,右键点击生成,生成完成后我们建立的install文件夹内就会有对应的vtk环境文件了。

 

 4. 创建VTK项目

.新建一个控制台项目作为例子,右键项目点击 属性—>VC++目录配置包含目录和库目录

包含目录:D:VTK-VC2019\install\include\vtk-8.2

库目录:D:VTK-VC2019\install\lib

.配置附加依赖项,将install文件夹 中 lib文件夹内的所有lib文件的文件名填入。

可利用cmd快速获取lib文件的文件名,打开cmd,进入install的lib文件夹内

以我的路径示例:

1.输入 D:  按下回车进入D盘

2.输入cd D:\VTK-VC2019\install\lib  按下回车进入lib目录

3.输入  DIR *.lib*/B>LIST.TXT 然后回车,lib文件夹内就会出现一个LIST.TXT的文件

  复制LIST文件内的所有的内容,填入附加依赖项

 创建源码:

#include <vtkActor.h>
#include <vtkAreaPicker.h>
#include <vtkDataSetMapper.h>
#include <vtkDataSetSurfaceFilter.h>
#include <vtkExtractGeometry.h>
#include <vtkIdFilter.h>
#include <vtkIdTypeArray.h>
#include <vtkInteractorStyleRubberBandPick.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkObjectFactory.h>
#include <vtkPlanes.h>
#include <vtkPointData.h>
#include <vtkPointSource.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkRendererCollection.h>
#include <vtkSmartPointer.h>
#include <vtkUnstructuredGrid.h>
#include <vtkVersion.h>
#include <vtkVertexGlyphFilter.h>
#include<vtkPropPicker.h>
#if VTK_VERSION_NUMBER >= 89000000000ULL
#define VTK890 1
#endif
 
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
 
namespace {
    // Define interaction style
    class InteractorStyle : public vtkInteractorStyleRubberBandPick
    {
    public:
        static InteractorStyle* New();
        vtkTypeMacro(InteractorStyle, vtkInteractorStyleRubberBandPick);
 
        InteractorStyle()
        {
            this->SelectedMapper = vtkSmartPointer<vtkDataSetMapper>::New();
            this->SelectedActor = vtkSmartPointer<vtkActor>::New();
            this->SelectedActor->SetMapper(SelectedMapper);
        }
 
        virtual void OnLeftButtonUp() override
        {
            vtkNew<vtkNamedColors> colors;
 
 
            // Forward events
            vtkInteractorStyleRubberBandPick::OnLeftButtonUp();
 
            //获取鼠标框选矩形 frustum  
            vtkPlanes* frustum = static_cast<vtkAreaPicker*>(this->GetInteractor()->GetPicker())->GetFrustum();
 
            vtkNew<vtkExtractGeometry> extractGeometry;
            extractGeometry->SetImplicitFunction(frustum);
            extractGeometry->SetInputData(this->Points);
            extractGeometry->Update();
 
 
            vtkNew<vtkVertexGlyphFilter> glyphFilter;
            glyphFilter->SetInputConnection(extractGeometry->GetOutputPort());
            glyphFilter->Update();
 
 
            vtkPolyData* selected = glyphFilter->GetOutput();
            std::cout << "Selected " << selected->GetNumberOfPoints() << " points."
                << std::endl;
            std::cout << "Selected " << selected->GetNumberOfCells() << " cells."
                << std::endl;
                      
            vtkIdTypeArray* ids = dynamic_cast<vtkIdTypeArray*>(selected->GetPointData()->GetArray("OriginalIds"));
            for (vtkIdType i = 0; i < ids->GetNumberOfTuples(); i++)
            {
                std::cout << "Id " << i << " : " << ids->GetValue(i) << std::endl;
 
            }
            
            this->SelectedMapper->SetInputData(selected);
            this->SelectedMapper->ScalarVisibilityOff();
 
            this->SelectedActor->GetProperty()->SetColor(colors->GetColor3d("Red").GetData());
            this->SelectedActor->GetProperty()->SetPointSize(5);
 
            this->CurrentRenderer->AddActor(SelectedActor);
            this->GetInteractor()->GetRenderWindow()->Render();
            this->HighlightProp(NULL);
        }
 
 
        void SetPoints(vtkSmartPointer<vtkPolyData> points)
        {
            this->Points = points;
        }
 
 
    private:
        vtkSmartPointer<vtkPolyData> Points;
        vtkSmartPointer<vtkActor> SelectedActor;
        vtkSmartPointer<vtkDataSetMapper> SelectedMapper;
    };
 
 
    vtkStandardNewMacro(InteractorStyle);
} // namespace
 
int main(int, char* [])
{
    vtkNew<vtkNamedColors> colors;
 
 
    vtkNew<vtkPointSource> pointSource;
    pointSource->SetNumberOfPoints(20);
    pointSource->Update();
 
 
    vtkNew<vtkIdFilter> idFilter;
    idFilter->SetInputConnection(pointSource->GetOutputPort());
#if VTK890
    idFilter->SetCellIdsArrayName("OriginalIds");
    idFilter->SetPointIdsArrayName("OriginalIds");
#else
    idFilter->SetIdsArrayName("OriginalIds");
#endif
    idFilter->Update();
 
 
    vtkNew<vtkDataSetSurfaceFilter> surfaceFilter;
    surfaceFilter->SetInputConnection(idFilter->GetOutputPort());
    surfaceFilter->Update();
 
    vtkPolyData* input = surfaceFilter->GetOutput();
 
 
    // Create a mapper and actor
    vtkNew<vtkPolyDataMapper> mapper;
    mapper->SetInputData(input);
    mapper->ScalarVisibilityOff();
 
 
    vtkNew<vtkActor> actor;
    actor->SetMapper(mapper);
    actor->GetProperty()->SetPointSize(3);
    actor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData());
 
 
    // Visualize
    vtkNew<vtkRenderer> renderer;
    vtkNew<vtkRenderWindow> renderWindow;
    renderWindow->AddRenderer(renderer);
    renderWindow->SetWindowName("HighlightSelectedPoints");
 
 
    vtkNew<vtkAreaPicker> areaPicker;
    vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
    renderWindowInteractor->SetPicker(areaPicker);
    renderWindowInteractor->SetRenderWindow(renderWindow);
 
 
    renderer->AddActor(actor);
    renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
 
 
    renderWindow->Render();
 
 
    vtkNew<InteractorStyle> style;
    style->SetPoints(input);
    //style->StartSelect();//开始选取
    renderWindowInteractor->SetInteractorStyle(style);
 
 
    renderWindowInteractor->Start();
 
    return EXIT_SUCCESS;
}

5. 运行代码

找不到vtkCommoncore-8.2.dll,vtkImagingSources.dll问题的解决方法。

no override found for 'vtkPolyDataMapper' 问题的解决方法。

运行结果 

 

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