ZuoyeOc-04(字典做游戏)

//main函数
//
//  main.m
//  ZuoyeOc-04
//
//  Created by 刘佳斌 on 15/11/23.
//  Copyright © 2015年 刘佳斌. All rights reserved.
//
/*
 作业:
 1、游戏作业:定义英雄 怪物 武器 衣服 英雄技能 怪物技能 这些类
 2、英雄类:初始的名字、攻击力、血量、防御力、技能、武器、装备
 3、怪物类:初始的名字、攻击力、血量、防御力
 4、怪物技能类:初始的名字、伤害   英雄技能类:初始的名字、伤害
 5、武器类:初始的名字、伤害
 6、衣服类:初始的名字、防御
 */
#import <Foundation/Foundation.h>
#import "NSDictionary+ReadFile.h"
#import "Cloth.h"
#import "Weapon.h"
#import "Skill.h"
#import "Hero.h"
#import "Monster.h"
int main(int argc, const char * argv[]) {
    @autoreleasepool {


    NSDictionary *allData = [NSDictionary readFileWithName:@"GameData"];

#pragma mark     ------衣服----

      NSMutableArray *clothList = [NSMutableArray array];        
      NSArray *cloths = allData[@"clothes"];
        for (int i=0; i<cloths.count; i++) {
            NSDictionary *clothDic = cloths[i];
            Cloth *cloth = [[Cloth alloc]initWithName:clothDic[@"name"] andDef:[clothDic[@"def"] intValue]];
            [clothList addObject:cloth];
        }
        NSLog(@"%@ %d",[clothList[0] name],[clothList[0] def]);

#pragma mark   ------武器----

        NSMutableArray *weaponList = [NSMutableArray array];
        NSArray *weapons = allData[@"weapon"];
        for (int i=0; i<weapons.count; i++) {
            NSDictionary *weaponDic = weapons[i];
            Weapon *weapon = [[Weapon alloc]initWithName:weaponDic[@"name"] andAtt:[weaponDic[@"att"] intValue]];
            [weaponList addObject:weapon];
        }
            NSLog(@"%@ %d",[weaponList[0] name],[weaponList[0] att]);

#pragma mark  ------英雄技能--
        NSMutableArray *HeroSkillList = [NSMutableArray array];
        NSArray *hSkills = allData[@"heroSkill"];
        for (int i=0; i<hSkills.count; i++) {
            NSDictionary *hSkillDic = hSkills[i];
            Skill *heroSkill = [[Skill alloc]initWithName:hSkillDic[@"name"] andPower:[hSkillDic[@"att"] intValue]];
            [HeroSkillList addObject:heroSkill];
        }

#pragma mark   -----怪物技能---
        NSMutableArray *MonsterSkillList = [NSMutableArray array];
        NSArray *mSkills = allData[@"monsterSkill"];
        for (int i=0; i<mSkills.count; i++) {
            NSDictionary *mSkillDic = mSkills[i];
            Skill *monsterSkill = [[Skill alloc]initWithName:mSkillDic[@"name"] andPower:[mSkillDic[@"att"] intValue]];
            [MonsterSkillList addObject:monsterSkill];
        }



#pragma mark   ------英雄-----
        NSMutableArray *heroList = [NSMutableArray array];
        NSArray *heros = allData[@"hero"];
        for (int i=0; i<heros.count; i++) {
            NSDictionary *heroDic = heros[i];

            Hero *hero = [[Hero alloc]initWithName:heroDic[@"name"] andBlood:[heroDic[@"blood"] intValue] andAtt:[heroDic[@"att"]intValue] andDef:[heroDic[@"def"] intValue] andSkill:HeroSkillList[0] andWeapon:weaponList[0]  andCloth:clothList[0]];
            [heroList addObject:hero];
        }


#pragma mark   -----怪物----
        NSMutableArray *monsterList = [NSMutableArray array];
        NSArray *monsters = allData[@"monster"];
        for (NSDictionary *monsterDic in monsters) {
            Monster *monster = [[Monster alloc]initWithName:monsterDic[@"name"] andBlood: [monsterDic[@"blood"]intValue] andAtt:[monsterDic[@"att"]intValue] andDef:[monsterDic[@"def"]intValue] andSkill:MonsterSkillList[0]];
            [monsterList addObject:monster];
        }

        NSLog(@"%@ %d",[monsterList[0]name],[monsterList[0]att]);




    }
    return 0;
}
//Monster类
//.h文件
//
//  Monster.h
//  ZuoyeOc-04
//
//  Created by 刘佳斌 on 15/11/23.
//  Copyright © 2015年 刘佳斌. All rights reserved.
//

#import <Foundation/Foundation.h>
@class Skill;
@interface Monster : NSObject

@property NSString *name;
@property int blood;
@property int att;
@property int def;
@property Skill *monsterSkill;

- (instancetype)initWithName:(NSString *)name andBlood:(int)blood andAtt:(int)att andDef:(int)def andSkill:(Skill *)monsterSkill;
@end


//.m文件
//
//  Monster.m
//  ZuoyeOc-04
//
//  Created by 刘佳斌 on 15/11/23.
//  Copyright © 2015年 刘佳斌. All rights reserved.
//

#import "Monster.h"
#import "Skill.h"
@implementation Monster

- (instancetype)initWithName:(NSString *)name andBlood:(int)blood andAtt:(int)att andDef:(int)def andSkill:(Skill *)monsterSkill
{
    self = [super init];
    if (self) {
        _name = name;
        _blood = blood;
        _att = att;
        _def = def;
        _monsterSkill = monsterSkill;
    }
    return self;
}

@end
//Hero类
//.h文件
//
//  Hero.h
//  ZuoyeOc-04
//
//  Created by 刘佳斌 on 15/11/23.
//  Copyright © 2015年 刘佳斌. All rights reserved.
//

#import <Foundation/Foundation.h>
@class Skill;
@class Weapon;
@class Cloth;
@interface Hero : NSObject

@property NSString *name;
@property int blood;
@property int att;
@property int def;
@property Skill *heroSkill;
@property Weapon *heroWeapon;
@property Cloth *heroCloth;


- (instancetype)initWithName:(NSString *)name andBlood:(int)blood andAtt:(int)att andDef:(int)def andSkill:(Skill *)heroSkill andWeapon:(Weapon *)heroWeapon andCloth:(Cloth *)heroCloth;

@end

//.m文件
//
//  Hero.m
//  ZuoyeOc-04
//
//  Created by 刘佳斌 on 15/11/23.
//  Copyright © 2015年 刘佳斌. All rights reserved.
//  名字、攻击力、血量、防御力、技能、武器、装备


#import "Hero.h"
#import "Skill.h"
#import "Weapon.h"
#import "Cloth.h"
@implementation Hero

- (instancetype)initWithName:(NSString *)name andBlood:(int)blood andAtt:(int)att andDef:(int)def andSkill:(Skill *)heroSkill andWeapon:(Weapon *)heroWeapon andCloth:(Cloth *)heroCloth
{
    self = [super init];
    if (self) {
        _name = name;
        _blood = blood;
        _att = att;
        _def = def;
        _heroSkill = heroSkill;
        _heroCloth = heroCloth;
        _heroWeapon = heroWeapon;
    }
    return self;
}

@end
//Skill类
//.h文件
//
//  Skill.h
//  ZuoyeOc-04
//
//  Created by 刘佳斌 on 15/11/23.
//  Copyright © 2015年 刘佳斌. All rights reserved.
//

#import <Foundation/Foundation.h>

@interface Skill : NSObject

@property NSString *name;
@property int att;

- (instancetype)initWithName:(NSString *)name andPower:(int)att;

@end

//.m文件
//
//  Skill.m
//  ZuoyeOc-04
//
//  Created by 刘佳斌 on 15/11/23.
//  Copyright © 2015年 刘佳斌. All rights reserved.
//

#import "Skill.h"

@implementation Skill

- (instancetype)initWithName:(NSString *)name andPower:(int)att
{
    self = [super init];
    if (self) {
        _name = name;
        _att = att;
    }
    return self;
}
@end
//Weapon类
//.h文件
//
//  Weapon.h
//  ZuoyeOc-04
//
//  Created by 刘佳斌 on 15/11/23.
//  Copyright © 2015年 刘佳斌. All rights reserved.
//

#import <Foundation/Foundation.h>

@interface Weapon : NSObject

@property NSString *name;
@property int att;


- (instancetype)initWithName:(NSString *)name andAtt:(int)att;

@end


//.m文件
//
//  Weapon.m
//  ZuoyeOc-04
//
//  Created by 刘佳斌 on 15/11/23.
//  Copyright © 2015年 刘佳斌. All rights reserved.
//

#import "Weapon.h"

@implementation Weapon


- (instancetype)initWithName:(NSString *)name andAtt:(int)att
{
    self = [super init];
    if (self) {
        _name = name;
        _att = att;
    }
    return self;
}

@end
//Cloth类
//.h文件
//
//  Cloth.h
//  ZuoyeOc-04
//
//  Created by 刘佳斌 on 15/11/23.
//  Copyright © 2015年 刘佳斌. All rights reserved.
//

#import <Foundation/Foundation.h>

@interface Cloth : NSObject

@property NSString *name;
@property int def;

- (instancetype)initWithName:(NSString *)name andDef:(int)def;

@end

//.m文件
//
//  Cloth.m
//  ZuoyeOc-04
//
//  Created by 刘佳斌 on 15/11/23.
//  Copyright © 2015年 刘佳斌. All rights reserved.
//

#import "Cloth.h"

@implementation Cloth

- (instancetype)initWithName:(NSString *)name andDef:(int)def
{
    self = [super init];
    if (self) {
        _name = name;
        _def = def;
    }
    return self;
}

@end
//读取文件的封装方法
//.h文件
//
//  NSDictionary+ReadFile.h
//  OC-Game
//
//  Created by Bruce on 15/11/20.
//  Copyright © 2015年 Bruce. All rights reserved.
//

#import <Foundation/Foundation.h>

@interface NSDictionary (ReadFile)

+ (NSDictionary *)readFileWithName:(NSString *)name;

@end 


//.m文件
//
//  NSDictionary+ReadFile.m
//  OC-Game
//
//  Created by Bruce on 15/11/20.
//  Copyright © 2015年 Bruce. All rights reserved.
//

#import "NSDictionary+ReadFile.h"

@implementation NSDictionary (ReadFile)

+ (NSDictionary *)readFileWithName:(NSString *)name
{
    NSString *path = [NSHomeDirectory() stringByAppendingPathComponent:[NSString stringWithFormat:@"/Desktop/%@.plist",name]];
    return [NSDictionary dictionaryWithContentsOfFile:path];
}
@end
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