void DrawTransparentBitmap(HDC hdc, HBITMAP hBitmap, short xStart, short yStart, COLORREF cTransparentColor) ...{ BITMAP bm; COLORREF cColor; HBITMAP bmAndBack, bmAndObject, bmAndMem, bmSave; HBITMAP bmBackOld, bmObjectOld, bmMemOld, bmSaveOld; HDC hdcMem, hdcBack, hdcObject, hdcTemp, hdcSave; POINT ptSize; hdcTemp = CreateCompatibleDC(hdc); SelectObject(hdcTemp, hBitmap); // Select the bitmap GetObject(hBitmap, sizeof(BITMAP), (LPSTR)&bm); ptSize.x = bm.bmWidth; // Get width of bitmap ptSize.y = bm.bmHeight; // Get height of bitmap DPtoLP(hdcTemp, &ptSize, 1); // Convert from device // to logical points // Create some DCs to hold temporary data. hdcBack = CreateCompatibleDC(hdc); hdcObject = CreateCompatibleDC(hdc); hdcMem = CreateCompatibleDC(hdc); hdcSave = CreateCompatibleDC(hdc); // Create a bitmap for each DC. DCs are required for a number of // GDI functions. // Monochrome DC bmAndBack = CreateBitmap(ptSize.x, ptSize.y, 1, 1, NULL); // Monochrome DC bmAndObject = CreateBitmap(ptSize.x, ptSize.y, 1, 1, NULL); bmAndMem = CreateCompatibleBitmap(hdc, ptSize.x, ptSize.y); bmSave = CreateCompatibleBitmap(hdc, ptSize.x, ptSize.y); // Each DC must select a bitmap object to store pixel data. bmBackOld = (HBITMAP)SelectObject(hdcBack, bmAndBack); bmObjectOld =(HBITMAP)SelectObject(hdcObject, bmAndObject); bmMemOld = (HBITMAP)SelectObject(hdcMem, bmAndMem); bmSaveOld = (HBITMAP)SelectObject(hdcSave, bmSave); // Set proper mapping mode. SetMapMode(hdcTemp, GetMapMode(hdc)); // Save the bitmap sent here, because it will be overwritten. BitBlt(hdcSave, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0, SRCCOPY); // Set the background color of the source DC to the color. // contained in the parts of the bitmap that should be transparent cColor = SetBkColor(hdcTemp, cTransparentColor); // Create the object mask for the bitmap by performing a BitBlt // from the source bitmap to a monochrome bitmap. BitBlt(hdcObject, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0, SRCCOPY); // Set the background color of the source DC back to the original // color. SetBkColor(hdcTemp, cColor); // Create the inverse of the object mask. BitBlt(hdcBack, 0, 0, ptSize.x, ptSize.y, hdcObject, 0, 0, NOTSRCCOPY); // Copy the background of the main DC to the destination. BitBlt(hdcMem, 0, 0, ptSize.x, ptSize.y, hdc, xStart, yStart, SRCCOPY); // Mask out the places where the bitmap will be placed. BitBlt(hdcMem, 0, 0, ptSize.x, ptSize.y, hdcObject, 0, 0, SRCAND); // Mask out the transparent colored pixels on the bitmap. BitBlt(hdcTemp, 0, 0, ptSize.x, ptSize.y, hdcBack, 0, 0, SRCAND); // XOR the bitmap with the background on the destination DC. BitBlt(hdcMem, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0, SRCPAINT); // Copy the destination to the screen. BitBlt(hdc, xStart, yStart, ptSize.x, ptSize.y, hdcMem, 0, 0, SRCCOPY); // Place the original bitmap back into the bitmap sent here. BitBlt(hdcTemp, 0, 0, ptSize.x, ptSize.y, hdcSave, 0, 0, SRCCOPY); // Delete the memory bitmaps. DeleteObject(SelectObject(hdcBack, bmBackOld)); DeleteObject(SelectObject(hdcObject, bmObjectOld)); DeleteObject(SelectObject(hdcMem, bmMemOld)); DeleteObject(SelectObject(hdcSave, bmSaveOld)); // Delete the memory DCs. DeleteDC(hdcMem); DeleteDC(hdcBack); DeleteDC(hdcObject); DeleteDC(hdcSave); DeleteDC(hdcTemp); }