using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
public static class BitmapUnitl
{
public static Bitmap RotateBitmap(Bitmap src, int angle)
{
double radian = (angle = angle % 360) * Math.PI / 180.0;
double cos = Math.Cos(radian);
double sin = Math.Sin(radian);
int w = src.Width;
int h = src.Height;
int W = (int)(Math.Max(Math.Abs(w * cos - h * sin), Math.Abs(w * cos + h * sin)));
int H = (int)(Math.Max(Math.Abs(w * sin - h * cos), Math.Abs(w * sin + h * cos)));
Bitmap dest = new Bitmap(W, H);
using (Graphics g = Graphics.FromImage(dest))
{
g.InterpolationMode = InterpolationMode.Bilinear;
g.SmoothingMode = SmoothingMode.HighQuality;
Point offset = new Point((W - w) / 2, (H - h) / 2);
Rectangle rect = new Rectangle(offset.X, offset.Y, w, h);
Point center = new Point(rect.X + rect.Width / 2, rect.Y + rect.Height / 2);
g.TranslateTransform(center.X, center.Y);
g.RotateTransform(360 - angle);
g.TranslateTransform(-center.X, -center.Y);
g.DrawImage(src, rect);
g.ResetTransform();
}
return dest;
}
public static Bitmap Screenshot(Bitmap src, int x, int y, int width, int height)
{
if (src == null)
{
return null;
}
int w = src.Width;
int h = src.Height;
if (x >= w || y >= h)
{
return null;
}
if (x + width > w)
{
width = w - x;
}
if (y + height > h)
{
height = h - y;
}
try
{
Bitmap dest = new Bitmap(width, height, PixelFormat.Format24bppRgb);
using (Graphics g = Graphics.FromImage(dest))
{
g.DrawImage(src, new Rectangle(0, 0, width, height), new Rectangle(x, y, width, height), GraphicsUnit.Pixel);
}
return dest;
}
catch
{
return null;
}
}
}
C# 旋转图片(GDI+)
最新推荐文章于 2023-12-17 17:28:55 发布