Canvas的save方法用于保存当前画布的状态,包括当前的变换矩阵、剪裁区域和画笔设置等。保存的状态可以通过Canvas的restore方法进行恢复,恢复后可以继续在之前保存的状态下进行绘制操作,代码如下:
//frameworks/base/graphics/java/android/graphic/Canvas.java
public class Canvas extends BaseCanvas {
public int save() {
return nSave(mNativeCanvasWrapper, MATRIX_SAVE_FLAG | CLIP_SAVE_FLAG);
}
}
save
调用nSave方法,nSave是一个native方法,在android_graphics_Canvas.cpp中实现:
//framework/base/libs/hwui/jni/android_graphics_Canvas.cpp
static jint save(CRITICAL_JNI_PARAMS_COMMA jlong canvasHandle, jint flagsHandle) {
SaveFlags::Flags flags = static_cast<SaveFlags::Flags>(flagsHandle);
return static_cast<jint>(get_canvas(canvasHandle)->save(flags));
}
调用get_canvas取得Canvas:
//framework/base/libs/hwui/jni/android_graphics_Canvas.cpp
static Canvas* get_canvas(jlong canvasHandle) {
return reinterpret_cast<Canvas*>(canvasHandle);
}
SkiaCanvas save
SkiaCanvas继承于Canvas,因此调用SkiaCanvas的save方法,SkiaCanvas的save()方法用于保存当前绘制状态的快照,并将其压入堆栈中。这样做可以在后续的绘制操作中进行恢复,以便回到保存时的状态。save()方法通常与restore()方法一起使用,restore()方法用于从堆栈中弹出最近保存的状态并恢复到该状态
//frameworks/base/libs/hwui/SkiaCanvas.cpp
class SkiaCanvas : public Canvas {
SkCanvas* mCanvas;
int SkiaCanvas::save(SaveFlags::Flags flags) {
int count = mCanvas->save();
recordPartialSave(flags);
return count;
}
}
SkCanvas save
调用mCanvas(SkCanvas)的save方法:
//external/skia/include/core/SkCanvas.cpp
class SK_API SkCanvas {
int SkCanvas::save() {
fSaveCount += 1;
fMCRec->fDeferredSaveCount += 1;
return this->getSaveCount() - 1; // return our prev value
}
}