Bitmap 和 Drawable 转换等

一、相关概念
1、Drawable就是一个可画的对象,其可能是一张位图(BitmapDrawable),也可能是一个图形(ShapeDrawable),还有可能是一个图层(LayerDrawable),我们根据画图的需求,创建相应的可画对象
2、Canvas画布,绘图的目的区域,用于绘图
3、Bitmap位图,用于图的处理
4、Matrix矩阵
二、Bitmap
1、从资源中获取Bitmap

 Resources res = getResources();
 Bitmap bmp = BitmapFactory.decodeResource(res, R.drawable.icon);

2、Bitmap → byte[]

 public byte[] Bitmap2Bytes(Bitmap bm) 
 { ByteArrayOutputStream baos = new ByteArrayOutputStream();               bm.compress(Bitmap.CompressFormat.PNG, 100, baos); 
 return baos.toByteArray(); 
 }

3、byte[] → Bitmap

 public Bitmap Bytes2Bimap(byte[] b) 
 { if (b.length != 0) { return BitmapFactory.decodeByteArray(b, 0, b.length); 
 } else { 
 return null; } 
 }

4、Bitmap缩放

 public static Bitmap zoomBitmap(Bitmap bitmap, int width, int height) 
 { int w = bitmap.getWidth(); 
int h = bitmap.getHeight();
 Matrix matrix = new Matrix();
 float scaleWidth = ((float) width / w);
 float scaleHeight = ((float) height / h); 
matrix.postScale(scaleWidth, scaleHeight); 
Bitmap newbmp = Bitmap.createBitmap(bitmap, 0, 0, w, h, matrix, true);
 return newbmp; 
 }

5、将Drawable转化为Bitmap

public static Bitmap drawableToBitmap(Drawable drawable)
 {  
        // 取 drawable 的长宽  
        int w = drawable.getIntrinsicWidth();  
        int h = drawable.getIntrinsicHeight();  

        // 取 drawable 的颜色格式  
        Bitmap.Config config = drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888  : Bitmap.Config.RGB_565;  
        // 建立对应 bitmap  
        Bitmap bitmap = Bitmap.createBitmap(w, h, config);  
        // 建立对应 bitmap 的画布  
        Canvas canvas = new Canvas(bitmap);  
        drawable.setBounds(0, 0, w, h);  
        // 把 drawable 内容画到画布中  
        drawable.draw(canvas);  
        return bitmap;  
    }  

6、获得圆角图片


public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, float roundPx) 
{  
    int w = bitmap.getWidth();  
    int h = bitmap.getHeight();  
    Bitmap output = Bitmap.createBitmap(w, h, Config.ARGB_8888);  
    Canvas canvas = new Canvas(output);  
    final int color = 0xff424242;  
    final Paint paint = new Paint();  
    final Rect rect = new Rect(0, 0, w, h);  
    final RectF rectF = new RectF(rect);  
    paint.setAntiAlias(true);  
    canvas.drawARGB(0, 0, 0, 0);  
    paint.setColor(color);  
    canvas.drawRoundRect(rectF, roundPx, roundPx, paint);  
    paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));  
    canvas.drawBitmap(bitmap, rect, rect, paint);  
    return output;  
}  

7、获得带倒影的图片


 public static Bitmap createReflectionImageWithOrigin(Bitmap bitmap) {  
    final int reflectionGap = 4;  
    int w = bitmap.getWidth();  
    int h = bitmap.getHeight();  

    Matrix matrix = new Matrix();  
    matrix.preScale(1, -1);  

    Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, h / 2, w,  
            h / 2, matrix, false);  

    Bitmap bitmapWithReflection = Bitmap.createBitmap(w, (h + h / 2),  
            Config.ARGB_8888);  

    Canvas canvas = new Canvas(bitmapWithReflection);  
    canvas.drawBitmap(bitmap, 0, 0, null);  
    Paint deafalutPaint = new Paint();  
    canvas.drawRect(0, h, w, h + reflectionGap, deafalutPaint);  

    canvas.drawBitmap(reflectionImage, 0, h + reflectionGap, null);  

    Paint paint = new Paint();  
    LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0,  
            bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff,  
            0x00ffffff, TileMode.CLAMP);  
    paint.setShader(shader);  
    // Set the Transfer mode to be porter duff and destination in  
    paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));  
    // Draw a rectangle using the paint with our linear gradient  
    canvas.drawRect(0, h, w, bitmapWithReflection.getHeight()  
            + reflectionGap, paint);  

    return bitmapWithReflection;  
}

Bitmap转换成Drawable


Bitmap bm=xxx; //xxx根据你的情况获取  
BitmapDrawable bd= new BitmapDrawable(getResource(), bm);   
因为BtimapDrawable是Drawable的子类,最终直接使用bd对象即可。

2、Drawable缩放

public static Drawable zoomDrawable(Drawable drawable, int w, int h) {  
    int width = drawable.getIntrinsicWidth();  
    int height = drawable.getIntrinsicHeight();  
    // drawable转换成bitmap  
    Bitmap oldbmp = drawableToBitmap(drawable);  
    // 创建操作图片用的Matrix对象  
    Matrix matrix = new Matrix();  
    // 计算缩放比例  
    float sx = ((float) w / width);  
    float sy = ((float) h / height);  
    // 设置缩放比例  
    matrix.postScale(sx, sy);  
    // 建立新的bitmap,其内容是对原bitmap的缩放后的图  
    Bitmap newbmp = Bitmap.createBitmap(oldbmp, 0, 0, width, height,  
            matrix, true);  
    return new BitmapDrawable(newbmp);  
}  

原文出处:(转自:http://dyh7077063.iteye.com/blog/970672)

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值