1、抠图算法来源于网络
cv::Mat replace_and_blend(cv::Mat &frame, cv::Mat &bg, cv::Mat &mask)
{
cv::Mat result = cv::Mat::zeros(frame.size(), frame.type());
int h = frame.rows;
int w = frame.cols;
int dims = frame.channels();
// replace and blend
int m = 0;
double wt = 0;
int r = 0, g = 0, b = 0;
int r1 = 0, g1 = 0, b1 = 0;
int r2 = 0, g2 = 0, b2 = 0;
double time = GetTickCount();
for (int row = 0; row < h; row++)
{
uchar* current = frame.ptr<uchar>(row);
uchar* bgrow = bg.ptr<uchar>(row);
uchar* maskrow = mask.ptr<uchar>(row);
uchar* targetrow = result.ptr<uchar>(row);
for (int col = 0; col < w; col++)
{
m = *maskrow++;
if (m == 255) { // 背景
*targetrow++ = *bgrow++;
*targetrow++ = *bgrow++;
*targetrow++ = *bgrow++;
current += 3;
}
else if (m == 0) {// 前景
*targetrow++ = *current++;
*targetrow++ = *current++;
*targetrow++ = *current++;
bgrow += 3;
}
else {
b1 = *bgrow++; // 用指针的方式,速度快一些
g1 = *bgrow++;
r1 = *bgrow++;
b2 = *current++;
g2 = *current++;
r2 = *current++;
// 权重
wt = m / 255.0;
// 混合
b = b1*wt + b2*(1.0 - wt);
g = g1*wt + g2*(1.0 - wt);
r = r1*wt + r2*(1.0 - wt);
*targetrow++ = b;
*targetrow++ = g;
*targetrow++ = r;
}
}
}
return result;
}
2、实时优化抠图效果逻辑
cv::Mat result;
cv::Mat frame(cv::Size(width, height), CV_8UC3, (void*)buffer);
//进行背景纯色抠图
cv::Mat hsv, mask;
cv::cvtColor(frame, hsv, CV_BGR2HSV); // 转HSV
cv::Mat bg = cv::imread("bk.png", cv::IMREAD_COLOR);
cv::inRange(hsv, cv::Scalar(35,43, 46), cv::Scalar(99, 255, 255), mask); // 在HSV中,Scalar的通道顺序为 H S V
cv::Mat k = cv::getStructuringElement(cv::MORPH_CROSS, cv::Size(3, 3), cv::Point(-1, -1));
morphologyEx(mask, mask, cv::MORPH_CLOSE, k); // 去掉黑色前景色上的白色噪点
erode(mask, mask, k);
GaussianBlur(mask, mask, cv::Size(3, 3), 0, 0); // 腐蚀用的size是3,模糊的时候也要是3,效果才好
result = replace_and_blend(frame, bg, mask);