using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Singleton template
/// </summary>
public class Singleton <T> where T: class,new()
{
private static T _instance;
private static readonly object _lock = new object();
public static T Instance
{
get
{
if (_instance == null)
{
lock (_lock)
{
if (_instance == null)
{
_instance = new T();
}
}
}
return _instance;
}
}
}