AVAudioPlayer连续播放音乐的代码(通到单例)

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44 篇文章 0 订阅

看不懂在下面留言,我会解释



- (void)audioPlayerDecodeErrorDidOccur:(AVAudioPlayer *)player error:(NSError *)error

{

    [self orderToPlayBackGroundMusic];

}

- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag

{

    

    [self orderToPlayBackGroundMusic];

    

}

-(void)orderToPlayBackGroundMusic

{


    [SingleTonTool defaultMemory].musicIndex++;

    if ([SingleTonTool defaultMemory].musicIndex == [[SingleTonTool defaultMemory].musicArray count])

    {

        [SingleTonTool defaultMemory].musicIndex = 0;

    }

    NSString * musicName = [[SingleTonTool defaultMemory].musicArray objectAtIndex:[SingleTonTool defaultMemory].musicIndex];

   

   

    NSString * musicFilePath = [[NSBundle mainBundle] pathForResource:musicName ofType:@"mp3"];      //创建音乐文件路径

 

    NSURL * musicURL= [[NSURL alloc] initFileURLWithPath:musicFilePath];

    AVAudioPlayer * thePlayer  = [[AVAudioPlayer alloc] initWithContentsOfURL:musicURL error:nil];

    thePlayer.delegate = self;

    [thePlayer play];

    [thePlayer setVolume:1];   //设置音量大小

    thePlayer.numberOfLoops = 1;//设置音乐播放次数  -1为一直循环

    

    [musicURL release];

    

    [SingleTonTool defaultMemory].thePlayer = thePlayer;

    [[SingleTonTool defaultMemory].playerArray removeAllObjects];

    [[SingleTonTool defaultMemory].playerArray addObject:thePlayer];

    

    

}

-(void)playBackGroundSound

{

    [SingleTonTool defaultMemory].musicArray = [[NSMutableArray alloc] initWithCapacity:0];

    

    [[SingleTonTool defaultMemory].musicArray addObject:@"初音ミク-World Is Mine"];

    [[SingleTonTool defaultMemory].musicArray addObject:@"Avril Lavigne-Girlfrieng"];

    [[SingleTonTool defaultMemory].musicArray addObject:@"浜崎あゆみ-evolution"];

    [[SingleTonTool defaultMemory].musicArray addObject:@"植物大战僵尸 通关歌曲"];

    [[SingleTonTool defaultMemory].musicArray addObject:@"初音ミク-炉心融解"];

    [[SingleTonTool defaultMemory].musicArray addObject:@"杜岩-千年缘《仙剑奇侠传四》主题曲"];

    [[SingleTonTool defaultMemory].musicArray addObject:@"初音ミク-深海少女"];

    

    

    int k = arc4random()%3;

    

    switch (k)

    {

        case 0:

            [SingleTonTool defaultMemory].musicIndex = 0;

            break;

        case 1:

            [SingleTonTool defaultMemory].musicIndex = 2;

            break;

        case 2:

            [SingleTonTool defaultMemory].musicIndex = 3;

            break;

            

        default:

            [SingleTonTool defaultMemory].musicIndex = 3;

            break;

    }

    

    AVAudioSession *audioSession = [AVAudioSession sharedInstance];

    NSError *err = nil;

    [audioSession setCategory :AVAudioSessionCategoryPlayAndRecord error:&err];

    if(err)

    {

        NSLog(@"audioSession: %@ %d %@", [err domain], [err code], [[err userInfo] description]);

        

    }

    [audioSession setActive:YES error:&err];

    err = nil;

    if(err)

    {

        NSLog(@"audioSession: %@ %d %@", [err domain], [err code], [[err userInfo] description]);

        

    }

    

    //禁止程序运行时自动锁屏

    [[UIApplication sharedApplication] setIdleTimerDisabled:YES];

    

    

    NSString * musicFilePath = [[NSBundle mainBundle] pathForResource:[[SingleTonTool defaultMemory].musicArray objectAtIndex:[SingleTonTool defaultMemory].musicIndex] ofType:@"mp3"];      //创建音乐文件路径

   NSURL * musicURL= [[NSURL alloc] initFileURLWithPath:musicFilePath];

    

    AVAudioPlayer * thePlayer  = [[AVAudioPlayer alloc] initWithContentsOfURL:musicURL error:nil];

    thePlayer.delegate = self;

    [thePlayer play];

    [thePlayer setVolume:1];   //设置音量大小

    thePlayer.numberOfLoops = 1;//设置音乐播放次数  -1为一直循环

    

    [musicURL release];

    [[SingleTonTool defaultMemory].playerArray addObject:thePlayer];

    [SingleTonTool defaultMemory].thePlayer = thePlayer;

    

    

    

    

    //播一半的歌曲退出后台后停止

    /*MPMusicPlayerController *musicPlayer = [MPMusicPlayerController iPodMusicPlayer];

     MPMusicPlaybackState playbackState = musicPlayer.playbackState;

     if (playbackState == MPMusicPlaybackStateStopped || playbackState == MPMusicPlaybackStatePaused) {

     [musicPlayer play];

     } else if (playbackState == MPMusicPlaybackStatePlaying) {

     [musicPlayer pause];

     }*/

    

}


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