参考文章: http://blog.csdn.net/fansongy/article/details/21297445
参考文章写的很详细, 跟着做就好, 在过程中我遇到的问题:
1. ANT_ROOT not found
首先进入到cocos2d-x-3.0rc0 文件夹内, 运行setup.py
llldeMacBook-Pro:cocos2d-x-3.0rc0 leewolf$ ./setup.py
Setting up cocos2d-x...
-> Adding COCOS2D_CONSOLE_ROOT environment variable... OK
-> Added: COCOS_CONSOLE_ROOT = /Users/leewolf/Downloads/cocos2d-x-3.0rc0/tools/cocos2d-console/bin
-> Looking for NDK_ROOT envrironment variable... FOUND
-> Looking for ANDROID_SDK_ROOT envrironment variable... FOUND
-> Looking for ANT_ROOT envrironment variable... NOT FOUND
Please enter its path (or press Enter to skip): /usr/bin
Set up successfull:
COCOS_CONSOLE_ROOT was added into /Users/leewolf/.bash_profile
Please execute command: "source /Users/leewolf/.bash_profile" to make added system variables take effect
llldeMacBook-Pro:cocos2d-x-3.0rc0 leewolf$ source /Users/leewolf/.bash_profile
注意: 可以在这个时候直接设置NDK_ROOT和ANDROID_SDK_ROOT 和 ANT_ROOT, 也可以之前就设置好环境变量, 如果找不到ant, 可以在终端运行
which ant 或者 whereis ant
如果找到ant就会返回路径
2. 编译java的过程中, 出现build failed的问题
在编译代码的时候,
cocos run -p android
编译java的过程中, 出现build failed的问题, 可以将项目导入到eclipse中, 运行就好