C# 调用C++ DLL的类型转换
//C#调用C++的DLL搜集整理的所有数据类型转换方式,可能会有重复或者多种方案,自己多测试
//c++:HANDLE(void *) —- c#:System.IntPtr
//c++:Byte(unsigned char) —- c#:System.Byte
//c++:SHORT(short) —- c#:System.Int16
//c++:WORD(unsigned short) —- c#:System.UInt16
//c++:INT(int) —- c#:System.Int16
//c++:INT(int) —- c#:System.Int32
//c++:UINT(unsigned int) —- c#:System.UInt16
//c++:UINT(unsigned int) —- c#:System.UInt32
//c++:LONG(long) —- c#:System.Int32
//c++:ULONG(unsigned long) —- c#:System.UInt32
//c++:DWORD(unsigned long) —- c#:System.UInt32
//c++:DECIMAL —- c#:System.Decimal
//c++:BOOL(long) —- c#:System.Boolean
//c++:CHAR(char) —- c#:System.Char
//c++:LPSTR(char *) —- c#:System.String
//c++:LPWSTR(wchar_t *) —- c#:System.String
//c++:LPCSTR(const char *) —- c#:System.String
//c++:LPCWSTR(const wchar_t *) —- c#:System.String
//c++:PCAHR(char *) —- c#:System.String
//c++:BSTR —- c#:System.String
//c++:FLOAT(float) —- c#:System.Single
//c++:DOUBLE(double) —- c#:System.Double
//c++:VARIANT —- c#:System.Object
//c++:PBYTE(byte ) —- c#:System.Byte[]
//c++:BSTR —- c#:StringBuilder
//c++:LPCTSTR —- c#:StringBuilder
//c++:LPCTSTR —- c#:string
//c++:LPTSTR —- c#:[MarshalAs(UnmanagedType.LPTStr)] string
//c++:LPTSTR 输出变量名 —- c#:StringBuilder 输出变量名
//c++:LPCWSTR —- c#:IntPtr
//c++:BOOL —- c#:bool
//c++:HMODULE —- c#:IntPtr
//c++:HINSTANCE —- c#:IntPtr
//c++:结构体 —- c#:public struct 结构体{};
//c++:结构体 变量名 —- c#:out 变量名 //C#中提前申明一个结构体实例化后的变量名
//c++:结构体 &变量名 —- c#:ref 结构体 变量名
//c++:WORD —- c#:ushort
//c++:DWORD —- c#:uint
//c++:DWORD —- c#:int
//c++:UCHAR —- c#:int
//c++:UCHAR —- c#:byte
//c++:UCHAR —- c#:string
//c++:UCHAR —- c#:IntPtr
//c++:GUID —- c#:Guid
//c++:Handle —- c#:IntPtr
//c++:HWND —- c#:IntPtr
//c++:DWORD —- c#:int
//c++:COLORREF —- c#:uint
//c++:unsigned char —- c#:byte
//c++:unsigned char * —- c#:ref byte
//c++:unsigned char * —- c#:[MarshalAs(UnmanagedType.LPArray)] byte[] //c++:unsigned char * —- c#:
[MarshalAs(UnmanagedType.LPArray)] Intptr
//c++:unsigned char & —- c#:ref byte
//c++:unsigned char 变量名 —- c#:byte 变量名
//c++:unsigned short 变量名 —- c#:ushort 变量名
//c++:unsigned int 变量名 —- c#:uint 变量名
//c++:unsigned long 变量名 —- c#:ulong 变量名
//c++:char 变量名 —- c#:byte 变量名 //C++中一个字符用一个字节表示,C#中一个字符用两个字节表示//c++:char 数组名[数组大小] —- c#:MarshalAs(UnmanagedType.ByValTStr, SizeConst = 数组大小)] public string 数组名;
ushort
//c++:char * —- c#:string //传入参数
//c++:char * —- c#:StringBuilder//传出参数
//c++:char 变量名 —- c#:ref string 变量名
//c++:char 输入变量名 —- c#:string 输入变量名
//c++:char 输出变量名 —- c#:[MarshalAs(UnmanagedType.LPStr)] StringBuilder 输出变量名
//c++:char ** —- c#:string
//c++:char 变量名 —- c#:ref string 变量名
//c++:const char * —- c#:string
//c++:char[] —- c#:string
//c++:char 变量名[数组大小] —- c#:[MarshalAs(UnmanagedType.ByValTStr,SizeConst=数组大小)] public string 变量名;
//c++:struct 结构体名 变量名 —- c#:ref 结构体名 变量名
//c++:委托 变量名 —- c#:委托 变量名
//c++:int —- c#:int
//c++:int —- c#:ref int
//c++:int & —- c#:ref int
//c++:int * —- c#:ref int //C#中调用前需定义int 变量名 = 0;
//c++:int —- c#:IntPtr
//c++:int32 PIPTR * —- c#:int32[] //c++:float PIPTR * —- c#:float[]
//c++:double 数组名 —- c#:ref double 数组名
//c++:double[] 数组名 —- c#:ref double 数组名
//c++:long —- c#:int
//c++:ulong —- c#:int
//c++:UINT8 * —- c#:ref byte //C#中调用前需定义byte 变量名 = new byte();
//c++:handle —- c#:IntPtr
//c++:hwnd —- c#:IntPtr
//c++:void * —- c#:IntPtr
//c++:void * user_obj_param —- c#:IntPtr user_obj_param
//c++:void * 对象名称 —- c#😦[MarshalAs(UnmanagedType.AsAny)]Object 对象名称
//c++:char, INT8, SBYTE, CHAR —- c#:System.SByte
//c++:short, short int, INT16, SHORT —- c#:System.Int16
//c++:int, long, long int, INT32, LONG32, BOOL , INT —- c#:System.Int32
//c++:__int64, INT64, LONGLONG —- c#:System.Int64
//c++:unsigned char, UINT8, UCHAR , BYTE —- c#:System.Byte
//c++:unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __wchar_t —- c#:System.UInt16
//c++:unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG, DWORD, UINT —- c#:System.UInt32
//c++:unsigned __int64, UINT64, DWORDLONG, ULONGLONG —- c#:System.UInt64
//c++:float, FLOAT —- c#:System.Single
//c++:double, long double, DOUBLE —- c#:System.Double
//Win32 Types —- CLR Type
//Struct需要在C#里重新定义一个Struct
//CallBack回调函数需要封装在一个委托里,delegate static extern int FunCallBack(string str);
//unsigned char ppImage替换成IntPtr ppImage
//int& nWidth替换成ref int nWidth
//int, int&, 则都可用 ref int 对应
//双针指类型参数,可以用 ref IntPtr
//函数指针使用c++: typedef double (fun_type1)(double); 对应 c#:public delegate double fun_type1(double);
//char 的操作c++: char; 对应 c#:StringBuilder;
//c#中使用指针:在需要使用指针的地方 加 unsafe
//unsigned char对应public byte
/
- typedef void (CALLBACKFUN1W)(wchar_t, void* pArg);
- typedef void (CALLBACKFUN1A)(char, void* pArg);
- bool BIOPRINT_SENSOR_API dllFun1(CALLBACKFUN1 pCallbackFun1, void* pArg);
- 调用方式为
- [UnmanagedFunctionPointer(CallingConvention.Cdecl)] * public delegate voidCallbackFunc1([MarshalAs(UnmanagedType.LPWStr)] StringBuilder strName, IntPtr pArg);
*/
调用的链接详细文章