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定义一个狗类和一个人类:
狗拥有属性:姓名、性别和品种 拥有方法:叫唤
class Dog: def __init__(self, name, gender='公', breed='土狗'): self.name = name self.gender = gender self.breed = breed def bark(self, voice='汪!汪!汪!'): print(f'{self.name}: {voice}')
人类拥有属性:姓名、年龄、狗 拥有方法:遛狗
class Person: def __init__(self,name,age=18,dog=None): self.name = name self.age = age self.dog = dog def walk_the_dog(self): if self.dog: print(f'{self.name}牵着{self.dog.name}散步') else: print('你还没有狗!') p1 = Person('小明') p1.walk_the_dog() # 你还没有狗! dog1 = Dog('财财', '母') p1.dog = dog1 p1.walk_the_dog() # 小明牵着财财散步
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定义一个矩形类,拥有属性:长、宽 拥有方法:求周长、求面积
class Rectangle: def __init__(self,length,width): self.length = length self.width = width def area(self): return self.length * self.width def perimeter(self): return 2 * (self.length + self.width) r1 = Rectangle(5,3) print(r1.length,r1.width) # 5 3 print(r1.perimeter(),r1.area()) # 16 15
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定义一个二维点类,拥有属性:x坐标、y坐标 拥有方法:求当前点到另外一个点的距离
class Point: def __init__(self, x=0, y=0): self.x = x self.y = y def distance(self, other): return ((self.x - other.x)**2 + (self.y - other.y) ** 2) ** 0.5 p1 = Point() p2 = Point(3, 4) print(p1.distance(p2)) # 5.0
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定义一个圆类,拥有属性:半径、圆心 拥有方法:求圆的周长和面积、判断当前圆和另一个圆是否外切
class Circle: def __init__(self,r,center = Point()): self.r = r self.center = center def area(self): return 3.14*self.r**2 def perimeter(self): return 2*3.14*self.r def is_circumscribe(self,other): return self.center.distance(other.center)==self.r+other.r
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定义一个线段类,拥有属性:起点和终点, 拥有方法:获取线段的长度
class Line_segment: def __init__(self,start=Point(),end=Point()): self.start = start self.end = end def get_length(self): return self.start.distance(self.end)
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写一个斗地主游戏类(根据生活经验添加类的内容)
字典推导式:{表达式1:表达式2 for 变量 in 序列}、{表达式1:表达式2 for 变量 in 序列 if 条件语句}
from random import shuffle class Poker: all_colors = ['♥', '♠', '♣', '♦'] nums = [str(x) for x in range(2, 11)] + ['J', 'Q', 'K', 'A', 'joker', 'JOKER'] table = {str(x): x for x in range(3, 11)} table.update({'J': 11, 'Q': 12, 'K': 13, 'A': 14, '2': 15, 'joker': 16, 'JOKER': 17}) def __init__(self, color, num): self.color = color self.num = num @classmethod def create_cards(cls): """创建一副新的牌""" cards = [] for n in cls.nums[:-2]: for c in cls.all_colors: cards.append(Poker(c, n)) cards.append(Poker('', cls.nums[-2])) cards.append(Poker('', cls.nums[-1])) return cards def __repr__(self): return f'{self.color}{self.num}' class LandlordsGame: def __init__(self): # 一副牌 self.cards = Poker.create_cards() def deal_cards(self): # 1.洗牌 shuffle(self.cards) # 2.发牌 player1 = [] player2 = [] player3 = [] cards = iter(self.cards) for _ in range(17): player1.append(next(cards)) player2.append(next(cards)) player3.append(next(cards)) player1.sort(key=lambda item: Poker.table[item.num], reverse=True) player2.sort(key=lambda item: Poker.table[item.num], reverse=True) player3.sort(key=lambda item: Poker.table[item.num], reverse=True) return player1, player2, player3, list(cards) if __name__ == '__main__': game = LandlordsGame() p1, p2, p3, di = game.deal_cards() print(p1) print(p2) print(p3) print(di) """ [♣2, ♥A, ♥Q, ♦Q, ♠Q, ♣J, ♥J, ♠10, ♥10, ♦9, ♣9, ♠9, ♥9, ♦8, ♠7, ♣6, ♠4] [♥2, ♠2, ♦2, ♠A, ♥K, ♠K, ♣Q, ♠J, ♦10, ♥8, ♦7, ♣7, ♦6, ♥6, ♦5, ♣5, ♣3] [joker, ♦A, ♣A, ♦K, ♣K, ♦J, ♣10, ♣8, ♠8, ♠6, ♥5, ♠5, ♣4, ♥4, ♥3, ♦3, ♠3] [JOKER, ♥7, ♦4] """
day14-面向对象作业
最新推荐文章于 2022-10-15 17:19:02 发布